Originally posted by FDutchmn
hmmm... just my thoughts on this matter...
Widewing, sorry, I cannot see your argument besides the fact that you are frustrated. As a game, the current system is straight forward as it is and is only illogical to the new concept that you are introducing.
Several things frustrate me, aside from my abhorrence of assists as a concept. After all, we're not playing basketball or hockey. We are supposed to be flying WWII aircraft, simulating WWII air combat. Therefore, we should have a scoring system that reflects those scoring systems in place during WWII. Our current system would work fine for flying X-wing fighters in the asteroid belt, but that's not what we are doing, is it?
Hundreds, and probably thousands of aircraft were destroyed in WWII where no kill credit was given, simply because no one witnessed the destruction of the aircraft. Damaged aircraft frequently limped back to base, were repaired and were back in action shortly thereafter. Now, if a fighter stumbled upon a damaged enemy aircraft, currently not engaged, and shot it down, he received full credit for the kill. The logic here is simple: The enemy aircraft and pilot/crew would have survived were it not for the intervention of that attacking fighter.
Furthermore, I disagree with your implication that the current system promotes team play. I believe it does the exact opposite. Where is the incentive to join a fight when all you can expect to get for your trouble, and shooting out a portion of your ammunition, is an assist? As it is now, if I see a damaged Buff that I can reach, I tend to say "the hell with it, why risk getting shot down for a lousy assist." If, however, I was assured that I would get the kill credit, then I'd be more inclined to accept the risk. So would most people. Currently, the system rewards failure. Failure to finish off your target. Many times I have smacked an enemy fighter with a snapshot, knowing that I'll never get a second chance before one of my countrymates finishes him. I accept that I won't get that kill, because I do not believe that I have earned it, as I was unable to finish it, for whatever reason. Hey, if you can't finish the target, too bad. Be glad you made the target softer for your teammates and move on to something you can finish.
Now, if everyone involved in killing an airplane received a percentage of the perk points (assuming they all scored hits within a reasonable time window), that promotes team play because it rewards participation. Gangbangers will not care one way or the other, because they're all trying for the kill anyway. However, if you can pick up a few perk points helping out teammates, that's some level of motivation. As it stands now, assists give you nothing but depleted magazines. In addition, the desire to get maximum perks may motivate people to finish their target, and not rely on someone else to get them their kill. I don't care about perk points, because I have thousands that I never use. However, some people do care about them, especially new players who have few.
Motivation for team play is largely based upon a personal desire for your squad/country to succeed, adding some perk points will only add to the satisfaction of getting "the job done." Our furballers aren't usually interested in team play anyway.
My regards,
Widewing