I'll post two films that will show you from my perspective. To fully appreciate it it, you'll need to view it several times at slow speed from both internal and external perspectives (both mine and judge's.)
You'll see my film showing him firing either *after* he passes me, or with no potential solution and then me taking damage shortly after (when I would normally clear from guns solutions on me - or nrshida.)
By trying to apply my "normal" timings, judge's latency throws that off in his favor given most time he engages with an advantage already. So, the fancy skitter aside move I just did hasn't been seen on judge's end - he's shooting at my "ghost plane (his front-end views with the server) that because of his latency in receiving/transmitting positional updates hasn't gottten around to doing that fancy move I just did and because of his transmitting latency, he's closer than I thought he was and able to hit my un-fancy moving plane from his view (totally legit, just a distressing visceral reminder that latency still exists, and judge is an outlier with his.)
And if you've been paying attention, I've been calling out judge's latency issues for the past few months - he takes it pretty well, but it does give him inherent advantages that many mistake for either a hack or mad skills, when it's latency plus decent skills plus a bunch of other factors that work in his favor (shrug). He's not the only one, just the most successful one.
OTOH, high(er) latency also benefits in HO situations, and I think that post earlier summed it up well. Latency has always been an issue I'm aware of since it's all about timing and mental/sight pictures.
When I was last regularly playing years ago, the avg latency was around 200-300ms with some pacific players hitting 500ms. HTC's smoothing code (that patent thing) leveled the field quite a bit at the time and over the years, but I don't think it has kept pace with the much better connections now where the average maybe be around 50-60ms and the less robust connections can still hit 150-300ms.
Is judge unplayable against? No, not if you can id him and be aware (SA) but it's not something overly fun since he will run at the slightest whiff of losing his advantages. Been there, done that.
Anyway.. the films... hang on let me clip them to smaller size and pinpoint some of the film times to look at. Let me know if they make sense or if I need to break them down further. I'll post in the films forum. They're fairly recent, too.
Shane help me out here. I understand net lag with all having a good connection. I don't understand a laggy connection how it becomes an advantage. I would think there would be warping which I see occasionally with planes. Maybe once a day with one particular plane. Though there have been days where it is more prevalent.
Do you mean a slow connection compared to the average connnection speed ? If so, walk me through it so I can understand how that becomes an advantage.
A film with an explanation would help. How it changes the dynamic on a co-alt merge etc.
BTW when flying a dora which I suck at, I'm a FW weenie