Author Topic: Latest "radar" abomination  (Read 12312 times)

Offline lunatic1

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Re: Latest "radar" abomination
« Reply #60 on: August 22, 2018, 12:25:59 PM »
I played mostly in a tank yesterday but the new enemy plane indicator<--since its not radar-works for me.

but HiTech you can't please everybody. must have been a hell of a program to work up for this to work right out of the box-so to speak.
there's 1 bird you killed with a stone is the off map planes-if one person go's and chases them and sees them all can see them.

maybe one thing CCVI missed this setting is still a TEST-not permanent yet.
or his gripe is his no vote type response to the new enemy plane visual aid(again not radar).
and I'm sure if you asked him he would probably vote for a previous test version of the RADAR test.
CCVI you are my countryman but you gonna have to make a compromise sooner or later, I don't think there are to many `configurations that HiTech can try with the RADAR- to me this currant(enemy plane visual aid will work for us)






 :D

Radar

Radar is an object-detection system that uses radio waves to determine the range, angle, or velocity of objects. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain


 :D I looked that up^ ^ ^
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Offline Mister Fork

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Re: Latest "radar" abomination
« Reply #61 on: August 22, 2018, 12:27:39 PM »

That assumes you fly close enough to the approaching bombers.  Simply orbiting in a sector doesn't guarantee that.

- oldman
And that is the crux of the entire visible spotted aircraft appearing on the map, you gotta get close enough and within icon range for it to actually work. 6k. Not 16K like some people acting out what it's like.

And again, this maps EXACTLY like it did during WWII for the air control ops centre.

And Hitech emulated it onto our maps (which is bloody brilliant if you ask me), and it adds a lot to the gameplay. Kind of how if a PBY was flying around spotting enemy fighters or forward recon aircraft (which did the EXACT same thing).

Aces High is a high-fidelity WWII air combat simulator. And now some are complaining it's ruining their ability to 'game' Aces High because this new feature on the notification map... (which is NOT  radar) I'm confused.  :headscratch:
« Last Edit: August 22, 2018, 12:29:10 PM by Mister Fork »
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Offline Wiley

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Re: Latest "radar" abomination
« Reply #62 on: August 22, 2018, 12:32:17 PM »

do you pay attention to the fight you are in or do you stare at your CBM during that entire fight?


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I'm not usually in a fight from wheels up to landing.  When I'm cruising to/from the fight, I've just about always got the map up.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Ciaphas

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Re: Latest &quot;radar&quot; abomination
« Reply #63 on: August 22, 2018, 12:45:17 PM »
I'm not usually in a fight from wheels up to landing.  When I'm cruising to/from the fight, I've just about always got the map up.

Wiley.


apples and oranges.




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Offline Wiley

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Re: Latest &quot;radar&quot; abomination
« Reply #64 on: August 22, 2018, 01:21:00 PM »

apples and oranges.




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Sorry, misread your original post as "in flight", nvm.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Ciaphas

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Re: Latest &quot;radar&quot; abomination
« Reply #65 on: August 22, 2018, 01:24:43 PM »
no worries man


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Offline hitech

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Re: Latest "radar" abomination
« Reply #66 on: August 22, 2018, 01:27:58 PM »
Icon range 18000 ft = 36 sqr miles of visibility.
Dot range 40000 ft = 180 sqr miles of visibility.

Huge gain by looking looking for dots vs looking on radar.

HiTech

Offline Shuffler

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Re: Latest "radar" abomination
« Reply #67 on: August 22, 2018, 01:34:53 PM »
Yes.  But let me walk you through a typical North American morning/afternoon strat bomber hunt.

The fighter guy looks at the map.  He sees the bardar showing 3 enemy aircraft split between both of his country's fronts.  He also sees a bardar in a sector somewhere between 1 and 3 sectors behind the front in enemy territory.  Based on experience, he surmises that is likely to be a singleton bomber grabbing before it heads in to bomb his country's strats.  So, he takes off in something with a ton of fuel and high alt performance.  A late model P47 or a Ta152 are the two best tools for the job.

The fighter guy grabs to ludicrous alt (30k or so) as he watches the enemy bardar to see what it does.  When the enemy bardar begins coming toward friendly territory, the fighter guy moves to intercept.  Based on the friendly radar circles, the fighter guy can quite often get a pretty good idea where the bomber is in the sector because if the bomber isn't on dar, you know where he isn't.  Heading toward the area the bomber is likely to be in, the fighter guy has to scan the sky to find the bomber, trying to be ahead of him and see him asap to begin jockeying for position to get the best pass on him.

With the radar setup that was in use last night, there's no need to scan.  You could just patrol the area and watch your clipboard until the icon shows.

Wiley.

After all that.... the bomber does the same thing. Just open map while in enemy territory and he can see fighters coming even though he is in enemy territory. Makes it hard to sneak up on a bomber.

