Author Topic: Fun vs. not Fun aspects of Aces High...  (Read 1178 times)

Offline Pongo

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Fun vs. not Fun aspects of Aces High...
« Reply #30 on: April 20, 2001, 02:43:00 PM »
I assume you guys are not saying that people are never supprised in AH. Cit supprises me all the time. I would like to try a no dar war for a while and see how it turns out. But I am not sure it would be preferable.

My biggest wish would be long burst gun breakage.
But thats me.
 

Offline Twist

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Fun vs. not Fun aspects of Aces High...
« Reply #31 on: April 20, 2001, 02:49:00 PM »
Kat, although I rarely get the opportunity for that kind of kill, its so sweet and having someone come over the radio and say "Where in the hell did YOU come from?" makes even better  

I vote for no dar bar under 500.......
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"They porked the Hellcat? Why did they do that?"

Offline Rooster

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Fun vs. not Fun aspects of Aces High...
« Reply #32 on: April 20, 2001, 02:51:00 PM »
Whats this talk of "fight"?  I dont want to fight the enemy,  I want to Kill his arse.  

Offline Ripsnort

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« Reply #33 on: April 20, 2001, 03:03:00 PM »
I'm open for new changes, ideas, to be implemented, alittle at a time as to not disrupt the arena if something fails...do alittle at a time, see how it works, then move on.

Start with 88's, EVERYONE agrees that their porked somehow...

Then, move to radar, make NO BAR DAR under 500 feet.

Experiment with icons, make them like the Hostile Shores, with no enemy icon until D3.0


Offline Citabria

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« Reply #34 on: April 20, 2001, 04:35:00 PM »
wow. everyone agrees the 88mm/cv flak is no fun.  

wheres HT?  
Fester was my in game name until September 2013

Offline Tac

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« Reply #35 on: April 20, 2001, 05:32:00 PM »
Agreed.

"lack of the element of surprise"

I think he means Icons and GPS dot dar of enemy planes in-flight.

You know what I think about icons, so i'll spare ya my usual aged whine (caters? anyone?)   .

But dot dar and bar dar should, imo, be updated ONCE every 20 seconds to prevent gps like accuracy, and bar dar should not show up at ANY time if the only enemy con is flying NOE.

"variety of opposing aircraft somtimes lacking"

I think the maps heavily define that. =P

Offline J_A_B

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Fun vs. not Fun aspects of Aces High...
« Reply #36 on: April 20, 2001, 06:32:00 PM »
All you people who think the idea of "no dar in MA" is good must like the idea of flying around for hours without ever seeing an enemy.  The way it is now when my country's dar goes down I just log off; if I want to fly around an empty sky I can do that offline.

Realistic?  Yes.   Fun?  NO!   Especially not for those of us with limited playing time!

Even a limited radar removal--the "no dar bar under 500 feet" idea--is bad.  It would have the effect of making the landgrab even more rampant than it is in AH.  

Imagine such a mission....maybe a fighter or two for de-acking, a bomber for killing a FH and VH and a goon.  They can fly around the back of the map and come up from behind and there's no way to tell they're comming until your base is already captured.  This would be very poor gameplay for a game supposedly about air combat.  HQ raids would go from being already too common, to nearly constant.  

In an environment with no ICONS and no DAR air combat would increasingly give way to milkrunning undefended bases.  Perhaps that's what the "Napoleons of AH" want.  After all, fighting only slows them in their quest for world domination.

We need NO porkable radar, tougher bases, a better interface when not flying, and preferably multi-colored ICONS with each country being a different color.  We don't need less AI defences of bases, we need MORE to prevent milkrunning.  We need AI "foo fighters" to zap those off-map raiders.  We need battle groups of ships without a carrier, for defence and offensive fire support.    There should be no reward for "winning" a reset; why reward people who were probably ganging a weaker enemy?

In a nutshell AH should move away from being a wargame about landgrabbing and focus on combat.

J_A_B

Offline Kats

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Fun vs. not Fun aspects of Aces High...
« Reply #37 on: April 20, 2001, 08:30:00 PM »
Ahh but J_A_B, we like the "in tower" radar, so before you take off, you know where the action is. It's the "in flight" radar that is debated. FWIW, this is how it works in WB, and there is plenty of action.

Offline Dinger

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« Reply #38 on: April 20, 2001, 10:52:00 PM »
Yup Kats, I'd rather not send another dime to iEN.  Did anybody see the latest "Sitrep"?  Half of it was dedicated to reposting a review (that you'd have to pay to see) from some idiot who wouldn't know a physics model if it bit him in the ass.
Still, their DAR system is superior to that here, and I'll freely admit it.  Inflight radar, regardless of what reactionary morons might say, is neither realistic nor beneficial to gameplay.
If you have to compromise, take the SWOTL route: DAR updates every 5 minutes.

