I think ENY is upside down and frustrating. I think ENY should be eliminated completely, but if not, then I think it should be re-imagined.
Here is an idea for ENY:
I propose that we fight maps like a real war. At first, no country is ready, and the great killers are not invented, so ENY on each map should start at 30. Every hour, the ENY should go down for all countries. Once the ENY for all countries is 0, i.e. 30 hours into the war, or map, then the Countries winning the war should maintain a 0 eny. The countries losing the war should have their ENY raise, so the map is won faster.
The raise or lower ENY algorithm should be smoothed over time, and not change by the minute. For example, once the eny levels at 0, keep ENY at 0 for 24 hours. (or some period, 6,9,14, etc hours). At a point, calculate who is winning and give them the advantage by assessing ENY to other countries that are losing. This will flip the map more often and level the playing field.
Along with that, as the losers are losing, use the perk multiplier to award the losers with perks. Perks are free to give but some players love them.
We all pay $$$ and we all want to succeed, and for many of us, winning the map is not as important as being able to fly a plane we want to fly.
Another thought is to have a few days a week where the map has no eny, and everyone can use any plane or vehicle they want for no perk cost. Figure out the least busy day of the week and open up the game to entice more people to get on at that time, or open it up for one hour every 6 hours, so it happens 4 times a day.
It seems that ENY was setup to equalize the playing field, but that's not how war works. How did Patton Say it? Something like, You don't win a war by dying for your country, you win by making the other sonnofasqueak die for his!
Thanks for any comments that support the dissolution of ENY, and if you disagree, then I can't help you.
Kance96.