Author Topic: ENY change needed, and Perk points  (Read 1664 times)

Offline kance96

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ENY change needed, and Perk points
« on: October 29, 2024, 03:13:50 PM »
I think ENY is upside down and frustrating.  I think ENY should be eliminated completely, but if not, then I think it should be re-imagined.

Here is an idea for ENY:
I propose that we fight maps like a real war.  At first, no country is ready, and the great killers are not invented, so ENY on each map should start at 30.  Every hour, the ENY should go down for all countries.  Once the ENY for all countries is 0, i.e. 30 hours into the war, or map, then the Countries winning the war should maintain a 0 eny.  The countries losing the war should have their ENY raise, so the map is won faster.
The raise or lower ENY algorithm should be smoothed over time, and not change by the minute.  For example, once the eny levels at 0, keep ENY at 0 for 24 hours.  (or some period, 6,9,14, etc hours).  At a point, calculate who is winning and give them the advantage by assessing ENY to other countries that are losing.  This will flip the map more often and level the playing field.
Along with that, as the losers are losing, use the perk multiplier to award the losers with perks.  Perks are free to give but some players love them.

We all pay $$$ and we all want to succeed, and for many of us, winning the map is not as important as being able to fly a plane we want to fly. 

Another thought is to have  a few days a week where the map has no eny, and everyone can use any plane or vehicle they want for no perk cost.  Figure out the least busy day of the week and open up the game to entice more people to get on at that time, or open it up for one hour every 6 hours, so it happens 4 times a day.


It seems that ENY was setup to equalize the playing field, but that's not how war works.  How did Patton Say it?  Something like, You don't win a war by dying for your country, you win by making the other sonnofasqueak die for his!

Thanks for any comments that support the dissolution of ENY, and if you disagree, then I can't help you.

Kance96.

 

Offline flippz

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Re: ENY change needed, and Perk points
« Reply #1 on: October 29, 2024, 03:26:38 PM »
If you are dealing with eny enough to post wanting it gone, change countries. Doing away with eny is a bad idea. Imagine 17 bish in the am storming fields in lance and late war birds vs the 5 nits that are on. Imagine you are the country getting double teamed and the least number players.  Not a good idea.
I believe it needs tweaking. Not gone though

Offline kance96

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Re: ENY change needed, and Perk points
« Reply #2 on: October 29, 2024, 03:50:44 PM »
Flip - I made a proposal to modify it - please propose an alternate idea. If we started a map with an eny of 30 and walked it down by 1 eny every 30 minutes, it would be 0 in 15 hours; change the math to 1 point every hour, and it would be 0 in 30 hours.  alternatively, we could start at 24 and do 1 every 2 hours to walk it down evenly.  I don't fly to win the map.  I like flying b26's which have a 20 value.  If we cap it at 15 I would be happy, but the current ENY value is maybe helping 15 players, and alienating 15,000 players who won't even play the game.
In war, if you don't have soldiers, or pilots, you lose.  period.

The more I think about it, the more I like the 'No ENY for 2 or 3 days a week' to see if that gets more people on the game.  That should be an easy metric to test.

Offline Shuffler

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Re: ENY change needed, and Perk points
« Reply #3 on: October 29, 2024, 04:56:23 PM »
What we have now is better than the suggestion. Always open to suggestions though. So far none have been better.


In all my years of flying here, ENY has affected my plane of choice maybe 5 times.
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Online Oldman731

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Re: ENY change needed, and Perk points
« Reply #4 on: October 29, 2024, 06:23:42 PM »
What we have now is better than the suggestion. Always open to suggestions though. So far none have been better.


In all my years of flying here, ENY has affected my plane of choice maybe 5 times.


Which is five times more than it's affected mine!

- oldman

Offline The Fugitive

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Re: ENY change needed, and Perk points
« Reply #5 on: October 29, 2024, 06:49:09 PM »
I think ENY is upside down and frustrating.  I think ENY should be eliminated completely, but if not, then I think it should be re-imagined.

Here is an idea for ENY:
I propose that we fight maps like a real war.  At first, no country is ready, and the great killers are not invented, so ENY on each map should start at 30.  Every hour, the ENY should go down for all countries.  Once the ENY for all countries is 0, i.e. 30 hours into the war, or map, then the Countries winning the war should maintain a 0 eny.  The countries losing the war should have their ENY raise, so the map is won faster.
The raise or lower ENY algorithm should be smoothed over time, and not change by the minute.  For example, once the eny levels at 0, keep ENY at 0 for 24 hours.  (or some period, 6,9,14, etc hours).  At a point, calculate who is winning and give them the advantage by assessing ENY to other countries that are losing.  This will flip the map more often and level the playing field.
Along with that, as the losers are losing, use the perk multiplier to award the losers with perks.  Perks are free to give but some players love them.

We all pay $$$ and we all want to succeed, and for many of us, winning the map is not as important as being able to fly a plane we want to fly. 

Another thought is to have  a few days a week where the map has no eny, and everyone can use any plane or vehicle they want for no perk cost.  Figure out the least busy day of the week and open up the game to entice more people to get on at that time, or open it up for one hour every 6 hours, so it happens 4 times a day.


It seems that ENY was setup to equalize the playing field, but that's not how war works.  How did Patton Say it?  Something like, You don't win a war by dying for your country, you win by making the other sonnofasqueak die for his!

