I just want to make one point:
This whole Perk multiplier idea wasn't mine, or Dingy's, or Jekyll's either. It was Pyro's. He mentioned the possibility of using the perk system to help balance the arena like this some time ago. I'm just bringing it up again now, since it seems that on this map we really need it.
And yes, not everyone pays attention to the perk points. However, a lot of folks DO pay attention to the perk system, enough to have an affect. Just look at the number of C202's and such being flown now and compare it to how many were flown pre-perk system. It does have an effect on balance.
I submit that the perk bonus from "winning the war" is part of the PROBLEM right now. It encourages both sides with larger numbers to see who can rape the smaller side fastest and get the perk bonus from the reset. It is a good idea, but it needs some kind of a perk multiplier to balance things out and help encourage the larger sides to fight each other more. Basically, what I'm looking for is a situation where the only reason to fight the little guy is to reset him and get the bonus, so if things are more even in terms of fields, many will tend to hunt the larger side to get more perkies.
Make it an advantage to fight the more numerous foe, and take away some of the advantages to setting up a tight vulch on the least numerous side. Give the outnumbered side a bonus for fighting at a disadvantage.
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs
http://www.flyingpigs.com Check out
Lephturn's Aerodrome for AH articles and training info!
[This message has been edited by Lephturn (edited 03-14-2001).]