Author Topic: HT talks 4XBuffs  (Read 2412 times)

Offline K West

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HT talks 4XBuffs
« Reply #135 on: May 20, 2002, 10:03:01 AM »
:P Horn (check yer email) ;)    In all honesty I share much of the same feelings about bombers as Lazs does (and quite few others). The difference I think is I do not mind them as much as he does when they're used by people not out to be fun spoilers. AKA the solo base porker.


 Actually Linux_gene AH is very "newby" friendly. There is no need for a shallow learning curve as AH has features like "auto take off,"  auto-climb/level/angle/combat trim and AH has padlock  as well. All of which help do everthing except actually point the nose to the target, open the bay doors and drop.  It only takes a about a half dozen tries at most for a newby to get the hang of using flaps to take off and leanr that they better not yank and bank the plane about when real low and slow.  
 In the near future "skills" needed to fly a level bomber won't change. It'll be the use of the bombers actual function which will.  IMO the existing "helpers" are more than enough to help anyone fly the bomber. the only requirement now to actually being a bombardier was to open the bay doors, go to the bombardier station and if you had at least one Cod given one eye left you could (learned in less than a week even if the person was "slow" or did not have much online time) how to totally destroy a base singlehandedly with just one Lanc or B17. Given that, I see no reason for HTC to dumb down the learning curve just to satisfy the slowest common denominator coming in the through door.

 I do think that however that it would be better if HTC added a bombardier position to go along with the pilot and gunner.

  Westy

Offline Wotan

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HT talks 4XBuffs
« Reply #136 on: May 20, 2002, 10:07:53 AM »
linux theres 100 threads out there that will explain how ez the current ah fluff model is. also theres a help file if you are having trouble.

all fluffs auto take off auto climb auto level push 2 or 3 butoon then rtb. They mostly get killed because they go in at 10k.

Offline Tilt

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« Reply #137 on: May 20, 2002, 10:12:25 AM »
Quote
Originally posted by K West
"Darwins rule will prevail as some will develop CBM (combat bombing maneuvers)  



CBM!.......... wow a whole new science  I reckon its still a pretty "quick read"

:p

Tilt
Ludere Vincere

Offline K West

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« Reply #138 on: May 20, 2002, 10:25:56 AM »
"CBM!.......... wow a whole new science I reckon its still a pretty "quick read"  Tilt"


 :D Well, it is progress I must admit;)  

 While becoming a bombardier won't consist of cracking open multiiple volumes of hard bound books to learn at least it won't be just a few lines scribbled on a 3x5" index card anymore either ;)

 Westy

Offline Linux_gene

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HT talks 4XBuffs
« Reply #139 on: May 20, 2002, 10:32:34 AM »
I dont think i was asking for a detailed descritpion on how a player might go ahead at flying a bomber.

"Skill to take off? No. Choose "auto take-off"
Slowly climb to altitude? "alt-x"
Fuel management? 50% and one can circle the globe
Trim? Combat Trim "enabled"

You do have to remember to open the doors, tho. "

So why is it so hard for you fighters to clime up and take them down. You have the same option as bomber pilots do?

I am not trying to get into a flame war here, but instead i revert back to my original post saying, that i am looking forward to the new bomber addon, and also that any changes done to the modeling of compression at 30K feet or fatigue at 30K feet aswell be the same for fighters.

Also, you mentioned bombers being "fun spoilers", aint you being a "fun spoilers" if you shot down another person AC?

Offline lazs2

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« Reply #140 on: May 20, 2002, 10:38:57 AM »
"Sheesh, now you're channeling Lazs "   Now there is an expression I have not heard.   I would imagine that it is some effeminate  fluffer expression tho.  
lazs

Offline K West

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HT talks 4XBuffs
« Reply #141 on: May 20, 2002, 10:52:17 AM »
"... aint you being a "fun spoilers" if you shot down another person AC?"

 Well, that IS a fundamental part of AH.  Without that one feature we'd essentially be a MMPOG version of MS FS-2000. All calling in for tower clearance on takeoff, vectors and permissions to land at various international airports. With back slapping the only reward for perfect landings and taxiing to the proper terminals ;)



"So why is it so hard for you fighters to climb up and take them down."

