Author Topic: Why this game sucks as of late  (Read 3347 times)

Offline bowser

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Why this game sucks as of late
« Reply #60 on: March 12, 2001, 07:22:00 PM »
Feel free to use this link whenever someone recommends changing to two sides.  
 http://agw.dogfighter.com/agw//Forum3/HTML/018829.html

bowser

Offline mrfish

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Why this game sucks as of late
« Reply #61 on: March 12, 2001, 07:45:00 PM »
lol - i got a laugh signing on 1st time today and the 1st thing i see is a "why this game sucks" post

i wouldn't know what to think if i signed on one day and didn't see a "why this game sucks"  thread

 

Offline Virage

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Why this game sucks as of late
« Reply #62 on: March 12, 2001, 07:54:00 PM »
Would this work:

Automatic team balancing when u log on.  But squad members would have the option to join another squadie on another team if they want.

This would address the balance issue without disrupting squad play.
JG11

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Offline airspro

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« Reply #63 on: March 12, 2001, 08:11:00 PM »
 
Quote
Originally posted by Dago:


Unfortunately, it seems our squad is on the same rotation as another squad or two.

I think we hold off our rotation for one extra month so we can prevent a large group moving at once.  Maybe this will help.

Dago

That will help for sure . Am glad I wasn't the only one that sees whats happening .


Ya and SK I still don't really think I am to far off base my thinking .

spro

My current Ace's High handle is spro

Offline anRky

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« Reply #64 on: March 12, 2001, 08:22:00 PM »
SKurj wrote:
-----------------------------------------
Larger maps.  3x the size of the current or more, 50 fields per team.  AW big pac was a map of this kinda size.  Even when numbers were out of balance, the battle fronts were large enough that a player could find a field to up from at any time, and could find a small fight.  
------------------------------------------

No, I don't like this idea at all.  I've seen these huge maps in action.  Big Pac was so large that if you wanted to find an undefended base to capture, it was no problem.  And since the masses just want to capture bases, that's just what they did.  Every country on a different side of the map taking poorly or un-defended bases.  No fun at all.  And from what I've discovered of most AH players, they're bigger on landgrabbing than those in AW.

These AH maps are just the perfect size, and this latest one is great in that it funnels the fighting so that there is a lot of conflict over the bases.  (although the bases *are* too far apart)  

The problem is with the players.  Most don't want a capable enemy.  Instead of a good fight, they want to boost their puny egos by shooting fish in a barrel (excuse me, 'bucket').  

anRky
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'Get rid of the bucket!'

AKSeaWulfe

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Why this game sucks as of late
« Reply #65 on: March 12, 2001, 08:26:00 PM »
 
Quote
Originally posted by airspro:
Ya and SK I still don't really think I am to far off base my thinking.

spro


I'm guessing this was pointed at me since Skurj didn't say anything to you..

Yes you are far off base on your thinking.

Oh but wait.. *MY* experience doesn't matter, just yours and the ones that want to make an excuse for why the sides are uneven.

Nevermind the fact that MAG is Knights along with JG54 and JG2... no.. it's gotta be those dirty rotten rotaters.

If you think it's a few squads rotating countries, do me a favor. Sit on your thumbs and rotate on that.
-SW

Offline airspro

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Why this game sucks as of late
« Reply #66 on: March 12, 2001, 08:54:00 PM »
Sorry I miss spelled your name SW .

I do think it does unbalance the sides when two or three larger squads make their move . Then after a bit it will start to even out again .

But the problem as I see it is that it happens each and every month . So this time it's the rook's , next it will be  ?

But as you say I am wrong so
I just will shut up and rotate on my thumb's for the rest of the month and wait and see what happens next tour I guess .


Sincerely
spro

My current Ace's High handle is spro

Offline Oosik

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« Reply #67 on: March 12, 2001, 09:10:00 PM »
Just a thought - Rebuild times connected to % online and/or % of bases, ie. if we Rooks were down to just 3 or 4 bases and only had 15% of the on-line population and the Nasty Bishops (with 40 bases & 70% of the pilots) take out our city and radar (come on just try it!) the dar is out for 30 min.  But if the Rooks were to somehow get the Bish city and dar - lights-out for many hours or until the numbers become more balance.  This could also work with base (hanger & AA) rebuild times, the outnumbered countries hangers could rebuild in 5 to 10 min & AA in 15.

This could be tied to some magic number, the more pilots you have the less (unseen) workers that you have to rebuild.  And if you have low numbers of pilots the more (unseen) workers to rebuild your bases and such.

Just a thought (Maybe too hard to code)

Offline 715

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« Reply #68 on: March 12, 2001, 09:25:00 PM »
Although I think it inevitable that one side gets unbalanced, I think it unfair to blame the game designers.  What could they do to fix it?  The only true solution is to totally remove all strat. portions of the game- i.e. not allow anyone to damage enemy fields, hangers, etc.  Then there would be no use for bomber at all.  Sure, it's unpleasant when you have virtually no fields left and those are being vultched.  But that is human nature.  Here I will attract supreme flaming, but AH seems to draw a reasonable fraction of quite unpleasant people, people that want to ruin your enjoyment of the game; people that want to insult you on these BBS and use obnoxious and often obscene language on ch1, call you a whiner wussie, and generally make your stay on this game as unpleasant as humanly possible.  Whenever a side gets down to a few fields I hear about three times as many calls to "make em suffer" by vultching the remaining fields, as opposed to actively moving to a rapid reset.  So it is true that you are suffering, but it is because the other players want you to suffer.  It's not under direct control of the game designers.

