Author Topic: Ancedotal or for real?  (Read 670 times)

Offline LCADolby

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Re: Ancedotal or for real?
« Reply #15 on: September 30, 2025, 02:42:39 PM »
Then the players would have to be treated like children and have the game force even sides...

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Offline DmonSlyr

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Re: Ancedotal or for real?
« Reply #16 on: September 30, 2025, 02:46:23 PM »

Of the 20 maps we have left, all of them are the same size except BowlMA. So its not the "size" of the map your complaining about, but more likely the layout. From what I understand the guys who build these things try to funnel fights on each front. Youd have to ask Kong and Kenai, but that is what I think they try to do, create fights.

I agree that some of these maps have way to many bases. Take "CraterMA" At present the coast is about 85 miles from the center of the map. If the red section with its bases was removed (25-30 miles) it would tighten up the fronts and make for more fights because it wasnt so spread out.

(Image removed from quote.)
 

Yeah Im not really referring to the overall amount of squares. Im referring to the main area of playability within the maps. For example the craterMA you pictured has a a huge landmass of playable areas but there's no real "path" that sets players on a mission, so normally you see small dars with players scattered around and no real battles happening. This map isnt suitable for off hours and doesnt build up players during off hours. If one side of the map is fighting, the other side cannot access the fight either.  Regardless, it's not necessarily ancedotal. Its more about how do teams during off hours play the map, and does it provide enough action for the fighter dweebs like myself to partake in it. Its not the bomber pilots or the jabo pilots, or even tank guys that arent filling up the #s. Its the fighter guys who want more guys to shoot who log in, dont see a big fight or enough action, and then just log and find something else for 30 min or an hour and check back in when the #s have grown to see if the fight has built up in a certain area.
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Offline Dadtallica

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Re: Ancedotal or for real?
« Reply #17 on: September 30, 2025, 04:01:35 PM »
But then you chase away the "side loyal" players, the squad loyal players. Next all you have left is 12 guys chasing each other up and down the front

They will be the last twelve A2A only ever players. They will have everything they wanted! Tiny maps, short trips, no dynamic outcomes, and nobody to play with.
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Offline Lazerr

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Re: Ancedotal or for real?
« Reply #18 on: September 30, 2025, 06:40:54 PM »
They will be the last twelve A2A only ever players. They will have everything they wanted! Tiny maps, short trips, no dynamic outcomes, and nobody to play with.

Guy.....

Last night I watched you HO everything in sight, just to avoid a fight with a guy you previously engaged earlier and ran like the wind.. (me).

If you think people are here to pay 15 dollars a month to play your style of play., on a dated graphics platform.... you are high..

The only thing that could save this game is the ability of the open arena concept and endless possibilities for huge furballs...

But the people left here choose to play like group of toolsacks.

Offline Molsman

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Re: Ancedotal or for real?
« Reply #19 on: September 30, 2025, 11:33:59 PM »
I like fighting or bombing on any map because I did on all of them I am here to have fun
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Offline Dadtallica

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Re: Ancedotal or for real?
« Reply #20 on: Yesterday at 08:43:20 AM »
Guy.....

Last night I watched you HO everything in sight, just to avoid a fight with a guy you previously engaged earlier and ran like the wind.. (me).

If you think people are here to pay 15 dollars a month to play your style of play., on a dated graphics platform.... you are high..

The only thing that could save this game is the ability of the open arena concept and endless possibilities for huge furballs...

But the people left here choose to play like group of toolsacks.

I never shoot first so if it’s a HO from me I’m not Greedo. If huge furballs could save the game it would have already happened.
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline toddbobe

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Re: Ancedotal or for real?
« Reply #21 on: Today at 01:04:06 AM »
Some maps are more popular than others, according to many of the people who post on these message boards. Some say they log off when they see a map they dislike. It would be interesting to plot daily player numbers over, say, the last six months based on which maps are up to measure how true this is. Is that even doable? I'm not sure. There would be a lot of variables (time of day, how many hours or days the map stays up, day of the week, etc). Maybe our resident statistician can weigh in?

Word has it that Mindanao and Buzzsaw have been taken out of rotation. Were there really significantly fewer players on when they were up? I didn't get that impression, but I don't always fly in my evenings, so if it happened, maybe that's when?

I hated buzzsaw... remember when the alt of that map was about 10k?
How was Mindanao unballanced?
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I really liked them both, and never lacked the opportunity to do something interesting on either.

Offline icepac

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Re: Ancedotal or for real?
« Reply #22 on: Today at 06:10:02 AM »
If huge furballs could save the game it would have already happened.

I agree.

The loudest complainers want change forced upon all to suit their unwillingness to adapt to having to do something other than the endless furball.

