Author Topic: Why this game sucks as of late  (Read 3183 times)

Offline Westy

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Why this game sucks as of late
« Reply #75 on: March 13, 2001, 09:09:00 AM »
Dingy and Leph for Congress!!!!  

 If it can be done it's a great idea. The lowest manned side gets full value for points while the other sides get a % less of the regular, full perk value based on how much more of a % they outnumber the lowest side?

 Presuming that the side imbalance is a direct consequence of people being driven to earn points.

  -Westy

Offline NHFoxtro

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« Reply #76 on: March 13, 2001, 09:16:00 AM »
    I agree with Lephturn

Offline hblair

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« Reply #77 on: March 13, 2001, 09:23:00 AM »
Lots of things to ponder here. Maybe award points for the speed of successive field captures?

Dingy has made an excellent point, an arena balance multiplier. That's a very good idea, IMO. That might do it by itself.


Offline RAS

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« Reply #78 on: March 13, 2001, 09:47:00 AM »
Good idea Dingyski....as always keeping the clear head <S>.  Would take it a step further, how about allowing our C47's to "resupply" the various strategic complexes.  They DID do other things (like haul cargo) besides carrying drunks around.

This would give the side being layed to waste (read: Rooks of late....though each side takes its turn in the barrel) at least a fighting chance to get certain things back online and working in a reasonable amount of time.  It would also give the side laying the waste more targets to shoot at if they want to keep those strategic facilities down for a longer length of time.  

Just a thought....thanks again for the great idea's Leph and Dingyski-bob !!!

RAS  

Offline Apache

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« Reply #79 on: March 13, 2001, 09:50:00 AM »
Good idea. C47 resupply. For example, if you could sneak a c47 to the downed vh of the attacked field, it does an immediate rebuild.

Hmmm.

Offline 715

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« Reply #80 on: March 14, 2001, 12:44:00 AM »
Re: increased perk points for countries that are outnumbered.  There are some people who don't care about perk points one way or another.  And are people who do care really going to go to a country that is being vultched to try to get an increase in perk points per kill (now very difficult to get because you are outnumbered)?

Re: resupply by C47.  Air Warrior had that over ten years ago and it's a good idea.  But it usually only worked when a field was closed and then abandoned for a long time by the enemy.  (Rebuild time was very long unless a C47 resupplied.)  Trying to get a C47 into a field that is CAP'd is nearly impossible.

I think the best idea put forth here is making it harder to a) kill the radar and b) kill the hangers at each field.  For a) perhaps it is more realistic to kill the radar factory and then have to kill each individual radar to remove radar coverage in each area (killing the factory shouldn't all of the sudden make all operating radars nonfunctional, it should only prevent resupply of radar components).  And as pointed out having more revetments and hangers at each field would slow down field destruction.  But then how are the buff fans going to like those changes?

Offline Jekyll

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« Reply #81 on: March 14, 2001, 02:42:00 AM »
Brilliant ideas Dingy and Lephturn.  How on earth did you ever come up with an idea like that?  

 http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/008633.html

And only 5 hours later too  

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When I was a child, I spake as a child, I understood as a child, I thought as a child: but when I became a man, I put away childish things.
Chapter 13, verse 11

Offline Lizard3

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« Reply #82 on: March 14, 2001, 03:00:00 AM »
I wonder why a countries complete radar system colapses when HQ's command and control is knocked off. Wouldn't that just impare the communication between between bases? I would expect that if I was at feild X on the west side of the map, I wouldn't be able to see DAR from Eastern bases. Each feild has its own radar dish, or is that just the satelite uplink that recieves the radar input from the big ol HQ radar array? What do you think?
Liz

Offline paintmaw

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« Reply #83 on: March 14, 2001, 03:06:00 AM »
Knights got our butts kicked tonight and Rooks took 4 fields at one time , I was amazed at their cooperation . Knights were whining like girls (most were not true loyal knights aka rotators) So we all get our turn . One thing we don't need is more rules .

[This message has been edited by paintmaw (edited 03-14-2001).]

Offline CyranoAH

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« Reply #84 on: March 14, 2001, 03:52:00 AM »
Perk increase to the outnumbered side is ok, but it still doesn't solve the problem of having 2 fields and not being able to up at all, so here's another option (fully compatible with Leph's idea):

SURRENDER!

Give the option to the players of the country being gangbanged to force a reset when they are down to, say, 3 fields... that would REALLY force the other countries to take care of the last fields before they actually surrender (come to think of it, that did happen when the US and USSR where closing on in Berlin...)

If 2/3 of the country players vote for a surrender, the reset takes place.

What do you think?

Daniel, aka CyranoDB

Offline Lephturn

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« Reply #85 on: March 14, 2001, 07:33:00 AM »
I just want to make one point:

This whole Perk multiplier idea wasn't mine, or Dingy's, or Jekyll's either.  It was Pyro's.  He mentioned the possibility of using the perk system to help balance the arena like this some time ago.  I'm just bringing it up again now, since it seems that on this map we really need it.

