This is my take on it ...
The results that we see are due to the overall architecture of how AH is implemented, and needs to be implemented, due to the fact that we all participate over the internet. The weak link here is the internet and not AH.
Each of us runs our own FE, and results from our FE are sent in packets to the server. The server then, simplistically, puts all the resulting packets together and then sends updated packets back to our FE refreshing our display.
Have you ever noticed when flying at about 10k and you look over the ocean and see black dots that appear to be hovering and then in the next instance, they move, hover, move. This action is due to the above scenario. Sending and receiving packets.
Now ... apply this logic to an HO ....
You and I are heading into an HO D 2.0 both flying over 300mph .... At approx D 1.0 you roll out of the HO and I am determined to slice you in half with full guns at level flight. Remember this whole scenario will take place in seconds with 2 planes closing at that speed.
This is where the packet transmission/updates come into play. I read somewhere (and it make sense) that HiTech has an algorithm that "estimates" flight travel, due to the fact that all packets don't arrive at the same time, and he must simulate smooth flight/interaction within the arena. Without this ... people complain about lag now ... the screaming would be deafening.
So ... you have rolled out of the HO ... your packets may have or may not have been received and assembled at the server and I have not yet received them, but it still appears to me on my FE that you are now 500m dead ahead ... NOT REALLY (HiTech's estimated flight path is now in effect) ... I squeeze the trigger ... see sparkles and WHAM ... we go wing to wing. I am now a flaming dart headed to earth. All of this just took place ONLY in my FE !!!
Somewhere in the middle or end of that split second scenario, our packets have been received and assembled on the server. Mine say COLLISION ... yours says NO COLLISION. I look back and your plane is working perfectly, no smoke/damage from guns or collision ... WTF !!!
I got what I deserved cause I stayed with the HO and I did hit your plane (on MY FE). Why should you be disabled when in reality you did roll out of the HO at D1.0?
I have also been on the receiving end of situations where I check my six and see a bandit not directly on my six but damn close to it. I am in a Spit, pull hard turn, knowing full well that I will out turn his solution and the next thing I know is my tail has been ripped off. This situation could and probably is the result of the same scenario as described above. What I saw was him almost on my six, but his real position was directly on my six 300m back.
This is something that we all have to deal with and must accept. When this stuff happens, you appear in the tower and you pick you next ride. Simple as that.
It was said in a post prior to mine. If you don't want to crash in an HO ... then avoid the direct HO. Once I understood this concept, I have not crashed in an HO unless I have decided to stick with it.