Author Topic: ok..dont laugh...SUBMARINES, limited  (Read 10055 times)

Offline Arlo

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Re: ok..dont laugh...SUBMARINES, limited
« Reply #60 on: January 26, 2018, 09:40:34 PM »
I will make this one for you just for the custom arena HOST with three ports\HQ and two CV\BB task groups at each port in a task group dueling pond limited to a 19x19 area. Just like I did for Mongoose and his two side beginners terrain called Mongoose where he wants to help newbies get their chops up. I'll post this up on the HOST and make the project files available to you in a zip file after you check it out offline at home to verify it does what you want. After that I have no clue how you get people in to do task group dueling.

So you want a task group dueling arena for the custom terrain HOST? Since you will have the project files, you can make any changes you want after that. I like the idea and I think you are the guy to pull it off if it's going to happen.


Here is a screen shot of what Mongoose asked me to make for him.


(Image removed from quote.)

Thank you. When summer hits, I'll work on mastering TE to take some of the load off ya.  :salute

Offline bustr

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Re: ok..dont laugh...SUBMARINES, limited
« Reply #61 on: January 27, 2018, 03:45:24 PM »
I've already designed it, won't take much time to get you a test terrain to inspect the layout for tweeks I would need to do. Then I would post it to the HOST and give you the zipped up project files. Once you have the finished product, then you can play with that project for offline learning. You would simply rename that folder and unzip the original project and edit it if you had updates you wanted to incorporate into the first one I would update to the HOST for you.

If you want to learn how to use the tools in the terrain editor, create a terrain set to a map size of 64, set the elevation tool to 5000 and its maximum diameter of 6 miles. Click in the water and start trying out the tools against that 5000ft 6mile diameter block. Now you cannot mess anything up and just carve away everything that does not look like what you want. If you don't like what you are doing, you can erase it by setting the elevation tool to -1000 or put the block back in place with 5000 or any smaller number you want. It gets pretty obvious from that point after you run a few tools against the land block.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline lunatic1

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Re: ok..dont laugh...SUBMARINES, limited
« Reply #62 on: January 28, 2018, 01:31:15 PM »
My final word and vote which don't mount to a spot of spit on the sidewalk in the summertime is we don't need submarines so my vote is -1
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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Offline The Fugitive

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Re: ok..dont laugh...SUBMARINES, limited
« Reply #63 on: January 28, 2018, 02:16:10 PM »
My final word and vote which don't mount to a spot of spit on the sidewalk in the summertime is we don't need submarines so my vote is -1

Who says ANY of us get a vote?  :neener:

Offline bustr

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Re: ok..dont laugh...SUBMARINES, limited
« Reply #64 on: January 28, 2018, 02:24:31 PM »
A Cruiser task group and even a single player controlled destroyer with working torpedo's. The objects and task group function already exist, it would be the 3D bridges and weapons selection hangers that Waffle would have to add on. The function may well be a variation on the bomber box function for the captain and gunners. One 16in salvo or bombs will make the destroyer a suicide ride but, enable the smoke screen and maybe it would survive long enough to get into torpedo range. Even PT's chasing ships is a suicide ride. After 15 years I suspect the single player destroyer would be one of the destroyers in a task group, maybe an additional one added to the object group for each task group. That would be a keystone cops whine fest here in the forums over all the wresting of command back and forth getting nothing accomplished. In this game whatever we ride in it's all lone wolf which for a slow moving large object like a destroyer with virtually no defense, a suicide ride of epic fail. Probably why Hitech only makes task groups. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Mister Fork

