Author Topic: Time to Change Reset Conditions  (Read 483 times)

Offline mipoikel

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Time to Change Reset Conditions
« Reply #15 on: October 08, 2002, 04:04:42 PM »
White flag?? You must be kidding! :D

We dont do things that way. We may log out but white flag... no...;)
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Offline Voss

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« Reply #16 on: October 08, 2002, 04:06:10 PM »
Quote
Originally posted by Ripsnort


And they were always Knights.


WRONG!!!!!!!

I seem to recall just a month or two ago. the Bishops being down to two fields on NDIsles, yet we made the comeback and stomped Knights into submission.

Always knights!:rolleyes:

Offline Midnight

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« Reply #17 on: October 08, 2002, 04:28:13 PM »
Quote
Originally posted by Ripsnort


No, your plain wrong Midnight. The enemy in this case chooses when the war is over for you, thats when THEY decide to capture that last field of the two remaining.  Don't like it?  Cap better next time.  :)


Rip,

You are usuaully an intelligent person with well thought out posts. That statement is asinine. For the numbers that are now present on a regular basis, the idea of forcing an entire country to operate from 2 fields under constant heavy attack is just plain ludicrous. I would rather log off and wait for the reset instead of trying to defend one of the fields, especially if VH and all FHs are down.

And the THEY statement is even more of a laugh. Don't try to imply that there is some grand leading force of organization in the melee that ensues around the final fields. When it comes to that, it's just shear weight of numbers and luck that allows the capture, not some "Generaldweebaroo" council that gives the final order to end the misery.

Just imagine how incredibly poor the server performance would be if the arena were 75% full and 50% of the fighting was happening at one field as a supressed country tried to fight back.

Let's see.. 700 allowed in the arena, 75% would be 525. Assuming all countries have equal numbers :rolleyes: that would be 175 players per country. Of that 175, let's say about 80% are trying to defend the larger field (A15 on the Isles map). That puts the number at 140 from one country. Now, the other side is pushing for a reset or just having a blast furball vulching the poor bastards, so they have 70% of there numbers in the same location. That's another 122 players. Now if 50% of the 122 is always attacking or vulching, then there would be 61 enemy at the field. Couple that with 75% the defending country's players (105) and you get 166 players in a nice small area. What's the icon limit again?

The field capture parameter should be strat targets, or increased to 3 or 4 fields. One is far too few these days.

Offline Midnight

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« Reply #18 on: October 08, 2002, 04:31:01 PM »
Quote
Originally posted by john9001
there have been times when a country was down to 2-3 bases and made a come back.

44MAG
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Yeah, and that is only because of numbers shifting sides. I think it is well known that certain time zones have more players as either Rooks, Bishop or Knights.

Offline eddiek

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« Reply #19 on: October 08, 2002, 04:39:55 PM »
I don't care one way or another about a WHITE FLAG deal, I wanna all the rooks who hung in there during the SEVEN hours that I know of in which we were down to two bases most of the time, sometime up to a whopping 3 bases, all the while facing almost 4:1 odds.
One of two things was happening, or a combination of the two:
The bishnits didn't WANT to reset, they were having too much fun padding their scores with the rooks bottled up in that two field area.  I lean toward this scenario because I only saw one goon and four M3's the whole time I was online during the siege, and our esteemed enemies made repeated raids on our HQ to try and blind our radar.
OR
The rooks just plain fought like demons and wouldn't allow a reset to happen.  I kinda like this idea, as the teamwork I saw yesterday was pretty impressive, lots of talk on VOX, lotsa camraderie you don't always see when you fly rook.

to whichever side finally got the reset, I was having fun killin and gettin killed, had to log off for the night about 10PM so I could get some shuteye.

Offline john9001

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« Reply #20 on: October 08, 2002, 04:56:38 PM »
capt midnight, i don't know if you were on last night but a major battle surged over the map, for hours the rooks defended their few bases and very well i might add rooks, the bish and knights were tied for bases and the lead went back and forth, bish take a base then knights take a base.

it was some of the best game play i've seen in the MA , tactics were discussed, missions were sent , some made it , some failed, huge furballs ensued, trade this base for that one, ......

finely after hours of hard fought battles one side won.

a big salute to all who flew.

44MAG

Offline HeadBang

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« Reply #21 on: October 08, 2002, 05:18:47 PM »
Midnight,
I'm glad someone has started a string like this.  Your ideas have nothing to do with anybody being outnumbered.  You're approach deals with everybody. I would be sooooooo happy if one of
the above mentioned ideas was implemented.
Losing a reset doesnt necessarily bother me,but the way its lost often does. Having
an hour or two to fly, only to log on and see
that a bunch of people jumped ship and left the last couple bases to be defended by a hardy few is
very disappointing.  <<<< rambling sentence  :-)
That's not fun to me, and not worth $15 a month.

Any suggestions about trying to even out the numbers just gets laughed at by the members of
countries that dont often experience it.  Your approach seems more valid.

