Author Topic: Trees at the end of the runway  (Read 8785 times)

Offline Spikes

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Re: Trees at the end of the runway
« Reply #90 on: April 14, 2020, 11:08:12 AM »
Respectfully, are you guys honestly saying that trees at the end of the runways are intended gameplay?  Pretty sure I've seen HT remove them when they were reported at some point.

If I were building an airfield, I personally would likely take down unnecessary obstacles at the end of runways, I believe that's what they did IRL.  I'm skeptical that they're there intentionally.

With that said, it's a good idea to look in the direction you're heading when you're taking off too.

Wiley.
Agreed.

Devil looked at the AH2 version of the map and they weren't there, therefore it was some AH3 conversion automated process that added them.
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Offline Arlo

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Re: Trees at the end of the runway
« Reply #91 on: April 14, 2020, 11:12:08 AM »
Agreed.

Devil looked at the AH2 version of the map and they weren't there, therefore it was some AH3 conversion automated process that added them.

Still beside the point. Yes, they were there. Yes, he chose that base and direction anyway. He crashed and lost a lotta perks. He came to the forum and stomped feet over it. Instead of joining him in foot stomping most of us offered him additional perspective (and not in a particularly unkind manner). That wasn't what he wanted. Fare the well.  :salute :cheers:

Offline Shuffler

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Re: Trees at the end of the runway
« Reply #92 on: April 14, 2020, 12:30:03 PM »
It is not "are they supposed to be there".... it is "they are there" deal with them or blindly go about your business and hope for the best.
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Offline ONTOS

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Re: Trees at the end of the runway
« Reply #93 on: April 14, 2020, 12:31:03 PM »
I still can't see what the problem is, with removing some tree's. It's not brain surgery you know.

Offline Arlo

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Re: Trees at the end of the runway
« Reply #94 on: April 14, 2020, 12:37:30 PM »
I still can't see what the problem is, with removing some tree's. It's not brain surgery you know.

Established (pages back). I think the current issue for some is just how darn mean everyone is for talking about anything but tree removal.


Offline Copprhed

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Re: Trees at the end of the runway
« Reply #95 on: April 14, 2020, 01:15:12 PM »
Why should HiTech have to work just so you don't have to change the direction of your takeoff. The gall in the request goes beyond the pale.....
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Offline ONTOS

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Re: Trees at the end of the runway
« Reply #96 on: April 14, 2020, 01:26:10 PM »
How much work is there, to remove some tree's

Offline Arlo

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Re: Trees at the end of the runway
« Reply #97 on: April 14, 2020, 01:32:07 PM »
How much work is there, to remove some tree's

Is that a rhetorical question for the community?

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Offline Puma44

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Re: Trees at the end of the runway
« Reply #98 on: April 14, 2020, 02:02:25 PM »
I still can't see what the problem is, with removing some tree's. It's not brain surgery you know.

Some of us can’t see what the problem is just taking off without trees in front of you.  That too, is not “brain surgery”.



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Offline Shuffler

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Re: Trees at the end of the runway
« Reply #99 on: April 14, 2020, 02:48:41 PM »
How much work is there, to remove some tree's
Never tried building a simple terrain I guess.

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Offline bustr

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Re: Trees at the end of the runway
« Reply #100 on: April 14, 2020, 03:09:46 PM »
:furious

For instance at SW take off A82 in Grinder MA. And that is far from the only one.

344 bomber perk points out the window because of trees at the end. This is simply way too stupid. With my sporadic playing of this game, it will take a couple of years before I can fly the B29 again and do some real strat runs.

And some are wondering why people leave this game...

I took a look at the Large Airfield object at A82 on Grinder. Both of the long runways you would launch bombers are blocked at both ends with trees. The inland ends are understandable while the water ends, the person who did the conversion didn't do a good job of visiting all fields looking for tiny problems. The painting during the map conversion used tiles I used on Oceania and the interface between three tile types left tiny lines of palm trees at the water ends of the longest runways right on the narrow beach space just before the water. I'm not sure a loaded B29 with flaps and WEP would be high enough to clear those palms but, high enough to be safe over the water if the palms are not there.
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Offline Arlo

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Re: Trees at the end of the runway
« Reply #101 on: April 14, 2020, 03:14:25 PM »
I'm not sure a loaded B29 with flaps and WEP would be high enough to clear those palms but, high enough to be safe over the water if the palms are not there.

It takes a touch of yoke yanking and tail striking. That still doesn't seem to be a logical take off point for a strat run even if the player is using 17s, 24s or Lancs.

Never-the-less, I actually hope the player decided the game is worthwhile even after this episode of frustration. If I knew his actual CPID I would volunteer to wing/gun/escort. :)

Offline Shuffler

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Re: Trees at the end of the runway
« Reply #102 on: April 14, 2020, 04:10:27 PM »
You also do not need a full load of fuel to fly for a very long time.
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Offline Trev95

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Re: Trees at the end of the runway
« Reply #103 on: April 14, 2020, 05:08:10 PM »
:furious

For instance at SW take off A82 in Grinder MA. And that is far from the only one.

344 bomber perk points out the window because of trees at the end. This is simply way too stupid. With my sporadic playing of this game, it will take a couple of years before I can fly the B29 again and do some real strat runs.

And some are wondering why people leave this game...

KillerPops, I fly B29s pretty regularly.  If you want someone to show you the ropes I would be more then happy to lend you a hand. #SuperHeavyBombers

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Offline FESS67

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Re: Trees at the end of the runway
« Reply #104 on: April 14, 2020, 07:01:28 PM »
When is FESS going to join us in the MA for a round of Shoosty Planey?

He is not