Offline Jekyll

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Fun vs. not Fun aspects of Aces High...
« Reply #39 on: April 21, 2001, 12:50:00 AM »
 
Quote
Originally posted by funked:
Air combat without stealth or the element of surprise is like playing poker with everybody's hand exposed.  It's no fun and it's only useful for showing kids or the mentally disabled how to play.

Nicely said funked  

Seriously though guys, as much as I'd love to see some of the changes suggested above, you DO realise that this would mean a [gasp] CHANGE?[/gasp]

My God, if the arena setup in the MA actually became innovative I don't know whether civilisation as we know it could possibly continue!  

Just calm down.  The Main Arena will continue as it always has, since the debut of Air Warrior back in the '80s  

[This message has been edited by Jekyll (edited 04-21-2001).]

Offline illo

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Fun vs. not Fun aspects of Aces High...
« Reply #40 on: April 21, 2001, 01:10:00 AM »
 
Quote
Air combat without stealth or the element of surprise is like playing poker with everybody's hand exposed. It's no fun and it's only useful for showing kids or the mentally disabled how to play.


Agreed.

Scenarios with no icons have been my best online flight sim experiences. Yes it includes 30-45mins of flying just without fighting, false alarms, diving for inspection, suprises, short VERY heated fights which are easy to disengage from, shooting from extreme low distances and best for all great teamwork.

And for lazs. Suprise kills are best you can have I remember once in BoB scenario our 109E-4s almost suprised whole squad of hurris flying below us. They noticed us in last seconds...just when i was opening fire...DAMN!! it still pisses me off!  



Offline Fokker

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Fun vs. not Fun aspects of Aces High...
« Reply #41 on: April 21, 2001, 09:41:00 AM »
I see that the same discussions are going on her as has been in WB and other sims for soon 10 years now. Why not look at what time and experience have actually made happen?

In WB most versions of this discussion have been tried and tested. What is the situation now after all these years?

Present situation is that two arenas are used every day. Both arenas has players at any time. Which are they? Its the "Combat arena" and the "WW2" arena.

Combat arena attrackts those who want to spend as little time as possible flying around finding targets and those who like air-combat more than grabbing land.

The WW2 arena attrackts those who like the historical elements, and also the land conquering part. Win the war!

Settings for these two arenas are different with regards to radar, selection of planes etc.

Looking at the discussions going on in AH i think it is time for a similar diversion here. You can not please all players taste in one main arena.

Offline Octavius

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Fun vs. not Fun aspects of Aces High...
« Reply #42 on: April 21, 2001, 11:16:00 AM »
Maybe HTC staff should organize a big "compromising" chat some time.  Members could voice their opinion without starting a riot of complaints causing tempers to flare.  Hell, we could have an elected AH community that meets once a tour to discuss changes for the party they represent =]  AH republic, lol.  Changes could be made on the spot as soon as there is a general consensus... I dunno, just my opinion.

Oct
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Offline easymo

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Fun vs. not Fun aspects of Aces High...
« Reply #43 on: April 21, 2001, 01:01:00 PM »
  Not fun-- trying to turn fight spits, in my nik, while cita B n Z's the furball in a P38.

 Fun-- taking up a P38 and shooting the bastage down.  

Offline R4M

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Fun vs. not Fun aspects of Aces High...
« Reply #44 on: April 22, 2001, 07:30:00 AM »
Fun;
-Its VERY fun and addictive
-Flying with great guys.
-Most of the Flight models
-Even with some black spots, overall great immersion.
-The scenarios
-Lots of planes and vehicles
-Lots of playability options (both furballing and strategy)
-Dora, ta152  
-Most fights in the MA
-Graphics (not outstanding, still very very good)
-HTC crew.
-Natedog's Ta152 cockpit (NATE PLIZ DO ONE FOR THE STANDARD 190s!!   )
-9/JG54 guys.
-Long etcetera...

Bad:
-the Cheerleader crowd
-Navy and 88mm field acks
-CIWS 40mm acks
-Buff's turbolasers on the MA
-Dora's guns  
-massive Chog presence in the Islands map.
-UFO Niki with no torque
-Hispanos
-lack of rockets for the 190F8
-the HO-and-run only crowd
-bar radar for NOE flights
-some other FM stuff that I'm sure will get fixed soon (read:rollrates  )
-Santa's gravitation well (impossible to fly formation with him  )
-enemy icons at 6.0K (please, HS icon settings ROCK)
-no HA with historical axis+vs+allied setup



[This message has been edited by R4M (edited 04-22-2001).]