Author Topic: HQ - No Longer Needed  (Read 2018 times)

Offline Electroman

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HQ - No Longer Needed
« on: December 15, 2017, 03:48:35 PM »
So with the neutering of HQ downtime (now 5 minutes) a while back it's become apparent that it is a waste of map space nowadays...

Someone mentioned that taking down the city though would affect the HQ downtime. I've yet to verify that but I suspect the answer is no. Has anyone experimented / can verify this?

Cheers,
Elec1

Offline Dundee

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Re: HQ - No Longer Needed
« Reply #1 on: December 15, 2017, 09:33:02 PM »
So with the neutering of HQ downtime (now 5 minutes) a while back it's become apparent that it is a waste of map space nowadays...

Someone mentioned that taking down the city though would affect the HQ downtime. I've yet to verify that but I suspect the answer is no. Has anyone experimented / can verify this?

Cheers,
Elec1

It has in the past in AH III...49ers have taken it down..... not worth the effort especially with the tank Icons and dar.. too many players thought it was bad for the game to take it down. So yes it's a waste of code on the map

Offline NatCigg

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Re: HQ - No Longer Needed
« Reply #2 on: December 16, 2017, 07:25:51 AM »
 :bhead

Offline Lusche

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Re: HQ - No Longer Needed
« Reply #3 on: December 16, 2017, 07:35:07 AM »
Someone mentioned that taking down the city though would affect the HQ downtime. I've yet to verify that but I suspect the answer is no. Has anyone experimented / can verify this?


City has still the same impact it used to have. Increases downtime of HQ just like towns, i.e. up to 120 additional minutes.
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Offline thndregg

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Re: HQ - No Longer Needed
« Reply #4 on: December 16, 2017, 08:53:06 AM »

City has still the same impact it used to have. Increases downtime of HQ just like towns, i.e. up to 120 additional minutes.

We will have to test this..  in force. ;)  :D
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Offline caldera

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Re: HQ - No Longer Needed
« Reply #5 on: December 16, 2017, 09:43:02 AM »
The destruction of the HQ needs to result in something that does not make people want to log off. 
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline Dundee

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Re: HQ - No Longer Needed
« Reply #6 on: December 16, 2017, 10:18:34 AM »
The destruction of the HQ needs to result in something that does not make people want to log off.

Ok..........what should it be?

Offline SlipKnt

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Re: HQ - No Longer Needed
« Reply #7 on: December 16, 2017, 10:36:13 AM »
OK...

After I get back from watching The Last Jedi I'll try to round up a bomb group and kill City strat and HQ...   :airplane:


All depends on if one can get interest in the bomb runs. 

See y'all up there!
 :salute
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Offline The Fugitive

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Re: HQ - No Longer Needed
« Reply #8 on: December 16, 2017, 10:41:44 AM »
We will have to test this..  in force. ;)  :D

This is the reason it is set up as it is. It SHOULD take a force..... and there by generating a fight.... to take down.

The destruction of the HQ needs to result in something that does not make people want to log off. 

Im sure that is what they want. After all if everyone logs off it becomes much easier to roll undefended bases.  :devil

Offline thndregg

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Re: HQ - No Longer Needed
« Reply #9 on: December 16, 2017, 11:03:24 AM »
This is the reason it is set up as it is. It SHOULD take a force..... and there by generating a fight.... to take down.

Wholeheartedly agree. In AH2, there were MASSIVE fights in the MA involving bombers and fighters on these kinds of sorties. Whether the target objective was achieved or not, the game objective of fun was achieved overall.

The main problem with the player base is lack of patience. It takes time to get off the runway to intercept such missions. It takes a lot time for the missions themselves to complete their objectives. Many lose sight of the fact that the fights do happen. Lots of player-made films over the years attest to this.
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Offline SlipKnt

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Re: HQ - No Longer Needed
« Reply #10 on: December 16, 2017, 11:09:45 AM »
Wholeheartedly agree. In AH2, there were MASSIVE fights in the MA involving bombers and fighters on these kinds of sorties. Whether the target objective was achieved or not, the game objective of fun was achieved overall.

The main problem with the player base is lack of patience. It takes time to get off the runway to intercept such missions. It takes a lot time for the missions themselves to complete their objectives. Many lose sight of the fact that the fights do happen. Lots of player-made films over the years attest to this.

 :aok

Hopefully I can get some players to do some long range bombing tonight.  I'll try to lead a few of them if possible.  Anyone reading this wants to go bombing with me, I'll be KNIGHT and I'll post missions.  I'll be on VMF-666 Maggot Suicide Squad VOX 166. 

I won't add fighters to these missions but if any fighter jocks are willing, we'd welcome the escorts.  Lets make some good fights tonight!

