Author Topic: furball island... why not?  (Read 7093 times)

Offline Ripsnort

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furball island... why not?
« Reply #90 on: February 22, 2001, 12:01:00 PM »
 
Quote
Originally posted by Moose11:
My cat coughed up a furball once.

My dog ate a cat that was busy coughing up a furball...coincidence?  

Offline Yeager

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furball island... why not?
« Reply #91 on: February 22, 2001, 12:08:00 PM »
Dogs that kill cats cannot, must not be tolerated!

These dogs must be tried and if found guilty, punished to the fullest extent of the law.

Remember, cats are simply little people in furry coats!

Yeager
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Ripsnort

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furball island... why not?
« Reply #92 on: February 22, 2001, 12:15:00 PM »
 
Quote
Originally posted by Yeager:
Dogs that kill cats cannot, must not be tolerated!

These dogs must be tried and if found guilty, punished to the fullest extent of the law.

Remember, cats are simply little people in furry coats!

Yeager

Yeah, tell that to people in India!
   



[This message has been edited by Ripsnort (edited 02-22-2001).]

Offline Wanker

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furball island... why not?
« Reply #93 on: February 22, 2001, 12:55:00 PM »
I have a solution that might work: designate a corner of the map which is just water. Have 10k airstarts, no fields, no ord, and nothing but 50% fuel. And no perk points. After all, if they allowed perk planes in this zone, it wouldn't be a fair planeset, right Lazs?

The furball crowd has nothing to worry about except killing, and the rest of the arena is unaffected.

Offline J_A_B

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furball island... why not?
« Reply #94 on: February 22, 2001, 01:05:00 PM »
As long as there is more than one airfield per country to fly from, the players will be split up.  So the idea of splitting up the players is a moot point.

All these people are asking for is a few undamagable bases a little closer together than normal.  That is not much to ask.

How is that unreasonable?  How will it be the end of everything as we know it?  IMO a strat player destroying a country's radar has a DRASTIC impact on the playability of the game, yet this doesn't destroy the game.

Having a FT wouldn't destroy the strat aspect of the game.   Just think of it as a battle for a few bases that nobody seems to win.  

Or, think of it this way:   If you're flying on one side of the map, is the game ruined for you because some of your countrymates are on the OTHER side of the map?    Same deal with "FT", except the bases never change hands.  The actions of some people will not affect the game for anyone else.  

Believe me, I've played in arenas with a FT atoll.   If you're not flying at FT, it might as well not exist--it has NO impact on the rest of the arena.

The best "anti-FT" defense, is that it's "unecessary because there's already a lot of good fights to be found".  That's true to an extent...but not enough.

The problem with the regular arena (as "furballer" types see it), is that the fight's don't tend to remain very static.  Furballers HATE having to fly 20 minutes to find a 1 minute fight--flying without fighting is a waste of time to these people.  They HATE even more having to take off from a base even FARTHER away because the close base got bombed.

They aren't interested in flying around empty air, and aren't interested in bombing.  They want A2A combat.  

They don't mind the strat system itself; rather, its the fact that the strat system discourages prolonged fights because one side has to "lose".  That isn't a bad thing, and I like it--but it doesn't appeal to everyone.

The most vocal opponents of a FT-area are mainly concerned that this will destroy the strat of the game.  This has not happened in AW, and will not happen in AH.  It is a positive thing, not the end of the world.  

I wish I could convince everyone of that.


Last point....some people are getting a little personal....I recommend cooling off before this thread gets locked, too (there's been a lot of locked threads lately).


J_A_B


lazs

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furball island... why not?
« Reply #95 on: February 22, 2001, 02:26:00 PM »
akdeja... I am not being the least bit obtuse IMO... I say that furball island is not "putting up a wall".   It is about having an area without walls for furballers.   It is about choice.   ANYONE can chose to fly in it or not by a simple mouse click.   It is simply MORE fields and choices... There is no "wall"...  The wall is in your mind.  It is quite simple really.... Furballs are being ruined as quickly as they form by guys that are simply strat potatos, perk jerks or merely starved for attention.   furballers don't ruin their fun why should the reverse be possible?   Why should a lone suicide bomber ruin the fun of a dozen or more players?

The "walls" that you refer to in other posts of mine are about early, mid and late war "areas"  and is a seperate idea that would be applicable and as a substitute for... RPS.  I would still like this to happen as would others.   We need to give the early war lovers a VIABLE choice eventually also.   Everyone could choose the era they wanted to fly in and the perk issue would be moot... fairness, variety, action, choice and parity.   All in one big arena.   Course, we need more planes and a few more players first.
lazs  

Offline Twist

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furball island... why not?
« Reply #96 on: February 22, 2001, 06:26:00 PM »
Hmmm I see this is a hot topic and not new either. It wont split the arena, you can play the game as it is now or go furballing (is that a correct term?   ). The middle island wouldn't be counted as far as the rest of the arena is concerned, and you wont have to give up hangin' out with every one else by going to another arena. If one side is getting hammered, wouldn't it be nice to bleed off some extras to the middle? I've heard a great many reasons why we should have it so why not?? Are there programming/playability issues here we don't know about? Would that many people in one place in the center screw something up? I base this on what used to take place in AW3 when all 3 countries would be be in one corner of the arena. Maybe its not a concern with AH, maybe it is. I'd like to hear from someone at HTC. Have they considered this? Is it already a part of the master plan? Will 2 guys in black suits riding in an unmarked car show up at my house to discuss this post with me? Tune in tomorrow for the answer.........

