Author Topic: Can we do somthing about this? :-\  (Read 1488 times)

Offline Revvin

  • Silver Member
  • ****
  • Posts: 1724
      • http://www.ch-hangar.com
Can we do somthing about this? :-\
« Reply #30 on: October 14, 2002, 11:36:17 AM »
How many times can you guys rehash a post? same old stuff how these mythical suicide dweebs ruin everyone's fun. I guess there must be an awful lot of players out there with crystal balls and mind reading powers to ascertain a pilot's intensions as he takes off or fly's over a field :rolleyes:

What about the suicide defenders who up constantly? there is no atrition in AH you can respawn until certain objects are destroyed and this in itself directs players into getting together huge swarms of jabo's because they know they need to get these targets down or face swarm after swarm of suicide attackers who can throw themselves at anyone in sight safe in the knowledge they can do it again and again and again while the attackers have much further to fly.

Offline Meatwad

  • Plutonium Member
  • *******
  • Posts: 12792
Dive-bombing buffs
« Reply #31 on: October 14, 2002, 12:23:28 PM »
After viewing the film, I have to say WTG FF1!  I would of joined him with my squad of lancs, but I have a job plus college classes, so i couldnt join my fellow squadmate in the buff run.  Us 81st members are bastiges like that LOL
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Can we do somthing about this? :-\
« Reply #32 on: October 14, 2002, 01:37:28 PM »
Quote
Originally posted by Hajo
I'm all in favor of not awarding pilots points in attack mode unelss they rtb safely.


Why make a difference to fighters? Let the same rule apply for them, too.

Quote
Originally posted by Innominate
The only real reward right now for landing is getting the landed kill message.  On a suicide jabo run, you're not going to get any kills, so it's irrelevant.


No kills for dropping bombs on a CV? Then you're choosing the wrong time for your drop ;)

Offline Turbot

  • Silver Member
  • ****
  • Posts: 1122
Can we do somthing about this? :-\
« Reply #33 on: October 14, 2002, 01:55:50 PM »
For some reason I think I remeber trying aces a couple of years ago and at that time to get any perks you had to land.   Am I remembering wrong?

I would approve very much of such a reward/penalty for living or dying.  You can't make people fly "right" but I guess you can encourage them to do so?   (Carrot vs. Stick approach?)


edit to add :   I would also like to see more point for killing "better" pilots and less for killing "lesser" or "newbee" pilots.   It's harder to kill an experienced stick, seems should be worth more to kill em too? ;)

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
Can we do somthing about this? :-\
« Reply #34 on: October 14, 2002, 02:29:23 PM »
Ok revvin... you are right... we don't know that they are "suicide" dweebs..  the only other explanation is that they are totally skilless...  either way... they shouldn't have such an easy time ruiining peoples online time.
lazs

Offline muckmaw

  • Gold Member
  • *****
  • Posts: 3874
Can we do somthing about this? :-\
« Reply #35 on: October 14, 2002, 02:38:12 PM »
Everytime I get shot down, it ruins my online time, so could you guys just let me fly along, and not shoot at me, please?

I really don't want my playtime ruined by the actual aspects of Aces High.

Thanks in advance.

Offline sling322

  • Gold Member
  • *****
  • Posts: 3510
Can we do somthing about this? :-\
« Reply #36 on: October 14, 2002, 03:22:26 PM »
Quote
Originally posted by Turbot
For some reason I think I remeber trying aces a couple of years ago and at that time to get any perks you had to land.   Am I remembering wrong?



Yes.  Perk points have not been around that long.

Offline 715

  • Silver Member
  • ****
  • Posts: 1835
Can we do somthing about this? :-\
« Reply #37 on: October 14, 2002, 09:21:15 PM »
When discussing style of play and mechanisms to try to promote one style over another, the subject of using perks or points often comes up as a likely mechanism to 'reward', and therefore insure, 'desired conduct'.  I suspect, however, that like me, most players care nothing about points or perks.  Only a few players have the skill and time to rank highly, and for the rest of us, who cares if we are ranked 837 or 1257?  I don't think points, medals, or perks can be used to mold players actions.  

By definition, a non-linear game, like a flight simulator, cannot simulate "death"- i.e. it can't make you go back to the first room of the dungeon and start all over.  I suppose you could re-incarnate the player as a newbie pilot who, as was sometimes the case in real life, is only allowed to fly certain less desirable planes until he builds up some points or flight time.  But think how incredibly unpopular that would be: die and you are relegated to Hurricanes instead of Spitfires, P40s instead of P51s, Zeros instead of N1K2s, TBMs instead of F6Fs.

