Author Topic: ENY again  (Read 3580 times)

Offline CptTrips

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Re: ENY again
« Reply #165 on: November 03, 2026, 04:40:29 PM »
It still feels to me that side balancing an ENY are two separate discussions. I’m sticking with my view that ENY is meant to balance options not populations. If it does balance the population, then that is a perk not a design.

I could be wrong. I’m sure someone will let me know.

I always understood it as a handicap to throttle the high-sides capabilities so that a side with fewer players could still compete even with fewer numbers.
A side-effect might be to encourage players to switch to the low side to get back their favorite plane.

So I was wondering if increased down-times could also handicap them with low fuel, no troops, no bombs, no  radar for longer when damaged.

Anyway you throttle a side will annoy them, but people get attached to their favorite plane like a cowboy and his beloved horse. ;)
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Offline 1ijac

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Re: ENY again
« Reply #166 on: November 03, 2026, 04:45:35 PM »
Perhaps another angle could be looked at.  It can happen to any country, but I'll address it from a Knight's perspective.  Say we are overwhelmed for hours by the opposing countries where fighting between those two countries is basically non-existent (happens frequently).  We now own 50-60% of our bases and the opposing 2 countries have had their laughs and begin logging off for the evening creating the dreaded ENY against the Knights.  Not only does the challenge of recapturing our lost bases exist, but we have to accomplish this with a less than desired plane/GV choice due to ENY.  Our opponent countries are flying top notch birds with no ENY.  Is it possible to tie in a country's possession % of it's own bases in calculating ENY?  It would seem fair that the beat downed country not be penalized until they reached a point where they had recaptured their original bases.  Once that is achieved, then possibly change the calculation to pilot numbers.  ENY serves a purpose, but in this case it creates frustration to those players who have taken a whipping and are attempting to stand up again.   

Cheers,  One-eye
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Offline CptTrips

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Re: ENY again
« Reply #167 on: November 03, 2026, 05:05:28 PM »

It is unpopular to say, but most games just don't allow the sides to be unbalanced rather than all the other complication to try and compensate.
That is the most common approach, but plenty would be unhappy about that as well.

Choose your poison. ;)
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Offline 1ijac

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Re: ENY again
« Reply #168 on: November 03, 2026, 05:21:32 PM »
True. That's why I think a tiered approach to capturing bases might help.  Like a country can't capture another country's base if they own 10% of that country until they capture 10% of the other enemy country.  It forces the base taking battles to different fronts throughout the winning of the map by a country.  The way it is now, one country can be dominated by the 2 enemy countries which each are limited at taking 30% of the one horded country.  If they each reach that 30% before fighting one another, the horded country sits at owning 40% of their original bases.  :(  Just trying to make suggestions that may help all countries in gameplay.

Cheers,  One-eye
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Offline Lazerr

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Re: ENY again
« Reply #169 on: November 03, 2026, 05:49:28 PM »
I suppose most of this is null unless ENY is adjusted..

Offline AKIron

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Re: ENY again
« Reply #170 on: November 03, 2026, 06:22:57 PM »
I may suggest ChatGPT take a look here to see who the technophobes are that don't want to fly with AI pilots. I think it deserves to know.
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Offline Animl-AW

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Re: ENY again
« Reply #171 on: November 03, 2026, 06:25:56 PM »
I may suggest ChatGPT take a look here to see who the technophobes are that don't want to fly with AI pilots. I think it deserves to know.

Don’t worry about it. You don’t play this game and we’re not your game. :)
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Offline The Fugitive

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Re: ENY again
« Reply #172 on: November 03, 2026, 08:07:10 PM »
Had not heard that one before, will have to think on it.

HiTech

You had pointed out.......


How do you prevent someone from switch to the high side, then switch right back to the lo side if the side switch timer does not prevent you from going right back?

HiTech

Maybe just stop players from switching to the high side..... why would they need to?

Or could you start a time when a player switches to a low numbered side and should they try to switch to a higher number side have the game check the timer and if it hasnt covered the original "6 hour" rule disallow the switch.

Offline Kruel

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Re: ENY again
« Reply #173 on: November 03, 2026, 08:45:51 PM »
I may suggest ChatGPT take a look here to see who the technophobes are that don't want to fly with AI pilots. I think it deserves to know.

That's not a half-bad idea!  :rofl

PROMPT: "There is a thread on the Aces High III forums, which is discussing a game balancing mechanic, called ENY. Please review all of the participants' arguments, posts, and replies; and for each participant, list out the merits of their arguments, any logical structures or fallacies they commit (be VERY strict here), grade them on adherence to their own arguments, and lastly, rate their conduct. Please provide the response as both a text response, as well as code that can be pasted on SMF forums. A PDF of the discussion is attached."

