Author Topic: Can we do somthing about this? :-\  (Read 1949 times)

Offline Heinkel

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Can we do somthing about this? :-\
« Reply #45 on: October 15, 2002, 06:19:04 AM »
I like Wotan's idea. My idea would be:

Have bombs not arm when over water, only over land. Use the torps for the water, thats why we have em.

Offline Amboss

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« Reply #46 on: October 15, 2002, 07:01:03 AM »
Talking about strats (good post Wotan), I'd also like to see factories added which, when destroyed, will cause certain kinds of planes/vehicles/ordonnance to be unavailable inside their sector of influence until rebuilt.

-Amboss

Offline Revvin

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« Reply #47 on: October 15, 2002, 08:08:38 AM »
Our squad talked about this a month or so ago, thinking over ways of limiting suicidal players  both defending and attacking. Currently there is no penalty for flying in a suicidal manner and that goes for planes attacking a field or those defending a field if you die to just click click and you're back in the air.

My thought's centre on limiting the number of aircraft at an airfield by tying in the number of planes available to the number of hangar's up. Say for instance at a medium field you could have say 4 fighter hangars each capable of holding 40 planes. Numbers could be increased or decreased as required but for gameplay purposes in the MA this hangar capacity may have to be quite high. So now we have a situation where we have 160 planes available at that field. Under normal circumstances the train and vehicle convoy's would resupply this field at a certain rate so potentially the field may never run out of available fighters but should this supply system be interupted then the only way to get supplies in would be to fly them in by C47 which would introduce another cargo type for this plane.

If a field has all it's hangar's destroyed it can still accept resupplies but as it has nowhere to put them it either has a greatly reduced plane capacity..say for instance be able to hold 20 planes or have aslightly increased capacity..say 40 but these planes would then appear parked on the grass around the airfield where they would make juicy target's for attacking planes as they would be damaged beyond use with a few well placed cannon rounds.

This system would apply to bomber and vehicle hangar's and perhaps supplies of a certain class ofvehicle (fighter/bomber/vehicle) would have to be ordered by a field controller who could take adminstrative control of an airfield the same way a player would control a CV group and then he could choose a certain type of supply or accept a random type or the type's turn up automatically in rotation for instance fighters first then bombers then vehicle's or a C47 could choose a particular cargo type to fly the supplies in manually to augment the AI supply lines.

Offline AKDejaVu

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« Reply #48 on: October 15, 2002, 09:14:44 AM »
Quote
Originally posted by lazs2
Ok revvin... you are right... we don't know that they are "suicide" dweebs..  the only other explanation is that they are totally skilless...  either way... they shouldn't have such an easy time ruiining peoples online time.
lazs
LOL! so much for agreeing with 3 of your posts this month.

Lazs,

He said they (25 suicide dweebs) didn't damage "anything".  That means they didn't really ruin your fun (by definition). Personally, I believe both he and you exagerate way too much to try to prove a point and it makes both of you look equally as silly.

AKDejaVu

Offline Wotan

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« Reply #49 on: October 15, 2002, 09:48:10 AM »
Revvin theres no suicide defenders.

All you have to do is bomb 3 buildings that ends the defense.

I defend fields all the time and never is it suicide. Engaging in a2a to combat is not the equalivant of flying straight into the ground over and over.

Not even close.

It may be high risk but its far from suicidal.

Most of the guys that up to defend like myself dont care if we lose the base. It was or atleast used to be a good quick way to get into some action. In my examples in the other posts above I looked on radar and saw a mass of red ib a base. I upped to engage them. Everyone I pointed my nose blew right by and flew into the ground. Not just 1 but many.  They did not the crash by accident. After several waves and no kills but a few proxies I just say f'it and logged.

That is no way comparable to some one who ups to defend a field.

No one cares if someone wants to kill themself over and over. But when gets to the point where there is no a2a combat then AH sucks. I dont care anything about resets or field capture or any of that. I dont care much about getting shot down.

I pop in for an hour so looking for some air to air. Most combat now is either follow the pack and join the gangbang, up to defend a base or go on a tour of the map.

People say that these folks wanna get back to the fight faster so they kill themselves. Well none of umm fight. Why fly a sector to auger. Just take off and split esse right into the ground.

Offline Turbot

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« Reply #50 on: October 15, 2002, 09:56:51 AM »
Quote
Originally posted by 715
 I suppose you could re-incarnate the player as a newbie pilot who, as was sometimes the case in real life, is only allowed to fly certain less desirable planes until he builds up some points or flight time.  


That is what perk does, but the perk system is very limited.

Offline Innominate

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« Reply #51 on: October 15, 2002, 10:06:29 AM »
I've given a little bit of thought to a possible plane limiting system.

Each player has thier own hangar, what other people do with thier planes has no effect on it.  The player has a limited(or unlimited for high eny planes) number of aircraft available to them, which rebuild over time based on thier countries strat, and the plane itself. The rebuild happens wether or not they're online.

Every plane, including the perk planes would be available from this hangar.  If a player runs out of a certain plane, that plane will be available for a price in perks.  The price of the perks would be based on  how much rebuild time is left untill the next plane is ready, and the plane itself.  Using something like this, newbies could get the opportunity to fly planes like the me262 on occasion, without having them taking over the arena.