HeadBang

Offline Maverick

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« Reply #22 on: October 08, 2002, 05:24:08 PM »
I made a suggestion to stop this type of nonsense a year ago. HT needs to code in a random generator so the arena resets when the losing side gets down to between 1 to 5 fields. This will help keep the vulchfests down as the "winning" sides won't know if the reset will happen in 5 or 1 field. Not doing this means the losing team can be kept down and vulched indefinately. Pretty sad way to keep customers.
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Offline midnight Target

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« Reply #23 on: October 08, 2002, 05:32:16 PM »
Well as a Rook, and former Squadmate of Midnight, I gotta say that I think he is wrong on this one.
 
Last night happened the way it did only because the Bish and Kinigits were tied or within 1 field of each other, and neither wanted to end the thing. Couple that with a bunch of us Rooks flying suicide defense missions in dweeb planes and you have last nights scenario.

It usually doesn't happen like that, and it is hardly a reason to change the rules.

Offline CavemanJ

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« Reply #24 on: October 08, 2002, 05:39:26 PM »
Quote
Originally posted by Ripsnort


No, your plain wrong Midnight. The enemy in this case chooses when the war is over for you, thats when THEY decide to capture that last field of the two remaining.  Don't like it?  Cap better next time.  :)


Tell ya what nit fanboi

Next time we're in that situation I'll do exactly like I did last night.  squeak about it a little while I'm waiting on hangers, and when I've finally had enough of the vulch fest (which doesn't take long) I'll log and go play something else.

And we won't mention that it's a rare occasion when the rooks actually have parity in numbers and can keep themselves out of the hole.

Oh, and Rip, it's always been the southeast (lower right) that has been the hole ever since this map was introduced.

Quote
Originally posted by john9001

capt midnight, i don't know if you were on last night but a major battle surged over the map, for hours the rooks defended their few bases and very well i might add rooks, the bish and knights were tied for bases and the lead went back and forth, bish take a base then knights take a base.


You obviously missed what was going.  The bishits and nitwits were merely holding the Rooks down in the hole while they slugged it out to see which of them would win.  There was even a brief discussion about it on channel 1.


But something needs to be done, last night was not alot of fun if you were a Rook.  I went and played F4 SP3 for awhile.

Offline john9001

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« Reply #25 on: October 08, 2002, 06:01:52 PM »
""""The bishits and nitwits were merely holding the Rooks down in the hole while they slugged it out to see which of them would win. """"

i thought thats how the game was played? BTW i never call the other sides names ( bishits and nitwits ) ok , some times i say "bishords",   but , we are all here to have fun, if you are not maybe you should rethink your use of leisure time.

44MAG

Offline bozon

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« Reply #26 on: October 08, 2002, 06:15:22 PM »
I really felt sorry for the rooks the other day, when they were down to 2 fields.

nits and bish had about even number of fields, so none of them wanted to capture a rook field 'cos then the other country would capture the second and win.

this situation just went on and on - thrilling for nits & bish, but what did the rooks do to deserve this?

Bozon
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Offline FDutchmn

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« Reply #27 on: October 08, 2002, 06:37:15 PM »
Quote
Originally posted by Ripsnort
(edit, wrong Midnight! :D)

Need I remind you of this? :D


Rip, what does my gloating have anything to do with the issue presented here?  Midnight isn't whining here.  It's just suggestion made for the game.

Offline Hornet

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« Reply #28 on: October 08, 2002, 06:37:40 PM »
my white flag comment was tongue cheek, didn't realize it would take as a legit proposal.

Discontented posts like these are going to keep coming up as long as the reset concept dominates the MA.

The idea of having to reset a country to win the war is a bad one. The maps should be reconfigured so that each country has a handful of non-capturable fields. The host in turn will be set to track statistics for each country much like it does for each player. Whichever country meets the victory conditions (ie 50,000 enemy a/c destroyed or a certain K/D mark...work in some bombing concept for the buff guys....the specifics are debatable) causes the map to reset.

No gangbangs, no suicide raids to capture fields, no lamers switching sides when the reset is inevitable. Instead a more legitimate "winner" based on skill in AH's 3 scoring categories, not sheer numbers.
Hornet

Offline CavemanJ

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« Reply #29 on: October 08, 2002, 06:53:32 PM »
Quote
Originally posted by bozon
I really felt sorry for the rooks the other day, when they were down to 2 fields.

nits and bish had about even number of fields, so none of them wanted to capture a rook field 'cos then the other country would capture the second and win.

this situation just went on and on - thrilling for nits & bish, but what did the rooks do to deserve this?

Bozon


It's habit in the old timers, and the new comers take thier cues from them.  So far as I know, and this was back in beta days, the Rooks are the only country to hold the other two down only 2 fields each at the same time.  And all the while giving the strat system a good work out by keeping those 2nit and 2bish bases down to 25% fuel w/ no ord or troops.

john I have rethought my leisure time.  Lotta the old timers can tell ya I don't spend near the amount of time in the arenas as I used to.  Hell if ya really want you can go look up my scores and compare time spent in the arena over the last few tours to time spent 6-8 months ago.  And I've been calling them bishits and nitwits for as long as I can remember :D  Like I said, when that situation comes up I'll squeak about it a little and then go play something else.  /shrug