That being said, someone should apply the (real) field of game theory to intelligently discuss the effect of 2 vs 3 vs 4 sides.  I don't know game theory so I can't contribute, but it might be that more than 2 sides leads to the unbalanced conditions.  I would hand wave an argument like this: due to random fluctuations one side gets down to measurably fewer fields than the other two.  Now the other two sides see "blood in the water" and, wanting to dominate or reset, both attack the weakling.  That quickly leads to one side being virtually shut down.  Maybe having only two sides would minimize that.  I don't know, but someone who knows statistics should be able to tell us.

715

Offline LePaul

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Why this game sucks as of late
« Reply #69 on: March 13, 2001, 12:08:00 AM »
Phew, weren't us knights getting pasted this evening!  Especially you AK fellas! hehe...dang you Nimitz, I ALMOST had my gear up a few times!  

In case you missed the fun this evening....

 


------------------
Paul J. Busiere

Aces High Arena handle:  BD5Pilot
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BD-5 "T" (TurboProp) 90% complete, first flight in 2001 (We hope!)

Offline Lephturn

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Why this game sucks as of late
« Reply #70 on: March 13, 2001, 08:06:00 AM »
I only really have two issues:

1.  It is too easy to kill dar for an entire country.  This sucks.  People log off.  'nuff said.  See some of the ideas like chaining radar or leaving sector counters in places close to active bases.

2.  It is too easy to remove fighters from a base.  More hangars or revetments or something could solve the problem.  Being able to shut down fighters at a field by dropping two hangars is pretty easy.  IMO, it should be more difficult to do this than it would be just to take the base.  Sure, it should be possible, it should just take more work than a single Ar 234.

Pyro mentioned in the past using the perk system to help balance things.  I think this would really help.  I think you could do something like make any country down to 4 bases get all planes for free, it could help turn the tide.  Another potential solution is to start mucking with the multipliers as the numbers change, so that the only way to get perkies is to either attack a country with close to equal numbers, or force the reset.  If we make it a disadvantage to gangbang, it will help change things.  Currently gangbanging will give you all positive feedback, so it's encouraged.

The perk system could really help here, along with some other minor changes like changing the radar.

I've said it before and I'll say it again.  When radar goes totally down, people log off.  That sucks, and it's not good for the game IMHO.  Make hitting the HQ have some impact, but don't remove all radar.

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Offline Jochen

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Why this game sucks as of late
« Reply #71 on: March 13, 2001, 08:18:00 AM »
Like I said sometime ago, distributing country's factories would help this issue. It is not possible to knock out whole fuel or flak production by one strike to factory, it would take many mission to different targets.

Effects:

- One massive strike cannot destroy country's fuel, ammo or flak manufacturing or radar capability.

- More strategic targets for bombers to bomb instead of attacking bases.

Just got me an magnificent idea! Off to feedback forum...

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jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!
jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!

Offline Pongo

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Why this game sucks as of late
« Reply #72 on: March 13, 2001, 08:45:00 AM »
The southern coutry is extremely poorly laid out. It is just ripe for taking. Especially if you have to try to defend it agianst suppior numbers. Other then that I think that the map is the best one yet.
Course I have only seen the south except for 1 hour in the north.

Offline Dingy

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Why this game sucks as of late
« Reply #73 on: March 13, 2001, 08:57:00 AM »
You wanna hear some whining?  Implement the following solution.  Jeez....the answer is so SIMPLE its right in front of us!!!

Why not add a new perk point modifier that takes into account the relative numbers in the arena?  For example, the new formula to calculate perk points would be:

Mission perk points x [(total numbers in arena /3) / your country's numbers]

So if all the countries are equal in numbers you get the standard number of perk points.  If your country is outnumbered, you get BONUS perkies!    

And to put the icing on the cake, if you are heavily populated, you get fewer perkies!!!  

This would also do a good job of modelling the relative difficulty of getting the kills.  

Another benefit is that it would give people who are more interested in perkies and have no country affiliations to come over to the underdog to get more perkies.  

THIS IS THE ANSWER GUYS!  

-Ding

Offline Dingy

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« Reply #74 on: March 13, 2001, 09:00:00 AM »
 
Quote
Originally posted by Lephturn:
Another potential solution is to start mucking with the multipliers as the numbers change, so that the only way to get perkies is to either attack a country with close to equal numbers, or force the reset.  If we make it a disadvantage to gangbang, it will help change things.  Currently gangbanging will give you all positive feedback, so it's encouraged.

EXACTLY!  Shame I had to read this entire thread to find this great suggestion.  

-Ding