Author Topic: Trees at the end of the runway  (Read 8810 times)

Offline FESS67

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Re: Trees at the end of the runway
« Reply #105 on: April 14, 2020, 07:07:42 PM »
You mean dumb it down.... just say it.

Helping folks is good...  changing game for them is not.

I find this funny.  You are playing a dumbed down game.  I can only guess there is a level of 'dumbed down' which you feel is appropriate.

I think leaving artifacts for people to trip over is lazy on the part of the designer.  Blaming people when they have a poor experience in game by tripping over that artifact is madness.

Offline svaalbar

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Re: Trees at the end of the runway
« Reply #106 on: April 14, 2020, 07:49:32 PM »
"All fighter pilots were a little crazy, but mostly the nicest guys you'd ever meet." The Biography of a Rabbit, by Roy Benson Jr - https://gutenberg.org/files/7190/7190-h/7190-h.htm

https://www.youtube.com/channel/UCaKxx5UhMZ0REI8E2FGfGag

Offline Shuffler

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Re: Trees at the end of the runway
« Reply #107 on: April 14, 2020, 08:09:45 PM »
I find this funny.  You are playing a dumbed down game.  I can only guess there is a level of 'dumbed down' which you feel is appropriate.

I think leaving artifacts for people to trip over is lazy on the part of the designer.  Blaming people when they have a poor experience in game by tripping over that artifact is madness.

Fess... it must be a sad life haunting the boards of a game you hate so much. 
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S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline svaalbar

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Re: Trees at the end of the runway
« Reply #108 on: April 14, 2020, 08:19:57 PM »
Also, to OP - i Just farmed 15 perkies in b24s hitting a town in like 15min. could have been 10 if i didn't land. So it doesn't take a super long time as long as you bomb close bases and most importantly - dont get intercepted :)

So like, in 334 minutes - you can farm back 334 perkies.
« Last Edit: April 14, 2020, 08:26:05 PM by svaalbar »
"All fighter pilots were a little crazy, but mostly the nicest guys you'd ever meet." The Biography of a Rabbit, by Roy Benson Jr - https://gutenberg.org/files/7190/7190-h/7190-h.htm

https://www.youtube.com/channel/UCaKxx5UhMZ0REI8E2FGfGag

Offline Arlo

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Re: Trees at the end of the runway
« Reply #109 on: April 14, 2020, 08:52:03 PM »
Current arena today: https://steamuserimages-a.akamaihd.net/ugc/1011563885672850813/1062344E4A7CFACEB6B59163F2BC37D2AB91D606/

Base: A15, north/south runway. Map: Bowlma

Medium base





Not recommended for B-29 strat runs.



Again, I recommend A1.



But .... it was easy to take-off in a B-29, none-the-less. :)

Offline FESS67

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Re: Trees at the end of the runway
« Reply #110 on: April 14, 2020, 09:07:33 PM »
Fess... it must be a sad life haunting the boards of a game you hate so much.

I don’t hate the game at all.  It is a great game.

Surprised you chose to deflect rather than address the dumbed down and lazy aspects of my post. 

Offline svaalbar

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Re: Trees at the end of the runway
« Reply #111 on: April 14, 2020, 09:18:41 PM »
Arlo, it isnt about that base being able to take off in b29s, its about the BS trees at end of runway. I dont think even a b24 can take off there on autopilot.
"All fighter pilots were a little crazy, but mostly the nicest guys you'd ever meet." The Biography of a Rabbit, by Roy Benson Jr - https://gutenberg.org/files/7190/7190-h/7190-h.htm

https://www.youtube.com/channel/UCaKxx5UhMZ0REI8E2FGfGag

Offline Arlo

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Re: Trees at the end of the runway
« Reply #112 on: April 14, 2020, 09:38:07 PM »
Arlo, it isnt about that base being able to take off in b29s, its about the BS trees at end of runway. I dont think even a b24 can take off there on autopilot.