Furball Island..I vote hell yeah  
Razer

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"They porked the Hellcat? Why did they do that?"

Offline Lephturn

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furball island... why not?
« Reply #97 on: February 22, 2001, 06:36:00 PM »
This is what I'm talking about:

 

This was around noon EST today.  (I'm home with the flu.)

As you can see, good luck finding a furball.  The Nits and Bish had a lovely one going between A9 and A10.  Rooks couldn't find a fight.  I got one kill of a lanc before I got bored and logged.

Furball island would have let me find a fight in between trips to the can.  

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Offline anRky

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furball island... why not?
« Reply #98 on: February 22, 2001, 07:02:00 PM »
Lephturn wrote:
----------------------------------------
This is what I'm talking about:
----------------------------------------

I haven't been here very long, but already I'm flying less and less, because too many times when I log in, the arena is in a similar state.

anRky
-Ih8ubb

Offline Midnight

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furball island... why not?
« Reply #99 on: February 22, 2001, 09:07:00 PM »
You can't have any uncaptureable/unkillable fields anywhere near the rest of the MA fields. Doing so Does disrupt strat play because there is always a place where someone can grab a fully functional 100% fuel and ammo fighter.

If for example the center island in the MA was this magic furball place, all the close fields around it would always be more difficult to capture because of the constant wave of fighters that could come from it.

My main interest in AH is flying the P-51 and killing other planes. However, I enjoy it more when there is a goal in mind. Usually helping run the enemy into to corner and crushing his will is enjoyment enough.

That's why I don't play any games like Quake. Although fun when there is a mission (offline) just running around and around shooting all day for no purpose gets boring.

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Offline hblair

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furball island... why not?
« Reply #100 on: February 22, 2001, 09:09:00 PM »
Gimme furball island.

Tumbler1000

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furball island... why not?
« Reply #101 on: February 22, 2001, 10:38:00 PM »
Furball Island Please!

All this talk about having such a place will ruin the game is ridiculous.

The most exciting time I've found to play AH is right after a big release (IE new planes) because the Arena is packed and there are furballs all over the place. At this time, to the dismay of all the complainers, the arena is full of people who just want to jump into the cockpit and have some fun.

Once this rush dwindles so do the people who just want a quick rush. Furball island would keep these people happy and more importantly keep them as paying customers. It won't ruin the gameplay in the main arena and it won't turn AH into anything like Quake. Setup the island and see. You can adjust the settings to whatever is needed to keep balance in the arena.

Tumbler

Offline storm

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furball island... why not?
« Reply #102 on: February 23, 2001, 06:36:00 AM »
hmmm...furball island

 if you all want a furball island why you want fields on it?have a spawn point at 10k
and no fields at all.Limit the planes that can use that spawn and set up a inpenetrable
airspace around the island.

 Or leave it alone like it is...I always find a furball when i want.Everything that is fun has to have an end.If some guy pops in and finnishes some field in a furball area that is his right.Normally furballs only distract countries from their defence.If we would have predetermined furball areas i'm sure they would loose interest after some time.On one side we would just have furballers on that island and the strat heroes would be just flying around grabbing fields. After all everything we do here is playing around with balances.E to E ,plane to plane,country to country,dweeb to dweeb,ace to dweeb,dweeb to ace,ace to ace etc.All the unknown and random factors give this game (errr simulation)it's appeal IMHO.
 
  Imagine going out fishing and catching always just 1 fish.I'm sure noone would fish for fun

 Cyas up there

AKSeaWulfe

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furball island... why not?
« Reply #103 on: February 23, 2001, 06:55:00 AM »
I played WB from V.91 until 2.0. A furball island never existed and people were always extremely happy with the fighting there. It was always constant.

It isn't the furball island you want, it's an hourly rate to enforce people to fight with you lazs.

Less time to lollygag around at 2$/hr..
-SW

Offline Mox

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furball island... why not?
« Reply #104 on: February 23, 2001, 08:01:00 AM »
I've been a paying customer since the day AH went pay.   I took a 2-3month break from AH to work on some projects, now I've returned and I find some of the old timers wanting to remove strat, and make the MA a Quake Arena!  What the hell has happened while I was gone?  It's one thing to see newbie's (they likely are just learning and don't understand the strat) playing the A1 curse but to see oldtimers asking for to be a major part of the MA????

If HT tells me he's going to make a Quake Island in the MA then I'll gladly cancel the two accounts I pay for now.  

The one and only reason I play this game is for the strategy not the mindless furballing, if I want mindless fighting I'll play Quake.  For the person that said Quake has strategy your mistaken, as I've played Quake since version 1.0 and I play it purely for it's mindless carnage.  Quake Arena has a little bit of strat "Ok I'll run and grab the railgun then hide and cover the bridge" "MonkeySpank you go get the flag", "BigJohnson you stay here and cover our base" it doesn't go much deeper than that except for the extreme top 100 teams in the world.

I've always thought of AH as a thinking, planning, executing, sim that required a lot of teamwork and for the most part I still see it that way but the A1 curse is still here.  I say give the Quakers their own arena make the bases 10K, undestructable, no GV's, and make 3 bases 2 miles apart that way just after takeoff they can hit each other with their BFG's (err I mean Chogs).  Hell maybe they don't need bases at all just give them a 10k or 20K spawn point in the air and unlimited ammo, power ups, rocket boosters, speed increases, etc.

You do know why Quake doesn't have a monthly fee don't you?  

Mox