Originally posted by Ripsnort
No, your plain wrong Midnight. The enemy in this case chooses when the war is over for you, thats when THEY decide to capture that last field of the two remaining. Don't like it? Cap better next time.
Rip,
You are usuaully an intelligent person with well thought out posts. That statement is asinine. For the numbers that are now present on a regular basis, the idea of forcing an entire country to operate from 2 fields under constant heavy attack is just plain ludicrous. I would rather log off and wait for the reset instead of trying to defend one of the fields, especially if VH and all FHs are down.
And the THEY statement is even more of a laugh. Don't try to imply that there is some grand leading force of organization in the melee that ensues around the final fields. When it comes to that, it's just shear weight of numbers and luck that allows the capture, not some "Generaldweebaroo" council that gives the final order to end the misery.
Just imagine how incredibly poor the server performance would be if the arena were 75% full and 50% of the fighting was happening at one field as a supressed country tried to fight back.
Let's see.. 700 allowed in the arena, 75% would be 525. Assuming all countries have equal numbers

that would be 175 players per country. Of that 175, let's say about 80% are trying to defend the larger field (A15 on the Isles map). That puts the number at 140 from one country. Now, the other side is pushing for a reset or just having a blast furball vulching the poor bastards, so they have 70% of there numbers in the same location. That's another 122 players. Now if 50% of the 122 is always attacking or vulching, then there would be 61 enemy at the field. Couple that with 75% the defending country's players (105) and you get 166 players in a nice small area. What's the icon limit again?
The field capture parameter should be strat targets, or increased to 3 or 4 fields. One is far too few these days.