missions schmissions, don't need no steeking missions to accomplish stuff.

bases can be easily taken without the formality of a designed mission (altho' they can be fun, they're kinda hard to set up on the fly as tatical situations change fairly rapidly in MA - not to mention the rooks don't have the luxury of having 45 bajillion dweebs sitting around waiting for a mission to be setup).
personally i don't really give a doodly about the hamstard wheel capture the flag aspect of the game, shrug, maps are maps are maps, nor do i like to play little napoleon - but.....
i do have a clue about how to go about playing hamstard, and i occasionally suggest, yeah, suggest - in lil non-capped words - how hitting such and such base might ease pressure on some other base and tactical stuff like that. doesn't bother me if no one listens, and i find it amusing to see capslock screaming napoleons looking for cannon fodder for their ill-conceived strategies.
having said that, you'll often see me alone, deep in enemy airspace, popping goons, bouncing alting buffs who went to grab a cuppajoe, forcing 2,3,4 enemy fighters to deal with me instead of merrily alting toward the base they're heading to and the like (i hate flying around furballs simply because of the fps hit i take).
yeah i even do quite a bit of jabo work and will often have a city fairly much whacked and rdy to take if only 1 or 2 more ftrs and a goon were already on the way, before that base's defense gets organized, and these aren't bases way out on the fringes, but rather a base that if taken, would provide a foothold for further offenses or distract some bishknit offense at a rook base.
the best defense is a good offense. you won't see me hanging very close to our own front lines. get behind 'em, hit 'em en route while they're blissfully alseep in SA land.
the most amusing thing i see (every country does it) is a base being defended, you have a buncha friendlies come in with alt, dive down to kill the vulchers - that conga lline thingy - and end up getting whacked by more inbound baddies, and allowing those baddies to drop their ord in peace, and *then* whack the friendlies who got sucked in low.
if the enemy is already over the base, IT'S TOO LATE!!! ignore them, they're light, low and practically useless, stay up, over fly and catch the ones that are still en route. at the least, you'll force them to dump ord to engage you, or pop a buff before it has a chnace to drop, or even blow thru a buncha lazy/ignorant/blind escorts and pop goons (like i love doing).
by tying up the enemy *away* from their objective, you allow for better defenses to be formed, and pretty much put a crimp on that offensive.
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