So, it's a waste of time to fly 10 minutes and meet an untimely death before you were able to release ords on your target? Sounds a lot like what buff drivers gripe about... .
88's should have a perk value and the gunners death should be awarded to the dude who killed him.
That is the effect of having human intelligence controlling the guns and not an algorithm. The algorithm is a spray and pray method whereas the human is able to compensate and judge deflection and lead. So, there's that... .
See my response for false 1 and 2.
Also, in what reality does a single WWII fighter or bomber have the ability to completely shut down AAA defending a target? Teamwork is the key to overcoming this situation and most complaints in these forums.
This has not become a ground game, stop with the doomsday stuff. This is a very well rounded game. This game as it stands now is designed with teamwork at the forefront. Of course there will always be a lone wolf aspect but it comes with more risk. Sure there are things that could be tweaked a bit more to make it work a bit better for everyone but overall it's not as bad as some of you think it is. If you are constantly finding yourselves getting nuked by 88's I suggest a different ingress on your target and perhaps a different egress as well. Record a few sorties and watch how the gun is moving and learn it's grey and no go angles.
A bomber cannot shut down the field guns in one pass. Therefore, a field gunner would have the advantage depending on alt of the bombers. Bombers or Jabo pilots should have to face a computer AAA over a manned ack. If a person Jabos or bombs a base and gets blown up before they can even drop, by a manned ack, that is a waste of time. If a person rolls a plane to attack the bombers or Jabos, than that is actual combat, atleast they have a chance to fight.
I agree that 88s and manned guns, along with M3 resupply, should be perked. That's a good idea.
The spray and pray method to computer ack is much better than manned ack. But I don't think puff ack needs to be on fighter or tank bases at all.
Someone said recently to make the towns further away to avoid bases being capped by fighters. This may work better than people's idea that manned guns stop vulching. manned guns simply end people's sortie on the spot. It's a nusance moreso than a control.
Teamwork is great if you can get the people to come and do as they are told. Most of the time that is challenging.
On your last point. There is a reason why the fighters # have declined further relative to other categories. This is the bread and butter for Aces High. Fighters. I know most people don't want to admit that, but it's the truth. Adding sniper puff ack to the fields doesn't help increase the fighter base. Making resupply too easy doesn't increase the fighter or bomber base. Competing with World of Tanks and IL2 + WT is very difficult. IMO, Hitech should stick to the fighter base bread and butter rather than punish them, while making the ground game easier to hurt air pilots. The decrease of the fighter base because of this and other issues is why the #s are lower today.