Offline DmonSlyr

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Re: Ancedotal or for real?
« Reply #23 on: Today at 08:19:15 AM »
Yall don't get it. The best battles are when all types of players partake in one area. That includes an attack team and a defending team. This creates a natural furball which is fun for most players. It sort of sounds like you just want to be able to bomb, shoot buildings in tanks, and jabo, with your teammates  with no opposition at all. Which is not fun for all players and why it's the hoarders who are truely hurting the game, not the fighters. AH unfortunately is running off most fighters because they dont have enough defenders to help against the 5 on 1 gang in any plane other than a Tempest to be able to escape the desperate hoard.
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Offline toddbobe

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Re: Ancedotal or for real?
« Reply #24 on: Today at 09:04:58 AM »
Some maps are more popular than others, according to many of the people who post on these message boards. Some say they log off when they see a map they dislike. It would be interesting to plot daily player numbers over, say, the last six months based on which maps are up to measure how true this is. Is that even doable? I'm not sure. There would be a lot of variables (time of day, how many hours or days the map stays up, day of the week, etc). Maybe our resident statistician can weigh in?

Word has it that Mindanao and Buzzsaw have been taken out of rotation. Were there really significantly fewer players on when they were up? I didn't get that impression, but I don't always fly in my evenings, so if it happened, maybe that's when?

I really liked them both, and never lacked the opportunity to do something interesting on either.

I hated buzzsaw... remember when the alt of that map was about 10k?
How was Mindanao unballanced?
Toddbobe

Offline oTRALFZo

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Re: Ancedotal or for real?
« Reply #25 on: Today at 09:27:01 AM »
I hated buzzsaw... remember when the alt of that map was about 10k?
How was Mindanao unballanced?
Toddbobe
Western side of the map was always put in a disadvantage as they would be essentially cut off. Factories on the Western front were also most likely to get pummeled
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Offline The Fugitive

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Re: Ancedotal or for real?
« Reply #26 on: Today at 09:45:44 AM »
Yall don't get it. The best battles are when all types of players partake in one area. That includes an attack team and a defending team. This creates a natural furball which is fun for most players. It sort of sounds like you just want to be able to bomb, shoot buildings in tanks, and jabo, with your teammates  with no opposition at all. Which is not fun for all players and why it's the hoarders who are truely hurting the game, not the fighters. AH unfortunately is running off most fighters because they dont have enough defenders to help against the 5 on 1 gang in any plane other than a Tempest to be able to escape the desperate hoard.

I agree the best fights are when all types of players partake in one area. I dont think its the "horde" that is running off the players so much as the "type" of fighters that is running off most fighters.

In the "old days" you had fighters that just love to fight. They would rarely be over 5k and would take on all comers. Today we have 20K temps, ponies, D9s, and jugs diving in and running away.

In the "old days" you you had those 5k fighters hunting goons and M3 as much as fighting the attackers. Today you can fly your goon at 5K and not worry about them getting you as they dont come that low in their pick and run machines.

In the "old days" you the attacking force would come in and make their jabo runs and then engage the fighters to try and clear them out. Today most are getting picked before they get close.

In the "old days" you would see only the attacking force using an M3 or two, today you have more M3s running supps to town than you do have defending it in planes.

We just dont have "fighters" any more. Dying hurts to much so everyone avoids it. Picking and running is the premier way to play, heck we have at least one squad dedicated to this style of play.

Offline Animl-AW

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Re: Ancedotal or for real?
« Reply #27 on: Today at 09:55:26 AM »
Hordes run people off. I’m one of them. Lets stop excusing this away.
Everyone complains about it except the ones doing it, which is logical. If I see full country horde gang bang I log off snd don’t bother.

Maybe fly nit and listen to radio instead of banking ot on the hording side.

To say mass hordes at 7-1 odds don’t have a negative effect is just excusing behavior.

Nits been beat down so often we lost numbers we are usually down by 10 compared to bish and rooks from normal

Mass hording is not a problem in erroneous.

That said, I have also been proving how to split a horde, split or lose bases.
« Last Edit: Today at 10:35:27 AM by Animl-AW »
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Offline popeye

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Re: Ancedotal or for real?
« Reply #28 on: Today at 10:16:39 AM »
I dont think its the "horde" that is running off the players so much as the "type" of fighters that is running off most fighters.

Apparently the Rooks thought so...

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Offline Animl-AW

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Re: Ancedotal or for real?
« Reply #29 on: Today at 10:29:30 AM »
I don’t think morning/day numbers prove much besides dweebery.

Lately, bish and rooks are at least throw their full country hordes at each other in prime time.

Just keep in mind, when these countries horde up against you they leave their whole country unprotected open game. Use that to split them up.  6-7 players are not going to win against a 20-30 horde, go offensive somewhere else in 1-2 other places. Don’t waste your time. Split em up they don’t fair well when they have to watch their own 6, take them out of their comfort zone.  If you stay defensive on a lost cause you just feed them.
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