Author Topic: What is really getting tiresome  (Read 452 times)

Offline MJHerman

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What is really getting tiresome
« on: July 05, 2002, 01:17:46 PM »
I've been playing AH for about three months now, and I am first to admit that there are a lot of guys and gals out there who kick my a** on a regular basis.  Other than situations where I get HO'd by everyone and his or her uncle (probably my fault for being so dumb to begin with), most fights (read: times I die) are a lot of fun.  A toast to all worthy opponents. :)

My "whine" has nothing to do with the people who shoot me down or how they do it or if their N1K is hanging on its prop or they are flying a dweeb ride or if the AAA is to accurate or (insert fave whine here), but rather with teamates and the apparently incessant need amongst all people to, in my view, simply fly around finding a furball and completely disregard any wingmen who may be in the immediate area:

Examples:

1.  On the theory that we are all trying to win the same "war", I try as much as possible to give 6 calls.  I find I send out more than I receive, which is understandable in a big fight (i.e., everyone is too busy).  But I have recently noticed the following:  I'm being chased by 4 or 5 cons, teamate moving in behind cons setting them up (gotta love target fixation), but instead of giving a 6 call, friendly just blazes away.  End result - He may or may not get a couple of kills, but I'm evading 4 or 5 cons for this guy's benefit.  Letting me know you are there would be nice so I have a few more options (and can maybe set up a kill for you).

2.  If I am on a cons 6, don't dive in front of me chasing an easy kill.  Cover my six so that no one blows in on me.  Getting in front of me just means I'm firing at you rather than him.

3.  No reason for 6 guys to be chasing that one TBM on the deck when fighters are coming at us from 15K.  Grab some altitude, even if that means extending from the fight for a minute or so.  Otherwise what happens is that 6 guys get to share that lowly  TBM (who may have only been bait anyway), then promptly get blow away by the high fighters, and the momentum of the fight shifts (read: our field falls).

4.  Don't start spinning the damn CV when people are trying to get up and into the fight.  My last flight under 1.09 resulted in us losing the chance to take a base because some moron couldn't steer the ship straight.  No one could get off the deck, momentum was lost, CV sunk by low level buff who managed to get off the field that we were trying to take.

The upside to all this:

1.  On 1.10 release date, a beautiful SBD mission was run by 6 or 7 guys against a CV.  We all flew tight formation, fighters in the area protected the SBD's from CV Cap, and the CV took between 6 and 8 1000lbs. and eventually went down.  Just like Midway, and teamwork works.

2.  Take advantage of the cons who subscribe to 1 to 4 above.  AFTER giving a 6 call to a wingman being chased by a 109 and a Seafire (he replied that he saw them but was bingo ammo, running for the field), dove in and got the Seafire (who was in the lead) and tagged the 109 good enough that he went down later.  As far as I know, wingman made the field.  What I couldn't understand was was the 109 didn't evade as the Seafire blew up in his face.  Again, teamwork/communication, and two dead cons with both friendlies surviving.

Does it classify as a "whine" if you are squeaking about your own teamates?

Offline OmegaMrk

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Re: What is really getting tiresome
« Reply #1 on: July 05, 2002, 01:21:18 PM »
Quote
Originally posted by MJHerman

Does it classify as a "whine" if you are squeaking about your own teamates?


Yes. but thats ok i agree on some things. :D

Offline Tumor

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What is really getting tiresome
« Reply #2 on: July 05, 2002, 01:29:44 PM »
Not a whine, but anything you post "can" be considered a whine by some here.  Most of what you're saying has been going on forever and a day.  Don't sweat it, learn who is safe to have around you and who isn't, it takes time but happens.  Make note of the ID's of those 6 guys on the TBM and try to remember who they are.... put them in the "unsafe" category.  Same goes for the the guy your trying to help that turns the bogey straight into you as though you can actually do something from that angle (or don't send a Check6 and use'em for bait).  Best thing you can do is communicate with those around you before the fight begins, works wonders.  Never "expect" a check6, thats a courtesy, not a requirement.  Expect SA... thats a requirement, for you :D
"Dogfighting is useless"  :Erich Hartmann

Offline MJHerman

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What is really getting tiresome
« Reply #3 on: July 05, 2002, 01:33:43 PM »
Working hard on the SA, but alas, always seem to be looking left when the con is coming from the right......:(

What I need in my ride is a map like they have in shopping malls which has a "You are here" arrow along with a "They are here" arrow :D

Offline RRAM

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What is really getting tiresome
« Reply #4 on: July 05, 2002, 01:38:07 PM »
hehehe MJH....you remind me in my first days here :).