A system like this could offer a lot in the way of helping to slow down suicides, and also offer a way to have the lesser flown planes flown more often.  (ENY and the perk system are currently not a reward for it)

Someone else, I forget who, mentioned the idea of having fields hangars disable certain planes.  i.e. A field with 3 fighter hangars, losing one, would lose a random third of it's fighter types.  It could also be randomly spread out to disable roughly the same quality of fighters.  i.e. each hangar being killed would knock out a few low eny planes, a few medium eny planes, and a few high eny planes, rather than a completly random selection.

Offline Wotan

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« Reply #52 on: October 15, 2002, 10:23:28 AM »
why would limiting the numbers of aircraft be a good thing?

Who cares is some gets killed or kills himself, let him. Thats not the problem. The whole capture the flag is what perpetuates the idea that to win the war we must capture that base. When the objective is simply to roll up on 1 field after another then you will have this type of stuff going.

This system works well with a 250 person main. With 500 it becomes overwhelming.

Limiting what folks can fly and where they can fly is not good. Its also not a good idea to force people to fly in a way they dont like.

But what can be done is adjusting the rules of gameplay to encourage a different style of play. Shifting the reset away from airfield capture relieves most of the problems of the gangbangs. It doesnt end suicide raids or keep people from flying where, when and how they want.

Folks no doudt will still wanna vulch and close fields but out side  the simple gratification of getting a few quick kills it will do little to help them win the war.

These suicide guys claim that they are trying to win the war. They care about that. Make winning the war something other then field capture. They say they join these missions with a desire for organization. Give them  reset conditions that works best with organization.

Attrition and perk ordinance and point modifiers are not the solution. The main cant be run like a half assed scenario. Thats why wwiiol sucks.

Offline Revvin

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« Reply #53 on: October 15, 2002, 10:38:56 AM »
Quote
Revvin theres no suicide defenders


:rolleyes: but there are suicide attackers right? :rolleyes: this dweeby instaspawn is used well by kamikaze defenders.

Offline Wotan

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« Reply #54 on: October 15, 2002, 11:01:45 AM »
events run 4 times a week that have limited spawns. Try those. The main is not designed for that. You like most bomber pilots thinks its your roll to stop folks from flying where when and how they want.

I dont think many play and pay for a game not to be able to fly.

The suicide guys think they are actually helping to "win a war". All I suggest is a change in the conditions necessary to win. I believe that folks will adjust their tactics to the new conditions all on their own.

You want folks not be able to fly. I cant believe that this could ever be a good thing. You would think wbs would be more successful with its rps if this were the case.

I defend everyday in the main, hardly kamikaze. Its not comparable. The guys who do get killed defending do it facing the enemy not flying into the ground.

Offline Revvin

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« Reply #55 on: October 15, 2002, 11:09:17 AM »
Quote
You like most bomber pilots thinks its your roll to stop folks from flying where when and how they want.


Proves how little you know, I can't remember the last time I attacked an airfield in a bomber or the last time No.9 attacked an airfield in bombers during our squad night activities.

This is not about bombers but nice of you to try and twist it that way.

Offline Innominate

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« Reply #56 on: October 15, 2002, 11:09:19 AM »
Quote
Originally posted by Wotan
why would limiting the numbers of aircraft be a good thing?


Why are the perk planes perked?

I prefer the idea of rewarding people for flying lesser used planes, I already know you don't, and it doesn't seem like HTC likes the idea much either.

Offline Tumor

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« Reply #57 on: October 15, 2002, 11:10:42 AM »
Quote
Originally posted by Wotan

The suicide guys think they are actually helping to "win a war". All I suggest is a change in the conditions necessary to win. I believe that folks will adjust their tactics to the new conditions all on their own.
 


These clods have no business in any "event" outside the MA and appropriate Pac war scenario type assignment.  I've actually watched a few goofs planning suicide runs in the MA.  I don't get it... it detracts from the overall game and is downright stupid.  But.. for those who want to paint a stupid sign on thier forhead, I'm all for it, it's good to know who's who.
"Dogfighting is useless"  :Erich Hartmann

Offline Drunky

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« Reply #58 on: October 15, 2002, 11:13:18 AM »
Quote
Originally posted by Innominate


Why are the perk planes perked?

I prefer the idea of rewarding people for flying lesser used planes, I already know you don't, and it doesn't seem like HTC likes the idea much either.


Strange quote...only the "Why are the perk planes perked?" was originally showing on your post.

I thought that perk planes are perked to help "balance" gameplay.  Maybe I'm wrong.

Adjusting the reset requirements so that a gaggle of idiot tiffie drivers will not suicide a base over and over reducing gameplay is a good idea.  Maybe I'm wrong.
« Last Edit: October 15, 2002, 11:45:38 AM by Drunky »
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Offline Wotan

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« Reply #59 on: October 15, 2002, 11:14:30 AM »
to prevent them from unbalancing the main. Everyone has access to perk planes. Every one has the same potential to earn perk points.

Perk planes arent the same as having only 40 planes available at 1 base, not even a close comparison.

Anyone up and get 20 or so perks quickly.

You have been hung up and perk planes since you came to ah. Every thread you steer back to perk planes

People are rewarded for flying early war and less used planes in the form of higher eny values.

You assume that because a plane has a perk value it must be a great plane. You also claim to get gangbanged when you fly one. From a check of your scores you rarely fly perk planes. I fly umm more then you so do people in my squad. We are no more gangbanged in a 152 then a d9.
« Last Edit: October 15, 2002, 11:17:49 AM by Wotan »