Author Topic: Can we do somthing about this? :-\  (Read 1487 times)

Offline Innominate

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Can we do somthing about this? :-\
« Reply #60 on: October 15, 2002, 11:16:49 AM »
Quote
Originally posted by Wotan
Perk planes arent the same as having only 40 planes available at 1 base, not even a close comparison.
 

My apologies, I thought you were responding to my post.

Offline Wotan

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« Reply #61 on: October 15, 2002, 11:18:42 AM »
was editing whwen you replied see above

Offline Wotan

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« Reply #62 on: October 15, 2002, 11:26:03 AM »
revvin its clear from your posts.

insta spawn
wanting hangers to stay down longer
limiting the number of airctaft per field
crater damage to stop plans from taking off


You have a whole history of posts that have the same theme. Do I need to fill the thread with quotes?

I never made any mention of how you or your squad flies, because I dont care. Thats up to you to find your fun. But your consistant theme matchs up with the same things the other bomber pilots say.

Offline Innominate

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« Reply #63 on: October 15, 2002, 11:28:48 AM »
Perk planes are no reward.  The sheer number of perks that people build up, I think is plenty of evidence that this is true.

If you fly a pack of any perk plane, or keep them where there will only be one or two enemy cons around, you'll never notice it.  If you mix it up in a target-rich area, you're better off in a d or c-hog than the f4u4.

Take an F4u-1 and an f4u-4 into a large furball.  The f4u-1 has a significantly better chance of surviving it with kills.  In anything but a 1v1 or when the enemy is severly outnumbered, the f4u-1 is a better option, except for cherry picking from above everyone else in the area.

I don't care about the quality of the perk planes, I don't care if the f4u4 is completly outmatched by a p40B.  What I care about is having fun flying them.  An f4u-1 is more fun to fly, since you you don't become a potential trophy to everyone within 6000yards.

You seem to think that I want the perk planes to dominate everything in the game, I don't.  The truth is that the f4u4, spit14, 152 are good planes, but they AREN'T great planes in the MA.  They're comperable to the free planes.   (although slightly better overall)  There is nothing wrong with this, and the prices don't need to be changed.  However, unlike the me262, they lack the performance to survive being marked as a trophy.

The free planes are kills.  The perk planes are trophies.
« Last Edit: October 15, 2002, 11:32:06 AM by Innominate »

Offline Wotan

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« Reply #64 on: October 15, 2002, 11:32:46 AM »
We have been over this :)

Offline Innominate

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« Reply #65 on: October 15, 2002, 11:37:56 AM »
Quote
Originally posted by Wotan
We have been over this :)


Not really, you've dodged and ignored parts of my arguments.  You constantly respond that they're not perked because of thier performance, and I constantly have to say that the performance is irrelavant.

There are two types of perk planes,
Those that would dominate the arena, and those that would overpopulate it.

The me262 if it were free would completly outclass every other plane available, and be prettymuch the only thing flown.  The planes in this class need the perk tags.

Then there are the planes that are perked just to keep them from dominating that type of plane, or from being overly used.  These planes do not have a giant performance advantage over thier free counterparts.  This class of planes needs to NOT have the perk tags.

Get ahold of me on ICQ or AIM, if you'd like, then we can stop annoying all of the poor bystanders here forced to listen to us.  (Both are on my UBB profile)

Offline muckmaw

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« Reply #66 on: October 15, 2002, 11:43:32 AM »
I like Revvin's idea.

I proposed something similar a few months back, where when a hangar is destroyed, a certain number of Random planes become unavailable at that field.

Rev's taken it one step further, and put planes out on the apron, which sure sounds juicy to me, but the coding would have to be a nightmare.

However, it would be quite a challenge. Imagine having to up a P-40 with elevator damage from a strafe, because its the only plane you can get into the air to nail the inbound goon.

I'm all for immersion, and this sure would do it.

I don't think anyone is trying to dictate what types and numbers of A/C a player can fly. It's simply a question of immersion.

You have 2 extremes. The pure Sim players, and the Pure Gamers. The Simmers would love to have ground crews, ATC, crash trucks, and all the stuff that Revvin mentioned.

The Gamers would like to spawn at 10k, not bother with take-off, or landing, and be 1000 yards from the nearest furball.

The challenge to HTC is to either find a happy medium in the MA, or have 2 different arenas.

I would venture to guess HTC is moving toward the latter, as the proposed Mission Arena is coming to fruition.

Who knows, maybe the New Main will have 10k Spawn points, Unlimted ammo, and power ups!

Just 2 extreme's, that's all. :D

Offline Innominate

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« Reply #67 on: October 15, 2002, 11:48:38 AM »
The probem with having a limited number of planes available at an airfield is fairly simple.  Not everyone knows what thier doing, many don't care, and some will go out of thier way to screw things up for other people.

With a limited number of planes, you're stuck with newbies, and people who just don't care upping and dying.  You're also going to have people taking off and crashing into the nearest solid object just so nobody else can fly.