RESPONSE:

RankParticipantOverall Grade
1popeye9.17
1oTRALFZo9.17
3CptTrips9.00
31ijac9.00
5The Fugitive8.83
5Spikes8.83
5LilMak8.83
8Mar8.67
8HiTech8.67
10CAV8.50
11SAJ738.33
12Dinan7.83
13Max7.67
14Animl-AW7.50
14diaster7.50
14Mol7.50
14Lazerr7.50
18hazmatt7.33
18Oldman7317.33
18BigR7.33
21JimmyD37.17
22Eagler7.00
23caldera6.83
24Dadtallica6.67
24Banshee76.67
26AKIron6.17
27Shane5.83
28-gg-5.67
29nrshida4.50

Note: fudgums and ~ZoSo~ were not numerically graded for argument quality and adherence, so they are excluded from the average and ranking.


Offline Kruel

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Re: ENY again
« Reply #174 on: November 03, 2026, 08:47:27 PM »
ACES HIGH III FORUM: ENY DISCUSSION ANALYSIS

Evaluation criteria

Each participant is evaluated across three separate dimensions:

  • Argument quality: The merits of the participant's reasoning, supporting evidence, relevance, and proposed solutions. Logical fallacies and unsupported assumptions are considered strictly.
  • Adherence to argument: Whether the participant consistently applies their own reasoning, addresses counterarguments, and avoids contradicting or abandoning their stated position.
  • Conduct: Whether the participant remains civil, engages with the substance of opposing arguments, and avoids personal attacks or dismissive behavior.
Each category is graded out of 10. A high conduct grade does not necessarily mean the participant made a strong argument, and a low conduct grade does not automatically invalidate an otherwise sound argument.

Important limitation: Some participants contributed only a short comment or an anecdote. Their argument grades reflect the limited substance available in the thread, not a judgment about their general intelligence or ability.

PARTICIPANT ASSESSMENTS

-gg-

Merits of the argument
  • Raises the central unresolved question in the discussion: whether ENY restrictions at low overall population cause players to leave the game rather than switch countries.
  • Points out that a system intended to improve population balance could have the opposite effect if it discourages people from playing at all.
  • Uses screenshots and personal observations to illustrate situations where ENY restrictions appear disproportionate to the number of players online.
  • Suggests that ENY should not activate until the total population reaches a higher threshold, although his proposed thresholds vary throughout the discussion.

Logical weaknesses and fallacies
  • Anecdotal evidence: Reports about squad members and personal experiences are relevant observations, but they do not establish a general player-retention trend.
  • Insufficient causal evidence: He argues that ENY causes players to log off, but does not provide controlled data comparing logoff rates with and without ENY restrictions.
  • Confusion between local and global balance: Similar numbers of aircraft in the air, or a local numerical disadvantage, do not necessarily establish that the overall country populations are balanced.
  • Inconsistent thresholds: He floats different activation thresholds, including approximately 30 and 60-100 players, without establishing why one is preferable.
  • Selective evidence: Screenshots illustrate particular moments but cannot establish how representative those moments are.
Adherence to his argument

Generally maintains his central position that ENY may discourage participation, but does not sufficiently distinguish between what he has observed and what he has demonstrated. His position would be stronger if he defined a measurable hypothesis and consistently applied a proposed threshold.

Conduct

His conduct deteriorates significantly during the exchange. He moves from criticism of the mechanic to personal accusations and insults. The inappropriate insinuation concerning nrshida's sexuality is particularly unacceptable and unrelated to the merits of the discussion.

Grades: Argument 7.0/10 | Adherence 6.5/10 | Conduct 3.5/10

---

HiTech

Merits of the argument
  • Provides the most direct technical explanation of how ENY operates and what the system is intended to accomplish.
  • Explains the relationship between active players, country populations, and aircraft availability.
  • Provides historical numerical comparisons between the existing system and a proposed adjustment.
  • Explains that the proposed change would reduce the amount of time the largest country is unable to fly certain low-ENY aircraft. The cited comparison is approximately 49% under the old system versus 35% under the proposed system.
  • Responds to the discussion with actual system information rather than relying entirely on personal impressions.

Logical weaknesses and limitations
  • Measurement mismatch: The 49% versus 35% comparison measures aircraft availability under the respective rules. It does not measure whether players log off, switch countries, or remain in the game.
  • Unanswered behavioral question: Explaining how ENY works does not establish whether its effects on player behavior are desirable.
  • The technical justification for capability balancing does not, by itself, resolve whether the system is appropriately scaled at very low population levels.

Adherence to his argument

Very strong. He consistently explains the mechanic in terms of its intended function and supports his explanation with relevant technical information. He does not need to accept every criticism simply because it is raised, but the player-retention question remains distinct from the technical explanation he provides.

Conduct

Generally professional and controlled. His position as the developer gives his explanations considerable relevance, but his authority should not be treated as proof that every design decision is optimal.

Grades: Argument 9.0/10 | Adherence 9.5/10 | Conduct 7.5/10

---

The Fugitive

Merits of the argument
  • Clearly distinguishes ENY's intended purpose from the idea that it should force players to change countries.
  • Explains ENY as a capability-balancing mechanic rather than a population-balancing mechanism in the narrow sense.
  • Uses aircraft comparisons to argue that higher-ENY aircraft can remain competitive against lower-ENY aircraft.
  • Points out that a player is not necessarily rendered ineffective simply because a preferred aircraft becomes unavailable.
  • Addresses the argument that inactive players in the tower should count toward ENY, noting that the game eventually classifies inactive players as AFK.

Logical weaknesses and limitations
  • Aircraft performance examples demonstrate that alternatives exist, but do not establish that players will enjoy or accept those alternatives.
  • The fact that another aircraft can compete does not eliminate the restriction imposed on a player's preferred aircraft.
  • The explanation of ENY's purpose does not fully answer whether the mechanic should activate at very low population levels.
  • The argument would be stronger with player-behavior data rather than relying primarily on aircraft comparisons and the intended design purpose.

Adherence to his argument

Excellent. He consistently maintains the distinction between capability balancing and population balancing. His explanations remain closely tied to the stated purpose of ENY.

Conduct

Generally constructive and explanatory. He is one of the more useful contributors because he attempts to clarify misunderstandings rather than simply dismissing the opposing position.

Grades: Argument 9.0/10 | Adherence 9.5/10 | Conduct 8.0/10

---

Dadtallica

Merits of the argument
  • Correctly points out that players retain choices when a particular aircraft is restricted.
  • Emphasizes that a player can select another aircraft or change countries.
  • Raises a legitimate question about whether some complaints reflect unwillingness to adapt rather than an actual inability to participate.

Logical weaknesses and fallacies
  • False dichotomy: The argument tends to frame the choice as either flying another aircraft or accepting that the restriction is the player's own problem. This overlooks the possibility that the restriction itself is unnecessarily severe.
  • Equivocation: Being able to fly something does not mean that the player is not being restricted. The availability of alternatives does not disprove the existence of a restriction.
  • Underestimates the social and organizational cost of switching countries, particularly for squad members who want to remain together.
  • At times reduces the opposing argument to a preference for particular aircraft rather than engaging with the broader concern about player retention.

Adherence to his argument

Mostly consistent in emphasizing player choice, but does not adequately address the distinction between having an alternative and being unaffected by a restriction.

Conduct

Somewhat dismissive. The argument would have been more effective without ridicule of players who prefer particular aircraft.

Grades: Argument 7.0/10 | Adherence 7.5/10 | Conduct 5.5/10

---

Banshee7

Merits of the argument
  • Attempts to use -gg-'s aircraft usage and kill statistics to challenge the claim that ENY restrictions prevent him from flying competitive aircraft.
  • Raises a potentially relevant question about whether the complainant's actual aircraft choices support his stated concerns.
  • Attempts to move the debate from general complaints toward observable player behavior.

Logical weaknesses and fallacies
  • Weak proxy evidence: Kill statistics and aircraft preferences do not necessarily establish how frequently a player uses each aircraft or how often ENY prevents a desired choice.
  • A player using low-ENY aircraft does not prove that the restrictions are harmless or that the player has no legitimate complaint.
  • The argument risks confusing an individual's behavior with evidence about the broader player population.

Adherence to his argument

Generally consistent in challenging the complainant's position through statistics, although the statistics used do not establish everything he appears to infer from them.

Conduct

Personal criticism and insults weaken an otherwise relevant attempt to use evidence.

Grades: Argument 7.0/10 | Adherence 8.0/10 | Conduct 5.0/10

Offline Kruel

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Re: ENY again
« Reply #175 on: November 03, 2026, 08:49:05 PM »


ACES HIGH III FORUM: ENY DISCUSSION ANALYSIS (cont'd)

nrshida

Merits of the argument
  • Points out that -gg- appears unwilling to accept or engage with information provided by HiTech.
  • Raises the legitimate issue of whether a participant is actually responding to counterarguments or simply repeating an established position.

Logical weaknesses and fallacies
  • Ad hominem: Attacks -gg-'s character rather than consistently addressing the substance of his argument.
  • Appeal to authority: Treats HiTech's position as effectively conclusive because he is the developer. Technical authority is relevant, but it does not automatically settle every question about player behavior or design outcomes.
  • Genetic fallacy: The source of an argument does not determine whether the argument itself is correct.
  • Straw man: At points, the opposing position is characterized in a way that does not fully engage with the actual concern about players logging off rather than switching countries.
Adherence to his argument

The central criticism—that -gg- is not adequately engaging with counterarguments—is understandable. However, nrshida does not consistently apply that same standard to his own contributions.

Conduct

Very poor. Personal insults and attacks on character overwhelm the useful portion of the criticism.

Grades: Argument 5.5/10 | Adherence 6.0/10 | Conduct 2.0/10

---

Animl-AW

Merits of the argument
  • Considers alternative ways of balancing gameplay rather than limiting the discussion to whether ENY should exist.
  • Raises ideas involving base restrictions and other system-level adjustments.
  • Recognizes that changing one mechanic can create unintended consequences elsewhere.
  • Uses analogies to illustrate why a system's intended effect may differ from its practical effect.

Logical weaknesses and fallacies
  • Some predictions about players logging off or changing behavior are plausible but not supported by sufficient data.
  • Analogies can clarify a concept, but they do not establish that the game mechanic will produce the same outcome.
  • Some proposed alternatives are not accompanied by enough analysis of their potential side effects.

Adherence to his argument

Strong overall. He remains focused on the broader design problem and considers alternatives rather than treating the current system as the only possible solution.

Conduct

Generally constructive, though some comments personalize the disagreement more than necessary.

Grades: Argument 7.5/10 | Adherence 8.5/10 | Conduct 6.5/10

---

LilMak

Merits of the argument
  • Offers practical suggestions for adjusting ENY rather than merely criticizing the current implementation.
  • Uses aircraft alternatives to illustrate that the restriction may be less severe than some participants suggest.
  • Recognizes the need to consider population levels when deciding how aggressively ENY should operate.
  • Contributes constructively to the discussion.

Logical weaknesses and fallacies
  • The existence of alternative aircraft does not conclusively establish that ENY is appropriately calibrated.
  • Some proposals would benefit from numerical testing and clearer predictions of their effects.

Adherence to his argument

Strong. His contributions are generally consistent with a pragmatic approach to modifying the system rather than arguing from an inflexible position.

Conduct

Excellent. Constructive and measured.

Grades: Argument 8.0/10 | Adherence 9.0/10 | Conduct 9.5/10

---

Eagler

Merits of the argument
  • Points out that players can change countries or learn to use alternative aircraft.
  • Offers personal experience as context for how players may adapt to restrictions.
  • Raises the possibility of more substantial changes to the game structure, including eliminating a defeated country.

Logical weaknesses and fallacies
  • Personal experience is not sufficient evidence that most players will respond similarly.
  • Switching countries may not be a practical solution for players who want to remain with their squad or friends.
  • Eliminating a defeated country is a major design change and would require analysis of its effects on gameplay, population distribution, and player retention.

Adherence to his argument

Generally consistent, although the proposed solutions are not developed in enough detail to demonstrate that they solve the problem.

Conduct

Generally acceptable and constructive.

Grades: Argument 6.5/10 | Adherence 7.5/10 | Conduct 7.0/10

---

CptTrips

Merits of the argument
  • Recognizes ENY as a mechanism that limits capability rather than simply changing population numbers.
  • Considers alternative approaches to balancing, including mechanisms that would impose temporary limitations or downtime.
  • Focuses on the design objective and whether the chosen mechanic is the best way to achieve it.
  • Contributes useful systems-level thinking rather than treating the issue as merely a disagreement between individual players.

Logical weaknesses and fallacies
  • Alternative mechanisms may introduce their own problems, including frustration, complexity, and unintended incentives.
  • The suggestions would benefit from a more complete comparison of the expected effects of each alternative.
  • Recognizing that another mechanism is possible does not establish that it would be superior to ENY.

Adherence to his argument

Very strong. His contributions remain focused on the design problem and the implications of alternative mechanics.

Conduct

Excellent. He engages with the issue constructively.

Grades: Argument 8.5/10 | Adherence 9.0/10 | Conduct 9.5/10

---

1ijac

Merits of the argument
  • Proposes territorial and base-ownership rules as a possible way to address population and strategic imbalance.
  • Attempts to address the incentives that cause countries to be attacked or double-teamed.
  • Looks beyond aircraft availability and considers how the overall strategic environment affects gameplay.

Logical weaknesses and fallacies
  • The proposal may create additional disadvantages for a country that is already losing.
  • Rules that restrict territory or base access could produce incentives and side effects that are not fully considered.
  • The suggestion is a design alternative, not proof that the current ENY system is ineffective.

Adherence to his argument

Excellent. He develops a consistent alternative approach and stays focused on the strategic problem.

Conduct

Excellent. Constructive and respectful.

Grades: Argument 8.0/10 | Adherence 9.5/10 | Conduct 9.5/10

---

Spikes

Merits of the argument
  • Points out that players can switch countries when they want to avoid restrictions.
  • Suggests reducing the switching timer for players joining the smaller country.
  • The proposal is constructive because it attempts to make joining the disadvantaged side easier rather than simply demanding that players do so.
  • Recognizes that incentives and friction matter when trying to influence player behavior.

