Originally posted by hitech
Try to implement what you are sugesting widewing, lets say a pilot has both wing tips shot off, one by player a, one by player b. the plane is still flyable and just before landing he crashes. Who gets the kill? Or he has the rudder and elevator shot off by 2 people, who gets the kill.
The way it is now is very easy to understand, the person who puts the most total damage (that being the total of wepon lethality) gets the kill.
(I have been trying to write this for three hours, but have interrupted by two Engineering design meetings and a Staff luncheon, so it's a bit tardy)
This is easy to score if we use the commonly applied standards of WWII. If the aircraft was not seen to crash, it can only be scored as damaged or, at best a probable. Since damaged aircraft carry no value, the answer is no one gets the credit. So, if no enemy aircraft is within visual range, no credit is given. If there are no witnesses to the crash, how can anyone be given credit?
Those were the general rules for most air forces during the war. Why not apply them here in the interest of historical accuracy, if not for logic.
As it stands now, if you have damage that precludes a safe landing, you need only fly beyond visual range and bail out. Yes, you suffer a death, but the enemy does not get credit for the kill, does he? I never see any indication in the message buffer that anyone receives a kill if I bail beyond visual range. By the way, that is how it SHOULD work.
However, if that damaged aircraft remains in the combat area, it can still be a threat to any aircraft foolish or unlucky enough to cross its path. I've killed an La-5 after losing a wingtip (F6F), because he was careless on the overshoot. So, regardless of previous damage, if the aircraft is still under controlled flight, the pilot who finally destroys the aircraft should receive credit. Either that, or split the kill equally between those who contributed to the eventual kill.
As the saying goes, "you're either pregnant or you're not". There's no such thing as 90% pregnant. That's why no credit was given for a "probable kill" during the war, because almost doesn't count.
To score based upon individual damage levels is unrealistic. Why? Because some very badly battered aircraft can and do return to base. Ultimately, the pilot who prevents the aircraft (and by default, the crew) from returning to base should receive the kill credit. The burden for securing the victory should be on the attacker to finish the job. Should he fail, for whatever reason, that aircraft is still viable and therefore, its destruction credit should go the pilot who actually eliminates the aircraft by reducing it to being incapable of controlled flight, either by catastrophic damage or the death of the pilot.
My regards,
Widewing