I DARE any of you enemy red bad guys to come get us!   :devil


 :rock 
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Offline caldera

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Re: HQ - No Longer Needed
« Reply #11 on: December 16, 2017, 01:29:26 PM »
Ok..........what should it be?

The best alternative that comes to mind is a reduction in the number of bases needed to win the war.
If Bish kill Nit HQ, they would need less than the normal 20% of Nit fields (but still 20% Rook fields) to win the war.  The percentage reduction should be worth at least the equivalent of 3 fields.
Once the HQ is resupplied, the war win requirement would revert to 20% of both countries.

This would encourage group attacks on the HQ by giving it a real strategic value, instead of the current darbar blackout.  It would promote fights, while no darbars only makes them harder to find.


"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline Lazerr

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Re: HQ - No Longer Needed
« Reply #12 on: December 16, 2017, 02:21:51 PM »
The best alternative that comes to mind is a reduction in the number of bases needed to win the war.
If Bish kill Nit HQ, they would need less than the normal 20% of Nit fields (but still 20% Rook fields) to win the war.  The percentage reduction should be worth at least the equivalent of 3 fields.
Once the HQ is resupplied, the war win requirement would revert to 20% of both countries.

This would encourage group attacks on the HQ by giving it a real strategic value, instead of the current darbar blackout.  It would promote fights, while no darbars only makes them harder to find.

Man thats a great idea

Offline bustr

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Re: HQ - No Longer Needed
« Reply #13 on: December 16, 2017, 03:16:31 PM »
This is a good idea.

Experience with Hitech and such things is he would do something to harden the HQ more and add much more auto ack so it would become a major effort and not something one guy can NOE a box of mossi bombers and tell the arena to screw itself. Then do you hit it after you capture one or two more feilds than needed for the minimum req or, flatten it first and pray your country has a longer attention span that evening? Will Hitech keep in place the relationship with the city so you can keep nibbling against it all night with a few guys while the rest of your country blunders around as usual attempting to take feilds?

If the HQ is kept in the backfield as usual, bomber missions will fly at 30k and need 163 to address them. If the HQ is moved forward like on the Fester map in AH2 which got us our current over hardened HQ condition. Does Hitech add say a GV hanger and manned guns to it and ask terrain builders to run a few spawns to it to allow tanks to try and kill the HQ by nibbling at it all night. I'm at a point with my new terrain this kind of object change can easily be incorporated and rolled out with the terrain when I submit it. Now if he had Waffle create an HQ02 object with things like this for active defense, I would use it but, make you have to capture your way to the airfields, hmmmm, maybe only vBases.. :lol, that can attack the HQ directly.

I'm already looking at moving the HQ's forward a tiny bit on my new terrain to facilitate access by bombers. Still that would have to be offset with 163 feilds but, I'm still working on the idea of a spawn area from two feilds 8-10 miles from the HQ and city with mirrored spawns from a near by uncapturable 163 field. That would create a strategic reason to capture into a back field of a country. Since I mirror all three countries it's fair because you can do the same thing to the other guy or try to kick the other guy out of your country. Caldera's idea would work nicely with this, create no end to whines here in the forums, and probably get that map flipped in one day.

I can already see the micro terrain for this, HQ and city near each other with the GV spawns all in the center about 1mile from each other. Minor details like 250-500ft deep canyons, a stream, some bridges...small stuff. Even if no new HQ object shows up this will work, I wish the Flak base objects by default were uncapturable aside from the three uncapturable airfeilds. It's just time consuming as are all aspects of making a terrain interesting for GV combat. This new terrain has a small enough ocean in the center it's just a task group dueling arena.....Meh, I'll add battleships to each port and the one port in each country will attract a hoard just to have 2cv and 2bb task groups to attack another country's 1cv and 1bb task groups. It will be easier to find all the task groups and sink them with bombers in such a small ocean...... :D
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Offline scott66

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Re: HQ - No Longer Needed
« Reply #14 on: December 16, 2017, 07:14:30 PM »
Wholeheartedly agree. In AH2, there were MASSIVE fights in the MA involving bombers and fighters on these kinds of sorties. Whether the target objective was achieved or not, the game objective of fun was achieved overall.

The main problem with the player base is lack of patience. It takes time to get off the runway to intercept such missions. It takes a lot time for the missions themselves to complete their objectives. Many lose sight of the fact that the fights do happen. Lots of player-made films over the years attest to this.
meh I've seen 163s up from a close by strat and intercept bombers at 22k in about 90 seconds..I myself suck as a163 pilot so my 152 can get to alt pretty quick and intercept now all I need to do is learn not to saddle up on the bombers six..I seemed to fall much faster than I climb especially on fire :bhead
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