And yes, not everyone pays attention to the perk points.  However, a lot of folks DO pay attention to the perk system, enough to have an affect.  Just look at the number of C202's and such being flown now and compare it to how many were flown pre-perk system.  It does have an effect on balance.

I submit that the perk bonus from "winning the war" is part of the PROBLEM right now.  It encourages both sides with larger numbers to see who can rape the smaller side fastest and get the perk bonus from the reset.  It is a good idea, but it needs some kind of a perk multiplier to balance things out and help encourage the larger sides to fight each other more.  Basically, what I'm looking for is a situation where the only reason to fight the little guy is to reset him and get the bonus, so if things are more even in terms of fields, many will tend to hunt the larger side to get more perkies.

Make it an advantage to fight the more numerous foe, and take away some of the advantages to setting up a tight vulch on the least numerous side.  Give the outnumbered side a bonus for fighting at a disadvantage.

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[This message has been edited by Lephturn (edited 03-14-2001).]

lazs

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Why this game sucks as of late
« Reply #86 on: March 14, 2001, 08:37:00 AM »
lep... I have been around flight sims for many years but am still a perennial newbie.  I of course agree with your making radar unkillable and revetments but.... the perk sytem sucks.  It is too complex, convoluted and unfair now.   adding more complexity to it will just make it worse.   Seeing a few guys trying and dying in 202's is not worth it.   Maybe others care about gaining perk points but the guys i talk to only want a fun fite.

My squadies and I fly for the green guys with the little knight chess piece.   We picked em because they seemed to average out about the most even.   Not outnumbered too much and not overnumbered too much.   This has worked out pretty well.   We don't like getting gng banged because it isn't fun.  we log when that happens.   I don't like fighting over scraps either.   We don't take bases or help take bases except by accident.   We certainly DO NOT EVER KILL FIGHTER HANGERS.  We don't care one bit what country wins the war and we only fight red guys.   We go where there are good fights not where some little Napoleon thinks we are needed.

There is no point system that would make me want to fly for rooks when they are down to a base or two that still has hangers and no radar and gangbanged 4 vs 1 every time you go up.   that is simply a fact.   I have no interest in chasing down a lone fighter with 8 friendlies )i do it because I'm bored).

Strat guys can really ruin peoples fun the way the arena is set up now.  A lot of guys will never care about strat.   I for one will never want to "organize" (wait around) in the hanger with 20 other guys to escort (do nothing) and then club a defensles or nearly defensless field into submission.   What a yawn and.... So long as strat consists so heavily on ruining gameplay.... You will have problems.  
lazs


Offline hblair

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« Reply #87 on: March 14, 2001, 09:01:00 AM »
Last night was the Assassins squad night. We started out about 9pm central time cooperating with the rest of the rooks in taking the knight bases just east of our HQ. Then we had them rolled back to the eastern mtn range, thats 4 or 5 fields. After that we rolled a vehicle mission into 44 (fun as a barrel of monkeys). Looking north, there were huge sector bars around the knight HQ. We were psyched for reaming the knights but good, when zigrat started voicing some dissatisfaction with the easy takes. It was proposed by him for us to take the bish island field (A53?) from A18 (our island field) using Arados, 190-D9's. We were able to knock down all the structures and take the field very fast, waited til the hangars were up and launched a mission for one of the shore bases. Took it soon afterwards.

All in all, was a blast last night!  

Offline Dingy

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« Reply #88 on: March 14, 2001, 09:03:00 AM »
Lasz,

You are entitled to your own opinions and flight style but I believe there are plenty others who do not find the perk system complicated, who do care for perk points and who would be willing to switch sides because it benefits their perk gathering ability. Most people will agree with you that gangbanging is no fun but would rather see some ability to control it than loggin entirely.  Thats the whole purpose of giving a perk point multiplier to players based on numbers.

Now really, who are you kidding by using the argument that the perk system is too complicated?  Its quite simple...you fly less frequently flown planes, you get more perk points.  Thats it.  The multiplier is just as simple.

We all know by now that you are using that excuse to hide behind since you really dont want a perk system at all.  Fine.  Again you are entitled to your opinion but it is a position of minority.  

Quit beating around the bush and just say what you mean, instead of hiding behind this piss poor argument....sheesh...perk system too complicated?? Gimme a break!

-Ding

-Ding

Offline hazed-

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« Reply #89 on: March 14, 2001, 09:04:00 AM »
Jeez what a bunch of old women we fly with  

you getting banged? live with it!
Organise a break out! use some of that grey matter in your head!
if you got 2 bases left grab 20 of you and attack! No defender can suppress 20 angry organised attackers and this is the key.I flew with rooks for a tour and noticed a severe lack of interest in missions i set up.I was really pleased to get back to knits i can tell you.If the rooks dont organise when the numbers are down you will get beaten simple as that.

I have played when there was 2 bases and no dar and have fought tooth and nail to break out from this situation and have been successfull now and again.If you just want to fly to a point in space and dogfight and ignore the bigger picture you gotta expect to be down to 1 or 2 bases right?

hazed