If there is no difference between online or offline then you can launch B-29s there (I just wouldn't prefer to). Launch from the trees to the ocean in this case (NE-SW). With half fuel it was just a matter of rolling WEP and lifting off. With 100 fuel I nudged it off through the grass (but I didn't use my one notch of flaps). There's trees at one end and not the other. No trees on the E-W (but shorter runway).


Offline Shuffler

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Re: Trees at the end of the runway
« Reply #113 on: April 15, 2020, 12:10:22 PM »
I don’t hate the game at all.  It is a great game.

Surprised you chose to deflect rather than address the dumbed down and lazy aspects of my post.

More or less because I don't care... :D

So how low do you gooooooooo.....
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S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline hitech

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Re: Trees at the end of the runway
« Reply #114 on: April 15, 2020, 12:39:52 PM »
Shuffler / FS knock off the peter measuring contest.

HiTech

Offline Arlo

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Re: Trees at the end of the runway
« Reply #115 on: April 15, 2020, 01:10:16 PM »
Arlo, it isnt about that base being able to take off in b29s, its about the BS trees at end of runway. I dont think even a b24 can take off there on autopilot.

Just to address the specific claim/suspicion:

B-24s with full fuel and heavy bomb load on auto-takeoff both directions at A15-BowlMA.





Conclusion: A request to cut down these trees would be a waste of HT's time due to the only real chance of collision with them would be either intentional or pilot error.  :D :salute :cheers:

Offline LCADolby

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Re: Trees at the end of the runway
« Reply #116 on: April 15, 2020, 01:54:14 PM »
He is not

Oh I get it, sir is too good for us. Shame, I look at P47s now like a fat kid looks at a hamburger.  :airplane: :old:
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Offline rvflyer

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Re: Trees at the end of the runway
« Reply #117 on: April 23, 2020, 05:02:00 PM »
 :airplane:>====|<When I was flight instructing regularly one on the scenarios I would set up is to draw a runway with a tree close to the end of the runway. I would then draw a airplane on the other end of the runway and ask the student how he would take off to avoid the tree? Well the simple answer is taxi to the end of the runway with the tree and takeoff the other direction in a no wind condition. Amazing how many students didn't think like that.



:furious

For instance at SW take off A82 in Grinder MA. And that is far from the only one.

344 bomber perk points out the window because of trees at the end. This is simply way too stupid. With my sporadic playing of this game, it will take a couple of years before I can fly the B29 again and do some real strat runs.

And some are wondering why people leave this game...
Tour 70 2005 to present

Offline rvflyer

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Re: Trees at the end of the runway
« Reply #118 on: April 23, 2020, 05:12:53 PM »
You can actually have 20 degrees of flaps on the start of your takeoff roll, the trade off is that 20 degrees of flaps will create more lift than drag which is what you want. Any more than 20 degrees of flaps will create more drag than lift.

Short list for B-29 takeoff with 40 X 500lb. bombload and 50% fuel.

1) Large Airfield at sea level choosing longest runway.
2) Raise flaps to 0 degrees.
3) Hold C and V for brakes while pushing full throttle to get maximum engine power.
4) release brakes.
5) Auto takeoff will not climb before end of runway so manual climb will be necessary to avoid any trees or buildings.
6) When wheels leave pavement and on dirt or grass, lower flaps 20 degrees and manually lift into air.
7)  Raise landing gear immediately.
8) Once clear of trees or objects, raise flaps and level off to gain speed.
9) Once speed has been achieved, slowly climb with joystick.

Practice OFFLINE until you have mastered those steps.
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Offline Puma44

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Re: Trees at the end of the runway
« Reply #119 on: April 23, 2020, 09:10:44 PM »
:airplane:>====|<When I was flight instructing regularly one on the scenarios I would set up is to draw a runway with a tree close to the end of the runway. I would then draw a airplane on the other end of the runway and ask the student how he would take off to avoid the tree? Well the simple answer is taxi to the end of the runway with the tree and takeoff the other direction in a no wind condition. Amazing how many students didn't think like that.

Logic is out of reach for some.



All gave some, Some gave all