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Re: ok..dont laugh...SUBMARINES, limited
« Reply #65 on: January 28, 2018, 03:15:28 PM »
A Cruiser task group and even a single player controlled destroyer with working torpedo's. The objects and task group function already exist, it would be the 3D bridges and weapons selection hangers that Waffle would have to add on. The function may well be a variation on the bomber box function for the captain and gunners. One 16in salvo or bombs will make the destroyer a suicide ride but, enable the smoke screen and maybe it would survive long enough to get into torpedo range. Even PT's chasing ships is a suicide ride. After 15 years I suspect the single player destroyer would be one of the destroyers in a task group, maybe an additional one added to the object group for each task group. That would be a keystone cops whine fest here in the forums over all the wresting of command back and forth getting nothing accomplished. In this game whatever we ride in it's all lone wolf which for a slow moving large object like a destroyer with virtually no defense, a suicide ride of epic fail. Probably why Hitech only makes task groups. 
Very true. But that would mean that all engagements are SPD (single player destroyer) versus a CV or BB.  You could get SPD vs SPD or SPD vs port or SPD vs PT boats.

During WWII, it was absolute suicide for a destroyer to take on any larger war vessel. Some may get lucky, but a volley of 8" rounds from a cruiser would send them to the bottom in a minute...as happened during many naval battles during the PTO against the IJN (fierce naval engagements - always).  No different if I was to take on a CV task force in a SPD. Absolute nutty to think it would work.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Chris79

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Chuikov

Offline bustr

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Re: ok..dont laugh...SUBMARINES, limited
« Reply #67 on: January 28, 2018, 04:20:52 PM »
Very true. But that would mean that all engagements are SPD (single player destroyer) versus a CV or BB.  You could get SPD vs SPD or SPD vs port or SPD vs PT boats.

During WWII, it was absolute suicide for a destroyer to take on any larger war vessel. Some may get lucky, but a volley of 8" rounds from a cruiser would send them to the bottom in a minute...as happened during many naval battles during the PTO against the IJN (fierce naval engagements - always).  No different if I was to take on a CV task force in a SPD. Absolute nutty to think it would work.

And in the face of this understanding to how that works in our game, solo cruisers and destroyers are wished for year after year. The task group configuration in our game is for self defense more than projecting power. The planes are for projecting power. The BB task group, game wise has the destructive power of it's guns to project enough power to make it viable. Yet its still just as vulnerable as the CV to our bombers. Solo is suicide unless it's an airplane.

Once again it comes down to what can be presented to Hitech based on how our game functions, is worth the trouble so he is not releasing a suicide ride that will eventually go unused after it's novelty wears off after a week. Players respond here in the forums with their emotions that "everyone" will think it's a fantastic idea and they can "almost, just about, pretty sure" guarantee it will have players standing in line to get at it 24x7. Because they think their earnestness will sway Hitech against his experience to get their suicide ride that they will probably not use after the first week or two themselves. Our sea game has proven over years, groups of ships are viable as game tools that get used.

A submarine, out there with the PT for any real effectiveness other than being able to hide and sneak around all night by a tiny group of players. And how much a PBY could do other than get it's pilot towered. Have you considered since Hitech introduced GVDAR for reasons related to hiding that he would release something to make subs stand out becasue of his philosophical position on his combat game?

There seems to be an over arching interest these days into being able to hide and sneak around at all costs. I guess it's to be expected because that is an underlying tactic to success in so many other styles of shoot-em up games. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Arlo

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Offline bustr

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Re: ok..dont laugh...SUBMARINES, limited
« Reply #69 on: January 28, 2018, 06:15:59 PM »
You gents might have room to present the idea of a Cruiser task group, active torpedo's on the destroyers, and expand the port facility to launch PBY, Emily, Sterling in the bay. And extend the runway to launch wildcat, A6m2\3, seafire, SBD and D3a. Remember on buzzsaw the brewster and I16 are enabled at vBases. There is some precedence within the existing framework and code. Too often you gents go about this from the wrong position.

I'm considering for my new terrain asking if at the two vBases in each country I can launch Brewster, I16, F4f-4, Ki43 and Yak7. Consider why the Brewster and I16 were chosen on buzzsaw. The Yak7 is pushing the envelop to what I suspect was the reasoning.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Arlo

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Re: ok..dont laugh...SUBMARINES, limited
« Reply #70 on: January 29, 2018, 11:45:27 AM »