I've decided that I wish to register a complaint. Not for any real purpose beyond being able to make my mostly-known proclamations without the ch200 character limit and to compel the less witty amongst us to say that I'm "crying".
1) Yak-3. Having the ability to 'nope' out of any situation with its acceleration and climb rate combined with a tiny airframe, it really doesn't need to be impervious to bullets as well. It takes more hits to down a Yak3 than any other fighter in my experience, and even some bombers. If you want to double your K/D immediately fly a Yak3. Just be sure to never, ever be caught more than 30 seconds away from help or ack.
I agree. Im thinking that Hitech may have looked at it long ago. I know eventually he looked at the spit14 and decide to remove the perk price because it really didnt warrant it. I think he may have looked at the YAK and decided it was fine. The issue on the other hand is as you and others say..... why fly it like a wuss and run at a drop of a hat?
2) Stick-stirring. If to survive you feel that you must spaz your stick around and pull +/- 5G to create warping, you've already lost in my book. Whether you call it a torque spin, snap roll or defensive maneuvers.... no. They're not. It's gamey nonsense and you're taking advantage of networking limitations in order to avoid being shot down in a fight you've already lost. Have a little respect for yourself and others, take the L and move on.
You have to remember that everyone is flying 2 planes. The one on your computer and the one the other guys see. Some people may be very good at pushing the limits of their stir. Just enough that they dont get the dreaded "dont move your controls too fast", but just enough that the lag and smoothing code shows them flopping around. Seeing as "hits" are calculated on your front end ( I think) that makes it a good defense as hitting a flopping plane is tougher. Again if that is the only move you can think of you lost the fight and might as well just bail.
3) 88mms and manned guns. It seems their sole purpose in life is to intrude upon those who wish to dogfight, from a position that allows them to earn kills but not to be killed themselves. That just seems so off, especially when I have to fly 10 minutes to get back in the fight, while they can just insta-spawn into the action endlessly. If all the folks that spend their efforts shooting at planes from the ground actually upped a plane, so much more fun could be had.
There are some VERY good shots with the 88s, its just practice. From a fighters point of view they are a pain in the butt and ruin any fight near a base. From a base takers point of view its needed to defend the base. Their kills dont count toward score so they certainly arent doing it for that. "Name in lights" and defense are the only reasons.
4) Giant maps. While it's been nice to see some fresh maps, and a big <S> to the map makers, some of the older ones really need to go. I only get about an hour a day to fly, and more often than not the amount of fun to be had is dictated by which map is up. The worst ones seem to take the longest to roll, too.
Kenii is redoing the "SmIsles" map
https://bbs.hitechcreations.com/smf/index.php/topic,406252.msg5402237.html#msg5402237 Im wondering how much work it is "reworking" a map as compared to building one from scratch? If all the small maps could be tweaked it could add some spice to those old maps, fix some of the play issue people exploit on those maps and drive a bit more fighting on them.
5) Side-switching. I really don't care about spying, or the war overall, but it seems unfair for people to be able to acquire effectively unlimited perks by auto-switching. It's causing situations where players can just fly a Tempest for entire tours and still end up with more perks than they started with. Side-swapping already puts you at an advantage in many respects, so I really don't think tripling their perks is helping things at all, other than for the half-dozen or so players that actually do it.
I dont think the side switching "3 times" reward is still on. I think they turned that off after the first 6 months or so. You do get the perk modifier due to the population difference but every one on that team (lowest player count) gets that. I think the side switching does help the fighter guys find a fight.