Get used to it, bud...there are lots of good teammates in each country, but others won't ever click a "check six" button for you ,let alone diving and helping...

and yes, there also are those who will never stop to kill something ,even if that means stealing kills...



My advice: get into a good squad, make some good friends and teammates and fly with and learn from them...now and then watermelon will happen but most of the time you'll be rewarded with a great time in AH because you'll be surrounded and helped by your own friends (and you will help them too, which also is rewarding :))
« Last Edit: July 05, 2002, 01:41:00 PM by RRAM »

Offline J_A_B

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What is really getting tiresome
« Reply #5 on: July 05, 2002, 01:51:14 PM »
"Get used to it, bud...there are lots of good teammates in each country, but others won't ever click a "check six" button for you"

And some of us are even likely to tell you to bug off if you give us a 6 call!  Even with the sound deleted they're still annoying.
I wish there wa sa way to turn them off completely.

IMO you should never rely on your teammates for anything.  The few times I DO make an effort to be a "team player", all that ever happens is I end up getting killed saving some ungrateful slob from his own stupidity :mad: .  My advice is find a squad--trust your squad and nobody else.  If you can find someone who seems to know what he's doing, there's nothing wrong with linking up with him and killing enemies.....just as a rule, it's a mistake to expect teammates to do anything except get you killed.    

Don't expect your team to do anything for you, and don't help them unles it's your benefit to do so.   I regret the times when I fail to follow that rule.


J_A_B   <--- hates getting spammed by useless 6 calls.

Offline MJHerman

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What is really getting tiresome
« Reply #6 on: July 05, 2002, 02:12:09 PM »
Thanks for the different points of view on things.  My own hope is that one day AH will take on more of a "strategic" feel in the sense that teamwork is rewarded and lone wolfing is not.

It just seems to me that without everybody helping out, you might as well be offline playing IL2, etc. and killing AI drones in a "look how great my score is" mentality.

What I find ironic, at the end of the day, is everybody pleading for "realism" (the pizza map is unrealistic, the top speed of the A8 is too slow, my cannons don't do enough damage, where are my sidewinders and LGBs :D ), but I challenge anyone to show me one notable WWII ace who regularily lone wolfed it and was more interested in painting little kills marks next to his canopy than ultimately completing the mission and getting home.

Giving the new "Buff Boxes", once the bugs are fixed, my prediction is that no one will be buff hunting on a regular basis since going into a buff formation without a couple of friends will be suicide (need a buddy to draw fire), and the online personalities will generally limit any ability to coordinate any type of reasonable buff defence.  People will rather let the field/city get plastered then actually hook up with two or three guys and take on the buffs.

Offline SKurj

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What is really getting tiresome
« Reply #7 on: July 05, 2002, 06:31:59 PM »
MJ... any game that forces me to 'work with others' is one i won't pay for...

I like to lone wolf, and have spent my last coupla years lone wolfin in AH.
I don't expect 6 calls, i givem when i can
and if i die its my fault +)


SKurj

Offline funkedup

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What is really getting tiresome
« Reply #8 on: July 05, 2002, 07:17:35 PM »
If I don't know you well enough to know that you won't get us both killed, I'm not going to take any risks to help you.
If you want wingmen, join or form a squad and get a real wingman.  Otherwise you can't really expect too much.

Offline KG45

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What is really getting tiresome
« Reply #9 on: July 05, 2002, 07:54:21 PM »
beat me to it, funked

being part of a squad enhances the the combat flight sim experience for most folks.

my first few days in AW were frustrating, till i caught on with a squad. after that, it was a blast.

then same thing here in AH, no fun, unless i joined mission, till some of my old C-Hawks buds came over from the 'dark side'.

i also look for areas where good squads like the Damned, the MAWs and the 479th are operating. they don't mind a little help, and will cover your six if you show them you'll cover thiers.
all you fascists, you're bound to lose...

Offline Durr

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What is really getting tiresome
« Reply #10 on: July 05, 2002, 08:08:01 PM »
While I agree with most of your points, I will attempt to play the devil's advocate a little here.  