Logical weaknesses and fallacies
  • The ability to switch countries does not eliminate the social cost of leaving a squad or friends.
  • A reduced switching timer may encourage some players to move, but there is no evidence in the discussion establishing how many would do so.
  • The proposal does not fully address the separate question of whether ENY causes players to log off.

Adherence to his argument

Strong. His proposal is consistent with his position that country switching should be made easier.

Conduct

Excellent. Practical and constructive.

Grades: Argument 8.0/10 | Adherence 9.0/10 | Conduct 9.5/10

Offline Dadtallica

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Re: ENY again
« Reply #176 on: November 03, 2026, 08:49:40 PM »
I would like to discuss my scoring, please!

It makes claims that I clearly have refused or advocated the opposite elsewhere in this forum. It also makes no mention of where I describe the argument as two separate things not being discussed properly together. Your prompting was flawed.

 Please stop posting this nonsense.
« Last Edit: November 03, 2026, 08:59:32 PM by Dadtallica »
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline Kruel

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Re: ENY again
« Reply #177 on: November 03, 2026, 08:51:32 PM »
ACES HIGH III FORUM: ENY DISCUSSION ANALYSIS (cont'd)

popeye

Merits of the argument
  • Identifies the problem of two larger countries effectively combining against the smallest country.
  • Uses population distribution as a structural explanation for why a country can be disadvantaged even when ENY is operating as designed.
  • Recognizes that the number of countries and their relative populations can create situations that are not captured by a simple largest-versus-smallest comparison.
  • Raises a significant issue about double-teaming and the practical meaning of numerical balance.

Logical weaknesses and fallacies
  • The observation identifies a problem but does not, by itself, establish the best solution.
  • The discussion would benefit from more systematic population and combat data to establish how frequently the situation occurs.

Adherence to his argument

Very strong. He remains focused on the structural issue he identifies.

Conduct

Excellent. His contributions are constructive and relevant.

Grades: Argument 8.5/10 | Adherence 9.0/10 | Conduct 10.0/10

---

oTRALFZo

Merits of the argument
  • Raises practical concerns about low-population conditions and how squad departures can affect the remaining players.
  • Recognizes that the loss of a relatively small number of players can materially change the balance when the overall population is low.
  • Considers AI or other system-level mechanisms as possible ways to address population imbalance.
  • Provides a useful perspective on how the system may feel to players in actual gameplay.

Logical weaknesses and fallacies
  • Reports of player departures are useful observations but remain anecdotal without broader data.
  • The suggestion of AI balancing would need substantial design analysis to determine whether it would improve or damage gameplay.
  • The relationship between ENY and players leaving is plausible but not established by the evidence presented.

Adherence to his argument

Excellent. His contributions consistently address the practical consequences of low population and player movement.

Conduct

Excellent. Constructive and respectful.

Grades: Argument 8.0/10 | Adherence 9.5/10 | Conduct 10.0/10

---

SAJ73

Merits of the argument
  • Raises the question of whether ENY should be calculated using players actually in flight rather than all players logged into a country.
  • Identifies a potentially important distinction between nominal population and active participation.
  • The proposal is directly relevant to situations where players are logged in but not actively contributing to combat.

Logical weaknesses and fallacies
  • Counting only players in flight could create new problems, such as encouraging players to remain in the tower or making the system fluctuate rapidly.
  • The proposal needs to account for the game's AFK handling and the possibility that inactive players are already excluded after a period of inactivity.
  • The discussion does not establish whether the current calculation is actually producing the specific distortion being described.

Adherence to his argument

Strong. The argument is focused and consistent.

Conduct

Excellent. The contribution is civil and relevant.

Grades: Argument 7.0/10 | Adherence 8.0/10 | Conduct 10.0/10

---

Shane

Merits of the argument
  • Suggests that the ENY values assigned to aircraft may need revision more than the activation threshold itself.
  • Raises a legitimate design question about whether aircraft ratings accurately reflect their capabilities.

Logical weaknesses and fallacies
  • The claim would be stronger with aircraft-performance data or a systematic comparison of the assigned ENY values.
  • The argument does not adequately separate the question of which aircraft should have which ENY value from the question of when ENY should activate.
  • Uses a personal characterization of the opposing player rather than fully addressing the underlying argument.

Adherence to his argument

Generally consistent, but the argument is not developed enough to establish that revising aircraft values is preferable to changing the activation threshold.

Conduct

Poor. The personal attack about fair-weather flying weakens the contribution.

