This is a good idea.
Experience with Hitech and such things is he would do something to harden the HQ more and add much more auto ack so it would become a major effort and not something one guy can NOE a box of mossi bombers and tell the arena to screw itself. Then do you hit it after you capture one or two more feilds than needed for the minimum req or, flatten it first and pray your country has a longer attention span that evening? Will Hitech keep in place the relationship with the city so you can keep nibbling against it all night with a few guys while the rest of your country blunders around as usual attempting to take feilds?
If the HQ is kept in the backfield as usual, bomber missions will fly at 30k and need 163 to address them. If the HQ is moved forward like on the Fester map in AH2 which got us our current over hardened HQ condition. Does Hitech add say a GV hanger and manned guns to it and ask terrain builders to run a few spawns to it to allow tanks to try and kill the HQ by nibbling at it all night. I'm at a point with my new terrain this kind of object change can easily be incorporated and rolled out with the terrain when I submit it. Now if he had Waffle create an HQ02 object with things like this for active defense, I would use it but, make you have to capture your way to the airfields, hmmmm, maybe only vBases..
, that can attack the HQ directly.
I'm already looking at moving the HQ's forward a tiny bit on my new terrain to facilitate access by bombers. Still that would have to be offset with 163 feilds but, I'm still working on the idea of a spawn area from two feilds 8-10 miles from the HQ and city with mirrored spawns from a near by uncapturable 163 field. That would create a strategic reason to capture into a back field of a country. Since I mirror all three countries it's fair because you can do the same thing to the other guy or try to kick the other guy out of your country. Caldera's idea would work nicely with this, create no end to whines here in the forums, and probably get that map flipped in one day.
I can already see the micro terrain for this, HQ and city near each other with the GV spawns all in the center about 1mile from each other. Minor details like 250-500ft deep canyons, a stream, some bridges...small stuff. Even if no new HQ object shows up this will work, I wish the Flak base objects by default were uncapturable aside from the three uncapturable airfeilds. It's just time consuming as are all aspects of making a terrain interesting for GV combat. This new terrain has a small enough ocean in the center it's just a task group dueling arena.....Meh, I'll add battleships to each port and the one port in each country will attract a hoard just to have 2cv and 2bb task groups to attack another country's 1cv and 1bb task groups. It will be easier to find all the task groups and sink them with bombers in such a small ocean......