Tieing aircraft availability to the performance of your teammates is a recipe for disaster.

Offline muckmaw

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« Reply #68 on: October 15, 2002, 12:15:02 PM »
Excellent Point, Innominate.

So what would you propose?

Offline Turbot

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« Reply #69 on: October 15, 2002, 12:18:15 PM »
I remember in some Warbirds events there was a death per hour setting.  You could only loose so many planes in a given time period (or from a certain base)

Offline aac

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« Reply #70 on: October 15, 2002, 12:20:41 PM »
First of all ya'll need to remember that this is  a business and as such Hitech has to make money.  Now if they was to follow anyone of the suggestions in this thread just how many of the newbees would even pay for the first month let alone long enough to attain the level that all of you have, I'll tell you never.

Ya'll want the arena to be run where everyone flys like you want and has a skill level to give you an almost equal fight but the only people that post on here are the elite to start with.  I'll bet your attitudes have changed considerably since you were a DWEEBIFIED NEWBEE LAMER SKILLLESS (la7/spit/whatever plane)HOing whatever.

Leave the game alone and enjoy what it offers.  The new commers will in time get better or they will quit and then you will have your elite club of skilled pilots that never HO always only fly the MANLY planes and always let the CV take whatever base it wants to.


So I have had my 2 cents worth you can let the flame fest begin but remember my first sentence, Hitech had better make money or there will be no on line game to argue over

Offline Midnight

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« Reply #71 on: October 15, 2002, 12:33:33 PM »
So long as there are infinite supplies of aircraft and ordnance, there will be infinite waves of pilots with no skill that will fly them into the ground.

The other night, a huge number (at least 20) of Bishop fighters were heading into one of our fields. I bet my squadies that 60% of them would be dead within the first 3 minutes of the attack. Unfortunately, I was wrong. The entire sector was clear of enemy fighters about 4 minutes after the first bomb dropped. Most of them augered in, several were shot down by AA, the rest were killed by the aerial defenders. The base did take some damage, but it was nothing too serious. As expected, the entire process was repeated again about 10 minutes later. Again, most of the attackers were dead before too long, but they just came back… Again.

The MA capture the field game is ruled by numbers. The side with the most players is probably going to win every time. The unskilled can always win, no matter how good the other side is. There is no strategy in the MA, and until available supplies and loss of virtual life is factored into the equation, the MA will continue to be a mindless slugfest.

-----

Thinking of the theoretical future of AH, remember when HiTech said that field capture will eventually become a FPS event, where each player can be a soldier with a gun?

If the current system stays in place, the field capture game engine can just be copied from QUAKE. No matter how many times you get shot, just respawn. Eventually, the attackers will run out of ammo and you will win.

Offline muckmaw

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« Reply #72 on: October 15, 2002, 12:47:29 PM »
Quote
Originally posted by aac
First of all ya'll need to remember that this is  a business and as such Hitech has to make money.  

Could not agree more. No money for Hitech, No AH for us.


Ya'll want the arena to be run where everyone flys like you want and has a skill level to give you an almost equal fight but the only people that post on here are the elite to start with.  I'll bet your attitudes have changed considerably since you were a DWEEBIFIED NEWBEE LAMER SKILLLESS (la7/spit/whatever plane)HOing whatever.


Uh.....what? Let me see if I understand you. I don't want everyone to fly like I want, but suicidal skill-free pilots simply detracts from the rest of our enjoyment. (Please note, new pilots simply learning the game are not included in the above statement. I will do all I can to assist new players in learning the ropes.) I'm hardly an Elite pilot...check my stats. I barely qualify for mediocre. But I would rather lose a good dogfight, then win a poor one. And my attitude is the same, except that I am a little more confident in my abilites. (Not much mind you, but I know how to open my bomb doors now)


Leave the game alone and enjoy what it offers.  The new commers will in time get better or they will quit and then you will have your elite club of skilled pilots that never HO always only fly the MANLY planes and always let the CV take whatever base it wants to.

Leaving something alone is the surest path to mediocrity. Continuously striving to improve their product is what makes HTC great.

An envoirnment filled with skilled, mature individuals is perfectly acceptable to me, even though you a being facetious.

Offline Revvin

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« Reply #73 on: October 15, 2002, 12:54:03 PM »
Go ahead Wotan you just want an arcade like arena. At least my proposals tend to be more realistic than wanting to add a gamey feature in favour of mindless furballing you have a whole series of posts where you argue against proposals that would make AH more realistic. Same old toejam and how many more times do we need to hear you bleat about suicide attackers? :rolleyes:

Offline Puck

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« Reply #74 on: October 15, 2002, 12:59:13 PM »
Purists make simulations, capitalists make games.

AH is still a game, and about the time you start limiting play to suit the purists (the sim freaks) you loose the game players and AH can't afford to improve the product.

From what I've heard the mission arena will cater to the sim crowd.

In the mean time it is what it is.  If you can think of a way to improve your enjoyment without diminishing anyone else's I'm sure HT would like to hear it.
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