Grades: Argument 6.5/10 | Adherence 7.5/10 | Conduct 3.5/10

---

Dinan

Merits of the argument
  • Places the ENY discussion in the broader context of changes in gameplay.
  • Raises the possibility that changes in player behavior, base taking, and large-scale engagements affect how players experience balance.
  • Recognizes that a mechanic cannot always be evaluated independently of the wider game environment.

Logical weaknesses and fallacies
  • Broad observations about changes in gameplay do not establish a direct relationship with ENY.
  • Generalizations about how the game is played would benefit from historical or statistical support.
  • The contribution does not directly resolve the central disagreement about whether ENY causes players to leave.

Adherence to his argument

Good. The discussion remains consistent with the broader gameplay context he raises.

Conduct

Very good. Respectful and constructive.

Grades: Argument 6.5/10 | Adherence 8.0/10 | Conduct 9.0/10

---

caldera

Merits of the argument
  • Encourages consideration of alternatives rather than treating the existing system as untouchable.
  • Contributes to the general discussion about possible ways to address the problem.

Logical weaknesses and fallacies
  • The contribution is brief and does not provide enough detail to evaluate a complete argument.
  • Suggestions are not developed into a concrete mechanism or supported by evidence.

Adherence to his argument

Reasonably consistent, although the limited contribution makes a strong assessment difficult.

Conduct

Generally acceptable, with some dismissiveness.

Grades: Argument 5.5/10 | Adherence 8.0/10 | Conduct 7.0/10

---

hazmatt

Merits of the argument
  • Uses alternative aircraft to challenge the idea that ENY necessarily prevents effective participation.
  • References historical population conditions as context for the debate.
  • Provides some practical perspective on adapting to aircraft restrictions.

Logical weaknesses and fallacies
  • Aircraft alternatives do not establish that the restrictions are optimally calibrated.
  • Historical population comparisons need more context before they can establish a meaningful trend.
  • The contribution does not directly address the player-retention hypothesis.

Adherence to his argument

Generally consistent, but the argument remains relatively limited.

Conduct

Good. No significant conduct problems.

Grades: Argument 6.0/10 | Adherence 8.0/10 | Conduct 8.0/10

---

diaster

Merits of the argument
  • Raises the possibility of using airborne player counts rather than total logged-in player counts.
  • Recognizes that players who are not actively participating may distort a population-based calculation.
  • The suggestion is relevant to the distinction between nominal population and active combat participation.

Logical weaknesses and fallacies
  • The proposal needs to account for existing AFK detection and the time required for a player to be classified as inactive.
  • Counting only airborne players could produce unintended incentives or unstable calculations.
  • No data is provided to establish how often inactive players materially distort ENY.

Adherence to his argument

Good. The contribution remains consistent with the proposed distinction between logged-in and active players.

Conduct

Good. The contribution is constructive.

Grades: Argument 6.5/10 | Adherence 8.0/10 | Conduct 8.0/10

---

CAV

Merits of the argument
  • Expresses the view that ENY appears to be working as intended.
  • Offers a straightforward opposing perspective to the complaints about the system.

Logical weaknesses and fallacies
  • The conclusion is asserted without supporting data.
  • The fact that a system appears to work does not establish that it has no undesirable side effects.
  • Does not directly address the player-retention argument.

Adherence to his argument

Consistent, although the argument is too brief to demonstrate much reasoning.

Conduct

Excellent. Civil and non-confrontational.

Grades: Argument 6.5/10 | Adherence 9.0/10 | Conduct 10.0/10

---

Max

Merits of the argument
  • Supports The Fugitive's explanation of the purpose and operation of ENY.
  • Provides agreement with a technically grounded explanation already presented in the thread.

Logical weaknesses and fallacies
  • Agreement with another participant is not an independent argument.
  • Does not add substantial evidence or analysis of his own.

Adherence to his argument

Limited evidence, but no obvious inconsistency.

Conduct

Good. Respectful and supportive.

Grades: Argument 7.0/10 | Adherence 7.0/10 | Conduct 9.0/10

---

Mar

Merits of the argument
  • Recognizes that the discussion has become increasingly unproductive.
  • Suggests stepping away from the argument rather than continuing an increasingly personal exchange.
  • Identifies the deterioration in communication as a problem separate from the ENY mechanic itself.

Logical weaknesses and fallacies
  • The contribution is primarily about the discussion's conduct rather than the merits of ENY.
  • Does not offer a substantive technical solution to the underlying issue.

Adherence to his argument

Strong. The contribution is consistent with the goal of de-escalating the discussion.

Conduct

Excellent. Constructive and mature.

Grades: Argument 7.0/10 | Adherence 9.0/10 | Conduct 10.0/10

---

Mol

Merits of the argument
  • Points out that changes to one gameplay system can have unintended effects elsewhere.
  • Uses previous radar changes as an example of how a design adjustment may produce consequences beyond its original objective.

Logical weaknesses and fallacies
  • The radar comparison is not fully developed.
  • Without specific examples or evidence, the analogy does not establish that the same effects will occur with ENY.
  • Does not directly address the central population and retention questions.

Adherence to his argument

Good. The contribution is consistent with the general point about unintended consequences.

Conduct

Very good. Civil and constructive.

Grades: Argument 5.5/10 | Adherence 8.0/10 | Conduct 9.0/10

Offline Kruel

  • Silver Member
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  • Posts: 831
Re: ENY again
« Reply #178 on: November 03, 2026, 08:52:21 PM »
ACES HIGH III FORUM: ENY DISCUSSION ANALYSIS (cont'd)

Oldman731

Merits of the argument
  • Provides historical aircraft context, including discussion of the P-47D-11.
  • Adds some historical perspective to the aircraft-related portion of the conversation.

Logical weaknesses and fallacies
  • The historical aircraft information does not directly establish whether ENY is balanced or whether it affects player retention.
  • The contribution is largely tangential to the central design question.

Adherence to his argument

Limited evidence, but no obvious inconsistency.

Conduct

Excellent. No meaningful conduct concerns.

Grades: Argument 5.0/10 | Adherence 7.0/10 | Conduct 10.0/10

---

BigR

Merits of the argument
  • Suggests the Mosquito as an alternative aircraft.
  • Contributes a practical aircraft suggestion to the discussion.

Logical weaknesses and fallacies
  • A single aircraft suggestion does not address the broader ENY design question.
  • The contribution does not establish whether the suggested alternative is suitable for the affected players or circumstances.

Adherence to his argument

Limited evidence. The brief contribution does not provide enough material for a deeper assessment.

Conduct

Excellent. No significant conduct problems.

Grades: Argument 5.0/10 | Adherence 7.0/10 | Conduct 10.0/10

---

AKIron

Merits of the argument
  • Adds commentary about the role of AI and technology in the discussion.
  • Raises the general possibility that resistance to technological changes can affect debates about game design.

Logical weaknesses and fallacies
  • Generalizing opponents as technophobic does not establish that their objections are wrong.
  • The argument risks attacking the perceived attitudes of critics rather than evaluating their actual proposals.
  • Does not provide meaningful evidence about ENY itself.

Adherence to his argument

Limited. The contribution does not develop a sufficiently clear position to assess in depth.

Conduct

Generally acceptable, though the broad characterization of opponents is dismissive.

Grades: Argument 4.5/10 | Adherence 7.0/10 | Conduct 7.0/10

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JimmyD3

Merits of the argument
  • Recognizes the importance of HiTech's explanation as the developer.
  • Suggests that the developer's clarification should carry substantial weight in understanding the mechanic.

Logical weaknesses and fallacies
  • Appeal to authority risk: The developer's explanation is highly relevant to how ENY is intended to work, but it does not automatically settle whether the mechanic has undesirable behavioral effects.
  • Treating a developer explanation as the end of the discussion can prematurely dismiss legitimate questions about outcomes.

Adherence to his argument

The position is understandable but not deeply developed.

Conduct

Good. The comment is not particularly aggressive, though it risks shutting down further discussion.

Grades: Argument 5.5/10 | Adherence 7.0/10 | Conduct 9.0/10

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fudgums

Merits of the argument

No substantial argument about ENY is developed in the contribution.

Logical weaknesses and fallacies

The joking comment does not provide enough substantive reasoning to identify a meaningful logical structure or fallacy.

Adherence to his argument

Not meaningfully gradable.

Conduct

The comment is dismissive in tone, but the limited contribution does not justify a more extensive judgment.

Grades: Argument N/A | Adherence N/A | Conduct 6.0/10

---

Lazerr

Merits of the argument
  • Suggests that proposed changes may make parts of the debate irrelevant.
  • Recognizes that a changing system can alter the practical value of an ongoing argument.

Logical weaknesses and fallacies
  • A proposed change does not necessarily resolve every underlying concern.
  • The contribution does not establish that the proposed adjustment addresses the player-retention question or all low-population scenarios.

Adherence to his argument

Reasonably consistent, though the argument is brief.

Conduct

Excellent. No significant conduct concerns.

Grades: Argument 5.5/10 | Adherence 7.0/10 | Conduct 10.0/10

---

~ZoSo~

Merits of the argument

No substantive argument about ENY is developed. The contribution is primarily an expression of agreement or humor.

Logical weaknesses and fallacies

Not meaningfully gradable.

Adherence to his argument

Not meaningfully gradable.

Conduct

Excellent. No significant conduct concerns.

Grades: Argument N/A | Adherence N/A | Conduct 10.0/10



Offline Kruel

  • Silver Member
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  • Posts: 831
Re: ENY again
« Reply #179 on: November 03, 2026, 08:54:11 PM »
ACES HIGH III FORUM: ENY DISCUSSION ANALYSIS (cont'd)

OVERALL GRADE TABLE

The overall grade is the simple average of argument quality, adherence, and conduct. Participants without numerical grades in all three categories are excluded from the average.

ParticipantArgumentAdherenceConduct
popeye8.59.010.0
oTRALFZo8.09.510.0
CptTrips8.59.09.5
1ijac8.09.59.5
The Fugitive9.09.58.0
Spikes8.09.09.5
LilMak8.09.09.5
Mar7.09.010.0
HiTech9.09.57.5
CAV6.59.010.0
SAJ737.08.010.0
Dinan6.58.09.0
Max7.07.09.0
Animl-AW7.58.56.5
diaster6.58.08.0
Mol5.58.09.0
Lazerr5.57.010.0
hazmatt6.08.08.0
Oldman7315.07.010.0
BigR5.07.010.0
JimmyD35.57.09.0
Eagler6.57.57.0
caldera5.58.07.0
Dadtallica7.07.55.5
Banshee77.08.05.0
AKIron4.57.07.0
Shane6.57.53.5
-gg-7.06.53.5
nrshida5.56.02.0

OVERALL ANALYSIS OF THE DISCUSSION

1. What is ENY actually intended to accomplish?

One of the most important distinctions in the thread is between capability balancing and population balancing.

The Fugitive explains that ENY is intended to limit the aircraft capabilities available to the numerically advantaged side. It is not necessarily intended to force players to switch countries.

This distinction matters because a system can accomplish its stated objective while still producing undesirable secondary effects. Demonstrating that ENY restricts aircraft capability does not establish that it has no negative effect on player participation.

2. Does ENY cause players to log off rather than switch countries?

This is the most important unresolved empirical question raised by -gg- and others.

The argument is plausible: a player who cannot fly a preferred aircraft may choose to stop playing rather than switch countries or aircraft.

However, the thread does not provide sufficient evidence to establish the size of this effect. Anecdotes and screenshots can identify a possible problem, but they cannot establish causation or quantify the effect.

The relevant data would include:
  • Player logoff rates during ENY restrictions.
  • Country-switching rates during ENY restrictions.
  • Player retention when ENY is active versus when it is inactive.
  • The number of players who remain logged in but stop participating.
  • Comparisons between low-population and high-population conditions.

Without these measurements, neither side can conclusively establish whether ENY improves or harms overall participation.

3. Local numerical disadvantage does not disprove country-level numerical advantage.

A player can be outnumbered in a particular fight even when their country has the largest overall population.

Likewise, screenshots showing similar numbers of aircraft in the air do not necessarily demonstrate that the overall country populations are balanced.

The relevant measurements must be kept separate:
  • Total country population.
  • Active players.
  • Players actually in flight.
  • Local numerical advantage.
  • Aircraft capability and availability.

Confusing these measurements leads to conclusions that the evidence does not support.

4. Alternative aircraft do not mean ENY is not restrictive.

The argument that players can fly other aircraft is valid as far as it goes. It demonstrates that ENY does not necessarily prevent participation.

However, it does not prove that the restriction is harmless or appropriately calibrated.

Both statements can be true:
  • A player may have viable alternatives.
  • The player is still being restricted from using the aircraft they prefer.

The real question is whether that restriction produces a worthwhile balancing benefit relative to its cost.

5. HiTech's historical comparison does not measure player retention.

The comparison of approximately 49% versus 35% is useful for understanding how a proposed adjustment changes aircraft availability.

It does not establish that fewer players will log off or that more players will switch countries.

Those are different outcomes and require different measurements.

FINAL VERDICT

The strongest technical explanation comes from HiTech. He explains how the mechanic works and provides numerical information about the effects of a proposed adjustment.

The Fugitive provides the clearest explanation of ENY's intended purpose and why it should be understood as a capability-balancing system.

-gg- raises the most important unresolved question: whether ENY discourages participation at low population levels. His hypothesis deserves consideration, but his evidence does not establish it, and his conduct significantly damages his credibility in the discussion.

CptTrips, 1ijac, Spikes, Animl-AW, LilMak, popeye, and oTRALFZo contribute useful alternative approaches or identify broader structural problems. Their proposals vary in completeness, but they help move the discussion beyond a simple yes-or-no argument about ENY.

The largest failure of the thread is that the debate increasingly shifts from evaluating the mechanic to evaluating the motives, character, or preferences of the people discussing it.

The most defensible conclusion: ENY's technical purpose and operation are reasonably well explained. Whether its low-population behavior produces a net benefit or causes players to leave remains unproven in this discussion. A proper resolution requires player-behavior data, not simply arguments about what players should be willing to fly.