  That's a valid question.  Glad you asked as it also segues into my explanation of what a "fun spoiler" is ;)

  It typically isn't difficult to shoot bombers down here IMO.   I have no problem with shooting them down and if given enough of an alert I WILL climb up to try and nail em. The "fun spoiler" problem does arise if you're one of a half dozen or more people who are enjoying a good bout of dogfighting at anywhere between 2k and 15k only to have some attenting starved player drop on your takeoff base from 25k wiping out the FH's - with no intention of trying for a capture.  That is not what AH is about.  That action is not dogfighting, it's not aircombat and it's not part of the land grab. Currently it's far too easy for one person, be they brand spanking new or otherwise,  to disrupt enjoyable online gameplay of many others players.

 Thanks for the good discussion and debate. I'm not trying to me or just be argumentative either. Even if we do not see eye-to-eye we at least can understand our different pov's.

  Westy
« Last Edit: May 20, 2002, 10:59:06 AM by K West »

Offline Horn

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HT talks 4XBuffs
« Reply #142 on: May 20, 2002, 10:53:02 AM »
Quote
Originally posted by Linux_gene
I dont think i was asking for a detailed descritpion on how a player might go ahead at flying a bomber.



No you didn't. Your question was:

Quote
Now tell me how is bomber idiot proof.


which I then unselfishly endeavored to explain.

dh

And Lazs: Westy was eerily and supernaturally echoing your exhaustive and eternally expounded views on fluffs--he was therefore "channeling" you. However, I for one would never stand in your way if you feel the need to be effiminate.

Offline Arfann

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A novel idea, though probably . . . .
« Reply #143 on: May 20, 2002, 11:13:27 AM »
blasphemous and most assuredly pure heresy.  How about (now put yer thinking caps on, kiddies) we wait for 1.10 and actually try out the new system before we argue it's merits?

Offline lazs2

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« Reply #144 on: May 20, 2002, 01:01:51 PM »
horn.... oddly enough... my views on the attention starved, talentless fluffers have been stated once or twice before...   they require no "channeling".    Only fluffers and self help section denizens would even know of such a word.    In short.... the effeminate.

Attacking one or two guys who are controlling around 40 guns will be even less realistic  and less fun than what we have now.   The best that can be hoped for in the whole fluff situation is that they have less effect on gameplay than they have now.  

fluffing in AH will get my support when it is useless.
lazs

Offline Tac

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« Reply #145 on: May 20, 2002, 01:06:34 PM »
hehe lazs, with the buff formations your fields will be pancaked regularly instead of just hit with jabos and an ensuing furball.

I look foward to buff intercept missions and escort missions. Much fun.

Offline K West

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« Reply #146 on: May 20, 2002, 01:11:39 PM »
"I look foward to buff intercept missions.."

 A task the F4U-1C is suited very wel for.  :)


UNPERK THE CHOG!!!!! ;)

  Westy

Offline lazs2

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« Reply #147 on: May 20, 2002, 02:16:42 PM »
4 guns against 40?  no thanks.   40 guns all converging on the same spot no matter what the distance?   Hardly my idea of "fun".

No... the less I have to see of fluffs the better.   I can't see how giving the fluffers 4 times the firepower they have now is going to change that.    
lazs

Offline K West

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« Reply #148 on: May 20, 2002, 02:30:40 PM »
"I can't see how giving the fluffers 4 times the firepower they have now is going to change that. "

 Not trying to change your pov but imo they'll simply aim them just as bad as they do now.  I don't think the new bomber model will change much of anything about how well they survive or not. The real concrete change is it will take more of them to do what they used to be able to do. And that is the positive imo.  I'm not worried in the least about being able to shoot them down, more guns or not.  I'm confident I will be able to do it after 1.10 as well as I can now.

  Westy

Offline MrRiplEy[H]

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HT talks 4XBuffs
« Reply #149 on: May 20, 2002, 02:35:39 PM »
One key to killing buffs is definately to fly cannon birds.

I was shot up today TOTALLY hard by f4u-d and my gunners didnt get a scratch even though the whole plane was trashed.

Then again I was attacked multiple times by n1kdweebs and lame7:s which pinged the gunners dead from first hits. I was flying lanc.

Maybe this is why I've found killing buffs so hard, I fly mostly .50 armed planes and with those the gunners are without a doubt immortal.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone