I very rarely drive around in Ground Vehicles, but on the rare occasion that I do I get so pissed off I don't feel like playing Aces High anymore.
The 'Air" game is relatively balanced. Most planes are useful, if not entirely deadly, with a skilled pilot in the cockpit.
The "Ground" game is totally out of whack. The Ostwind rules all. If the Ostwind could carry troops, you would literally see all the other GVs disapear entirely. As it is, any base attack is made up of at least 90% Ostwinds, with some other GVs thrown in for flavor. It doesn't matter if you don't know your bellybutton from a hole in the ground, you can kill stuff in a Flakpansie. Can't aim to save your life? Thats no problem at all! One hit will kill an M16, M8, or M3, and a few will disable a tank. You also get the ADDED bonus of being able to kill any single-engine plane with, that's right, one hit!
Need to destroy a town? Take an Ostwind! It can destroy the town faster than any other GV, plus defend itself against airborne defenders and other ground vehicles.
Pesky Ostwind bothering a base of yours? Up an... Ostwind? Thats RIGHT! You can kill another Ostwind faster than a tank can!
Need to drop the ack at a base? Up an Ostwind! You can get close enough to spray at the base and knock the AA down with random hits, and still stay out of their range! Plus you can kill anyone stupid enough to try to stop you with.. that's right! ONE HIT!
At the time of this writing:
Flakpansies have a positive K/D against every unit in the game, except for Tempests (and that is one brave Tempest driver), and Panzers. (in Tour 30 so far)
Last tour (before the 'tanker friendly' AK desert map), the Ostwind had 31,245 kills. All other GVs had a total of 23,285 kills. The second closest was the Panzer, with 12,421 kills. Yes.. the Flakpansie was used almost THREE TIMES as much as the next closest ground vehicle... and it had nearly 60% of the total kills made by ground vehicles. The Flakpansie had, in fact, the most kills by ANY unit last tour (air OR ground).
Perhaps the new map will see usage of other ground vehicles rise, but I'm fairly sure at least one will never see any significant use. That would be the M8. This is the closest thing to useless that I've ever seen in AH. I like to use 'under-utilized' equipment... but not utterly useless equipment. The M8 has so many problems that I'm not even sure I can fit them in the maximum limit for a post on the BBS.
The M8, for an 'armored fighting vehicle' is extremely frail. More frail, in fact, than our "unarmored" M3s and M16s are. Any bullet hitting the M8 will knock out the pintle gun. Any bullet larger than a .303 will take out the turret with a few hits, leaving the M8 entirely unarmed (not that the gun is worth much anyway). The Ostwind can kill the M8 with a single hit, at ranges of 1,500 yards and up. While I am not entirely sure, I believe the 75mm HE round a panzer fires will destroy the M8 in one hit if it lands somewhere NEAR the M8. The M3 has a much better than even shot at killing the M8 in a 'head to head" confrontation.
Before you start your sortie, you have a choice of exactly how useless to be. It is an interesting twist on your usual hangar selection screen. Choose the HE rounds, and you have ZERO chance to hurt a Flakpansie or Panzer. ZERO. None. You can, however, kill an M16 or M3 in 5 or 6 hits on average.
But, you say, I would like to have a shot at hurting the most common GV. Well, I have a solution for you. You can load AP rounds instead! You, in theory, can kill a Panzer or Flakpansie with these rounds. This is how it works. You must drive beside or behind the enemy vehicle, to a range of about 100 yards. Fire 5 or 6 rounds, and if you are lucky enough that they don't notice you and turn their 7.92mm pintle gun on you, you have about a 30% chance to get a kill. More commonly, you will disable the turret and/or engine (and you better hope it is the turret first), and waste the rest of your ammo until a Spitfire comes along and puts a couple Hizooka rounds into the tank (or Flakpansie) to finish it. Another assist! Way to go! You are performing quite well in the M8, young Paduwan. Of course... if a M3 or M16 wanders by, you better hope you can disable it with your pintle gun before they kill you with theirs, since 37mm AP rounds have ZERO effect on M16s and M3s. That is absolutely right, I said no effect. I've fired 10+ rounds into a disabled M3 or M16 before from point blank range and did no damage.
The M8 is utterly and completely useless. I would really like for HTC to take a look at the M8 and decide why they made it suck as bad as it does and still put it in the game. That is, if it was intentional. If it was not intentional, I've got a few bugs to list out real fast.
- The M8's 37mm is about .05% as effective as the 37mm automatic gun mounted on the Flakpansie. Even with AP rounds loaded. I think there must be a bug in the AP rounds for the M8's gun, since the HE rounds for the Flakpansie can kill or disable an AFV with absolutely no problem at all (from any angle)
- There is a bug in the durability of the M8. The "armored" M8 is about one half to one third as durable as the unarmored (I presume) M3 and M16. I don't care how thin the armor is... it should be more effective than not having any armor at all.
- The M8 also can't go up hardly any slope... this is a problem with all GVs, but particularly so with the M8 since a thrown rock or quick glance can kill or disable it.
Please take a look at the M8, and fix these problems. They've existed since the vehicle was introduced, but it has been a while since I complained about it, so I figure maybe you forgot to fix it.