So it goes both ways.... probably more so for the bomber as he is in enemy territory and still getting dar feedback.
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Offline Ciaphas

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Re: Latest "radar" abomination
« Reply #68 on: August 22, 2018, 01:53:58 PM »
Icon range 18000 ft = 36 sqr miles of visibility.
Dot range 40000 ft = 180 sqr miles of visibility.

Huge gain by looking looking for dots vs looking on radar.

HiTech

+1
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Offline Wiley

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Re: Latest "radar" abomination
« Reply #69 on: August 22, 2018, 02:02:34 PM »
Icon range 18000 ft = 36 sqr miles of visibility.
Dot range 40000 ft = 180 sqr miles of visibility.

Huge gain by looking looking for dots vs looking on radar.

HiTech

Sure, but I highly doubt the average person can track that entire 180 square miles in its entirety at all times, all alts.  I'm not saying the radar would be a better solution than seeing the guy's dot.  I'm saying it makes it easier by automatically flagging the bandit in a situation where he might slip by otherwise.  It takes away the opportunity for human error that's there when you're scanning for dots.

Just speaking for myself, unless there's a good dark/light contrast between the bandit and the ground I'm over, a dot below me is near invisible.  I'd say about 3/4 of the time I am only aware of a bandit below me when it comes into icon range.  If they're against sky/haze, I see them just fine at dot distance.

But generally speaking, I am spending most of my time covering about a quarter to half the sky around me with the occasional check of the less likely areas in case I've guessed wrong on where the enemy is likely to be.  This dar gives me a 6000 yard bubble that automatically alerts me to something close.

A delay on the guy showing on player-based dar would make that information quite a bit less powerful.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Lusche

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Re: Latest "radar" abomination
« Reply #70 on: August 22, 2018, 02:23:44 PM »
Icon range 18000 ft = 36 sqr miles of visibility.
Dot range 40000 ft = 180 sqr miles of visibility.

Huge gain by looking looking for dots vs looking on radar.

HiTech

I did many high alt strat defenses at the old central strats. Knowing from darbar that I was probably lurking at dar circle choke points, the more ingenious tricked me by not going it at the usual 30k, but at a fairly low altitude. Even when coming within icon range, they managed to slip through because they were so very difficult to spot against the ground - in particular when i also had to watch the ultra high altitude range.

And for the usual suspects - that wasn't simply 'combat avoidance', this IS a form of combat. They knew their 1.5 hour mission was screwed if I spotted them too early.
We were simply battling each other with wits, skill & experience long before any trigger was pressed. And that's why it's different from "just fly offline if you don't want to engage".
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Offline 1stpar3

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Re: Latest "radar" abomination
« Reply #71 on: August 22, 2018, 03:06:44 PM »
 :aok DUTCH,nice IDEA :rock I really liked this settup. It was A WORKABLE COMPROMISE.....THAT being said, I only had ONE issue.Well dont know what else to call it, but this happened and COULD BE A future issue. :uhoh Below RADAR was sort of axed...it MAY HAVE BEEN just the way it happened and APPEARED to be AXED. Case in point...had an NOE raid inbound on a base where I was in tower. We had 2 guys in sector flying from base. They were about 10 k, all a sudden I hear one guy say. Look at those 3 ICONS that just showed up. Must be NOE because we flew right over them. THEY WERE NOT looking for, or AWARE of their presence until in ICON RANGE. Maybe an under RADAR/BARDAR altitude delay or altered DAR BAR/ Icon distance? I know NOE is busted like this quite often, be it unknown CVS or happenstance...AND NOT A GRIPE...just trying to head off POSSIBLE complaints BEFORE they show up. I honestly have NO ISSUE...I like this-at least for now...COULD CHANGE, but I havent seen it yet! Nice thinking out of the box :salute
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Offline Ramesis

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Re: Latest "radar" abomination
« Reply #72 on: August 22, 2018, 03:26:06 PM »
The war win crowd want to sneak around with near offline invulnerability and only the illusion of MA danger.
Jeez Caldera... I thought u were smarter than that statement  :salute
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Offline ccvi

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Re: Latest "radar" abomination
« Reply #73 on: August 22, 2018, 04:14:45 PM »
We simply call it radar, we use our "radar" as a method to display all aircraft intelligence. We do not in any way attempt to model real radar.

HITech

Emphasis by me. He calls it radar, and so should we.

I don't care what it is, just what effect it has on my own personal level of fun. (And of course I prefer a variant of radar that prefers the knight play style over the bish or rook play style. because we're at war. kind of a meta-game.)