Offline Amboss

  • Zinc Member
  • *
  • Posts: 93
Can we do somthing about this? :-\
« Reply #38 on: October 15, 2002, 01:33:28 AM »
I bet we'd end up with a whole bunch of better pilots if we did it like 715 suggests! :)

I am rather tired of the uncontrolled, furball nature of the MA. All I do these days in the MA is up one plane, and I fly that until I get shot down or have to ditch.  Did that with a 190a5 for 2.5 hours the other day and rather enjoyed it.

Other than that it's CT or Scenarios or something else (game-wise) for me. I can't wait for Midway to begin! :)

-Amboss

Offline crowbaby

  • Copper Member
  • **
  • Posts: 223
Can we do somthing about this? :-\
« Reply #39 on: October 15, 2002, 02:16:58 AM »
....waiting for the Mission Theatre.....

Offline MwRod

  • Zinc Member
  • *
  • Posts: 51
Can we do somthing about this? :-\
« Reply #40 on: October 15, 2002, 03:37:59 AM »
well you guys think anti aircraft fire was good in ww11. lol



 The bismark fired its entire supply of flak. . Not one plane was lost to its flak. and these were biplanes in ww11 lol.

Offline JB42

  • Nickel Member
  • ***
  • Posts: 558
Can we do somthing about this? :-\
« Reply #41 on: October 15, 2002, 04:21:41 AM »
I figure there are two ways to go about this:

1) Death = timeout. This approach would be very unpopular.

2) Going back to the perk approach. First, no matter what type of sortie you are on, 0 perk points unless you land. Then combine that with perking ord. maybe say 1 perk/ 100lbs, 1 perk per rocket, 1 perk per troop...etc. of course MG and cannon rounds are still free, but hey, perk DTs as well. Make returning your aircraft a must or you will lose the ability to do so eventually.
" The only thing upping from the CV are lifejackets." - JB15

" Does this Pony make my butt look fat?" - JB11

" I'd rather shoot down 1 Spit in a 109 than 10 109s in a Spit." - JB42

Offline Voss

  • Silver Member
  • ****
  • Posts: 1261
      • http://www.bombardieraerospace.com
Can we do somthing about this? :-\
« Reply #42 on: October 15, 2002, 04:54:58 AM »
I cannot wait until the Submarines come into play. Then we're going to hear the "You dweeb! You commited suicide after I fired my spread! Now my sub gunnery is porked for the entire tour! Arrrgh!" whine.

This sort of problem is precisely why the AKDessert map is such a favorite of mine. There just aren't enough dweebs to suicide every fleet.

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
Can we do somthing about this? :-\
« Reply #43 on: October 15, 2002, 04:59:08 AM »
The idea isnt to stop guys from killing themselves but to limit their impact over the rest of us. A fundamental shift away from field capture as the trigger for winning the war may help shift the focus to other structures.

Idealy I would like to see strat incorporated into the reset equation. We have strat zones and if more and larger strat objects were added to the maps we could do these as a trigger.

At the start of each map each side would start with xxx amount of production from all strat combined. When one sides overall production drops below a certain level over a given period of time then the reset occurs. These strat objects would need to large enough, spread out enough and tough enough that it should take a considerable effort and coordination to do this. This wont stop suicide but it will shift the focus from the airfields. Allow these stat objects to become capturable like the old depos. Make it necessary to have all the buildings destroyed. Have a vbase attached to each. Once all strat in a strat zone has been captured and held over a period of time all the fields in that sector become the property of the country controlling the strat. Have all strat objects be resuppliable and make trains and trainstations be an important part of their resupply. The aaa at these strat objects should be good enough to discourage jabos. Jabos wont be eliminated, as matter of strategy jabos strikes could be used to isolate a strat object and push the defenders back while bombers follow up on the factories. The fights would shift to over these strat objects. This way even the furball types by engaging the fighters in theses areas are in a way contributing to the "war".

This will also make the cv more valuable where by if you lose it you lose a valuable resource to strike deep into enemy territory. It wont eliminate the suicide cv killers but it may convince a few of the value of bar cap.

People will still kill themselves but it will get away from the 30 man waves of suicide jabos that wash and repeat over and over until they get a field. It will give some meaningfull use to the mission planner.

This just a suggestion and there are obvious details and *other* things to consider but you get the idea of what I mean.

People want the main to be a war, then give it to them let the rest of us who dont care about the war alone. Airfields should be relatively close to the strat objects to keep folks interested in defending. If they are to far away then it would suck.

Offline Imp

  • Copper Member
  • **
  • Posts: 269
Can we do somthing about this? :-\
« Reply #44 on: October 15, 2002, 06:14:43 AM »
Great idea Wotan!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!