Like you said, some of the annoying things that your countrymen do, can be exploited when the enemy aircraft do them, which makes it all worthwhile.  

The problem with people leaving the cv on a straight course is that it is much easier to hit when it sails straight.  What most people dont realize is that the Shore Batteries are the number 1 killer of the cv group.  Turning it helps make it tough for the SB to hit the ships. It also makes the high alt bombers much less likely to hit.  The only drawback is that it is hard to takeoff.  It can be done however though.  

Note that as annoying as these things you mention are sometimes, some of them are actually realistic in a certain sense.  The fighters all going low and trying to hit the TBM reminds me of the real life IJN pilots that all went low to intercept the US torpedo bombers at the battle of Midway, leaving the SBDs to come in unapposed from high, which caused the loss of 3 IJN carriers (with another sunk in a later raid).   I agree that lone wolf tactics would get pilots killed in real life, but they get people killed in here too.  I fly with squaddies and friends usually and rarely lone wolf it and what a difference it makes in the survival rate.

Offline MJHerman

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What is really getting tiresome
« Reply #11 on: July 05, 2002, 09:43:03 PM »
Thanks again for the input guys.  And Durr, agree with your point of the IJN Cap chasing the TBD's down low. ...I doubt if there are any "Ensign Gay's" in the MA though.  

*Heading off to find a squad*:D

Thanks again guys.

Offline gatso

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What is really getting tiresome
« Reply #12 on: July 05, 2002, 09:59:04 PM »
Quote
simply fly around finding a furball and completely disregard any wingmen who may be in the immediate area

If I am on a cons 6, don't dive in front of me chasing an easy kill. Cover my six so that no one blows in on me. Getting in front of me just means I'm firing at you rather than him.


Join a decent squad. Squaddies on the whole actually care and will work with you rather than aggainst you.  I've just finished a night of flying Tempests with a squaddie and it was fantastic fun engaging low cons while he protects my high 6 and i do the same for him.

Gatso

BTW I lost 2 Temps tonight before my squaddie showed up because of killshooter and people diving in front of me to steal kills, I lost none when working as a pair because i was warned when other people came steaming in in front of me. Not a whine, kill stealing happens and so does killshooting, it's my fault for not seeing the handsomehunk flying in front of me, it just doesn't happen nearly as much when you've got someone to back you up

and i agree with everything else you said, teamwork rules. Especially on this new map.
« Last Edit: July 05, 2002, 10:13:38 PM by gatso »

Offline MJHerman

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What is really getting tiresome
« Reply #13 on: July 08, 2002, 10:32:33 AM »
Just a follow up to my original "whine" re: apparent lack of teamwork.

Logged on last night and was in same area as Mathman and Trash101 (?).  In any event, cruising around in my 51 up high while Mathman tends to stay low in his Hellcat (talk about an experten) when along comes this LA7.  Knowing I have altitude advantage (and Mathman in the area) I know I can afford to BnZ with the LA and drive him low.  Long story short, through some teamwork and dragging on my part, the LA hits the sea hard enough from Mathman's guns that the guy was squeaking about how "Mathman, you and and your stang friend suck".  Got a chuckle out of it.

Same flight later on, 205 is running for home, with Math on him, with my Pony chasing him down.  Knowing that I can't turn with with the guy, I call out to Mathman that the 205 is coming back.  Again, the guy is so fixated on bagging a Pony that Mathman takes him out.

IMHO, it doesn't really matter to me how many guys I get (1 or 2 per sortie suits me fine) when I know that better pilots are in the area so long as I can help out.  If that means padding someone else's score, so be it, but since I have been flying more conservatively and trying to put more emphasis on teamwork, I noticed that my K/D has gone from 0.75 or so up to 1.00 (and has stayed there).

Offline Nifty

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What is really getting tiresome
« Reply #14 on: July 08, 2002, 10:42:29 AM »
MJ.  Look up the 332nd Flying Mongrels since you're flying Knights.  We're always willing to help new guys, especially Ghosth as he thinks he's a trainer or something.  ;)

332nd Flying Mongrels site

like someone said, also look for the Damned, MAW and MAG-33 guys while you're on the Knights.  Especially when Ripsnort is posting missions.  Definite teamwork there, and you'll find plenty of guys that will watch out for you.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.