Seagoon:
Ahhh the mystery of Rookdom!:)
From my perspective I see it as a multi faceted problem
Tactically Rooks have done amazing things with overwhelming numbers or with fewer numbers. In this respect I believe there is a direct connection with the number of dweeb wanna bees who happen to be online and in the arena. You can tell by the number of furballs and, in those furballs count the number of pilits in a conga line chasing after one lone, low nme fiter. Then look behind and above them to see the number of nme fiters who have superior alt and energy diving down after them; these are not very smart players.
Then there are the :"for the greater glory of (add squad name here)" types who, strategy and sound tactics be damned, will go to some ill advised nme area and start a fight they cannot finish. They call out over ch:2 that they need help. Smarter Rooks look at the map and wonder why in hell they are there and, how screwed up their location is tactically.
Also there is the time of day which determines the number and quality of pilits up in the arena. Rooks seem to have the fewest numbers up at all hours except at night IMO. There seem to be a larger number of veteran groups up during the later hours. In my experience in Rookland, this is the time that more consistent success and better teamwork occurs.
What we face has always been since I and my squad moved to Rookland. Nits will fight Rooks only most days, and Bish will take advantage of their absence to either milk their land or milk Rooks land. When Rooks have overwhelming numbers the whines from nits and Bish fill CH1
Teamwork is not: dropping what yer doing because some guy you never heard of has a great idea for a mission that'll take 60 minutes to organize, and those who he wants to fly in it will have to wait; screw that, I logged on to fly, fight and have fun.
The best missions are the ones that can be prepared quickly; that are sound tactically and that will yeild results.
Success is: NOT spending resources attacking freakin VH fields.
It IS protecting your HQ; it IS keeping your flanks sound; it IS attacking no more than 2 targets at a time and porking targets you are going to eventually hit or, targets that will slow down the defense an nme can put up.
These things take a little thought, and no amount of yelling or insult will get those I described above to do things differently. What does work though, is a few squads with a purpose to cooperate and others in Rookland will join in; it is a strength we have that the others don't I think.
And once Rooks get rolling we are hard to stop and tough to beat.