Thanks for any comments that support the dissolution of ENY, and if you disagree, then I can't help you.

Kance96.

First off, never think this GAME is anything like war. Tops you could say its a simulation, but after all is said and done its a game. Games are suppose to be fun. If your always outnumbered and getting your butt handed to you you wont stay subscribed for long.

ENY is here to slow a team with more players from rolling a team that has less by limiting the better equipment to the team that has the player numbers advantage. There must be ENY if not, how long would you keep logging in and playing against 2 or 3 times the players attacking your bases and winning the war over and over and over again. You'd cancel your subscription by the end of the month.

Eny works, it just needs a bit of tweaking.

Offline flippz

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Re: ENY change needed, and Perk points
« Reply #6 on: October 29, 2024, 07:08:16 PM »
Flip - I made a proposal to modify it - please propose an alternate idea. If we started a map with an eny of 30 and walked it down by 1 eny every 30 minutes, it would be 0 in 15 hours; change the math to 1 point every hour, and it would be 0 in 30 hours.  alternatively, we could start at 24 and do 1 every 2 hours to walk it down evenly.  I don't fly to win the map.  I like flying b26's which have a 20 value.  If we cap it at 15 I would be happy, but the current ENY value is maybe helping 15 players, and alienating 15,000 players who won't even play the game.
In war, if you don't have soldiers, or pilots, you lose.  period.

The more I think about it, the more I like the 'No ENY for 2 or 3 days a week' to see if that gets more people on the game.  That should be an easy metric to test.
There was a time (short time) there was no eny and no perks needed to fly any plane. Jets were free b29s were free. Tempys ran wild. The first couple of days was fun. About the third day (Monday) it was horrible. I was a nit and it was am with the bish morning crew rolling Strats to near 0. White flagging towns (notice the plural) with b29s. Tigers rolling in to bases unstoppable. It was not fun.
What is fun is when it’s 17 to 5 and all the horde is in 30 eny planes getting destroyed. So I don’t have the answer to eny, does it need tweaking absolutely!  Does it need to be gone entirely NO. Humans are like water and take the path of least resistance. With no dams the will run free and that’s the last thing this arena needs.
 But again anytime eny is bothering you switch sides and open a can of whoop a$& on some one.

Offline Lazerr

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Re: ENY change needed, and Perk points
« Reply #7 on: October 29, 2024, 07:53:44 PM »
Or... you could agree to even playing terms..

Offline ~ZoSo~

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Re: ENY change needed, and Perk points
« Reply #8 on: October 29, 2024, 08:09:48 PM »
One could just join the country with the low numbers and/or bases when logging in. One could also join a squad that doesn’t care. That’s what I do and did. I imagine some players may feel betrayed but for me it’s not personal. It’s about the ENY and what I want to do with the limited time I have to play. Dealing with the ENY issue is not something I want to do. I also think playing with old enemies can build camaraderie between all of us. Getting to know them is kind of cool. Plus it’s kind of fun trying to shoot down your old squad mates. 😊 <S>
« Last Edit: October 29, 2024, 09:53:38 PM by ~ZoSo~ »
Don’t hate the player, hate the game.

Offline icepac

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Re: ENY change needed, and Perk points
« Reply #9 on: October 31, 2024, 08:28:41 AM »
I understand that most here can’t exist without a super rare late war speedster and I think it’s funny.   
I laugh at farming perks.

If you’re competent, perks just happen.

Offline Shuffler

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Re: ENY change needed, and Perk points
« Reply #10 on: October 31, 2024, 08:58:16 AM »
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Offline ~ZoSo~

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Re: ENY change needed, and Perk points
« Reply #11 on: October 31, 2024, 11:32:14 PM »
Who cares about perks or score for that matter?  I just want to fly what I want to fly when I want to fly it. I don’t think a Spit8 or 9 is asking too much. 😊 <S>
Don’t hate the player, hate the game.

Offline nrshida

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Re: ENY change needed, and Perk points
« Reply #12 on: November 01, 2024, 03:42:38 AM »
NO. Humans are like water and take the path of least resistance.

Why was I not told to do this earlier. Spent my whole life looking for the hard-way  :frown:

Or... you could agree to even playing terms..
I imagine this would go over the top of J0ker's head in the same way he goes over the top of most fights  :rofl
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Offline LilMak

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Re: ENY change needed, and Perk points
« Reply #13 on: November 01, 2024, 10:28:22 AM »
My thought was that ENY should trigger a sliding perk scale cost. AKA…your P-51/Spit costs perks if you want to fly it. As the ENY gets worse, the more perks you need to pay to fly your favorite ride and the more perks the outnumbered team earns for killing “perked” rides. Also, at some threshold, perked rides become free for the outnumbered team.

Doesn’t limit plane choices if you have perks to spend.
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Offline MDStampf93

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Re: ENY change needed, and Perk points
« Reply #14 on: November 01, 2024, 10:34:29 AM »
My thought was that ENY should trigger a sliding perk scale cost. AKA…your P-51/Spit costs perks if you want to fly it. As the ENY gets worse, the more perks you need to pay to fly your favorite ride and the more perks the outnumbered team earns for killing “perked” rides. Also, at some threshold, perked rides become free for the outnumbered team.

Doesn’t limit plane choices if you have perks to spend.

+1
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