I played mostly in a tank yesterday but the new enemy plane indicator<--since its not radar-works for me.

but HiTech you can't please everybody. must have been a hell of a program to work up for this to work right out of the box-so to speak.
there's 1 bird you killed with a stone is the off map planes-if one person go's and chases them and sees them all can see them.

maybe one thing CCVI missed this setting is still a TEST-not permanent yet.
or his gripe is his no vote type response to the new enemy plane visual aid(again not radar).
and I'm sure if you asked him he would probably vote for a previous test version of the RADAR test.
CCVI you are my countryman but you gonna have to make a compromise sooner or later, I don't think there are to many `configurations that HiTech can try with the RADAR- to me this currant(enemy plane visual aid will work for us)

I am aware that it is a test. We have discussed the prior tests in detail, and its worth discussing this one, too. There was no thread yet, so I opened one. Needs a catchy subject and some harsh words to pull in views and replies.

For the subject itself, there's two bad things with it. Both already existed in the all-seeing edition, so there isn't much sense in delaying a discussion.

a) Its SA-enhancing, up the point where it replaces the windows. It teaches to look at the map, not outside. I've read the posts here, and I think someone even claimed that its a good thing to "simulate" the SA of the real pilot. I can only disagree on that. There's no need to simulate something that the player can do reasonably well within the simulated world. Likewise, the HUD should show gees (because the plane can be flown by one's rear), but not speed. The human being has no sensory input for that, so the player shouldn't need it either. How about leveling up the simulated pilot so his SA gets better over time?
The simulated world outside looks beautiful (slowly getting used to it). It should be looked at. All the time. Scanned for aircraft. Failing to do so can you get killed. In here, and in reality, even in times of peace. This variant of radar will teach future generations (and over time everyone having been here for too long, too) to look at the map. All the time. Not outside. That's a horrible way to play the game. Look outside, enjoy the scenery at least, if there's no aircraft nearby. Stay alert. The localized dar makes a boring flight even more boring.

b) It's providing information that otherwise wouldn't be there (easily). SA is enhanced beyond what icons can do. It doesn't make the player aware of everything showing an icon, but of everything nearby, even if it wouldn't show an icon when looked at, and even if it is insanely hard to spot (say, goon parked between trees). This takes away options. Less options, less variety of activities, less reason to play. A furball may be fun once in a while (even for no reason - there, a part-time agreement with the furball-only crowd), but it's not sufficient for long-term motivation. More different things to do, more reasons to play. Also nice for a more broad target audience.

If I could have the radar/map my way, there would be no GPS (no own icon), updates were delayed significantly (5min+), and only available as voice transmissions. They might even include a little bit of altitude information. The clipboard would just show a static map. But I am aware that I can't have that. (Before anyone suggests it, I could print the map and never open the clipboard. But we're at war, and that would cause quite a disadvantage.)

I didn't see any of the issues with regards to bombers discussed in this thread. I was thinking that bombers are big enough to spot beyond icon range anyway. Also they don't appear out of nowhere when bomber-hunting, so there the localized dar didn't seem to have much of an effect. Lusche's report that even he overlooked bombers passing low within icon range makes me think though.
From the bomber point of view, an artificial SA enhancement for bombers could to be somewhat justified. Bombers had multiple crew members, and player only has two eyes (most of us, anyway). But then that additional SA enhancement is already provided by external view. The localized radar on the map doesn't add much for bombers, nor is it very useful.

From the description of how its working I assume that the current edition is relatively simple compared to anything that would avoid problem category b). Each front end probably has all aircraft positions, and no additional data beyond the positions is needed to get the current display.

A strategy to avoid b) could be to only show on the map when an icon would be visible. That would require to compute the terrain for every enemy in range of a friendly. That's probably more work. Another strategy could be to display on the map only if an icon has been shown to someone, which needs additional data to be transmitted. And that's probably even a lot more work. That's probably the reason why it is the way it is for the quick short term test.

For strategies to avoid a) it seems like there's only the delay, or randomness (unless GPS is taken away). If the delay option is already there, why not apply it? I'm not exactly show how it works, does it just create more rare but still live updates, or does it freeze the data at one point in time, and displays it later?

Reduced heading information would be nice, too. But with a delay the heading information is mostly useless anyway. Still it would be nice to see prior track not instantaneous heading of the snapshot (where it came from, not where it is going).


(uh oh, the preview looks lengthy. sorry, but I'll post anyway. feel free to not read if its too much.)

Offline molybdenum

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Re: Latest &quot;radar&quot; abomination
« Reply #74 on: August 22, 2018, 04:25:33 PM »

You mean people would perform milk runs like they did in real life?

Thats what I was hoping for


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What's your in-game name? Mine's osmium, ex-havermyr. Ask around if you don't currently play and don't know me: I never milk run. I always take risks to achieve an objective (and don't tell me flying at 30k to hit a distant strat isn't risky). :P
I want what I do to help my team, and with the latest dar experiment at best it will take longer to achieve the same risk/reward as before; at worst, I'll be on people's dar as a bomber several sectors before I get to target. I appreciate HT's attempts to bring new players into the game and will stick it out long enough to see what finally happens. But so far this one does not work for me.
« Last Edit: August 22, 2018, 04:34:17 PM by molybdenum »