ipso-fact I have created a game with 4 sides,
I have created a game with 2 sides,
I have created a game with 3 sides.
I played a game with 3 sides.
Ah has 3 sides, which one do you think I believe works best.
HiTech
so you are saying that the one side that gets horded (happens every day to one side or another) winds up with the lowest numbers. all there bases get rolled works? or just for an example, the bish and the nits have an awesome aerial fight roaring between two bases and a mass ground attack going on and the rooks are over in left field with nothing to do works? what about the guy that like to fight and says damn I am gonna get in that fight the bish and nits have only to be grounded 30mins later because the rooks and nits started fighting so hes stuck on the bish front for 6 hrs, no he logs off. and I know you are gonna say well go start a fight, that don't work often times. I have grabbed lancs wf a field and before I can land the town is resupped and the fight is still raging on the other side of the map.
I like lazers idea on the ava historical arena.
even if there was a 2 sided war and there was a horde mentality its easier to fight a one front war for every one. the fighters will congregate in an area and the base takers in other areas. tonight was a good example of that. the bish and nit had an awesome knock down drag out fight that included no base take for hours. seemed the nit and rook front also had a great fight at 44 for hours and outside the dog fight areas there were bases being taken.
or some type of base capture quota before having to move to other front and lower the side switch time so people will move around a little more.
and there are people that still believe in the easter bunny but that don't make him real