Author Topic: Can we do somthing about this? :-\  (Read 1491 times)

Offline Wotan

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Can we do somthing about this? :-\
« Reply #105 on: October 17, 2002, 04:43:51 PM »
no muckmaw if you kill the fuel/ammo at base in a strat zone where strat is controlled by the enemy then the base wont repair or be resupplied.

Thats why people get mouthy about that. Especially if they intend to use the field to follow up a strike with another using that field.

The only way to resupply it is to get 2 or 3 guys to fly in supplies.


If you dont kill these structures you need not worry about resupply from any source. Its not until they are destroyed that resupply comes into play.

As long as they are up they stay indefinately supplied.

Offline Turbot

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« Reply #106 on: October 17, 2002, 04:51:38 PM »
Quote
Originally posted by Wotan
The only way to resupply it is to get 2 or 3 guys to fly in supplies.


And guess what - it would seem AH doesn't score that.  You get some buff perks, that is it.   Otherwise it hurts your score as it goes go down as a buff sortie with no result.

Offline Turbot

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« Reply #107 on: October 17, 2002, 04:54:48 PM »
Quote
Originally posted by MwKAZ
Thx for the info, as to reading up on it, never knew where its was located on strat objects.  I have to admit, I haven't read the manual in 8 months or so.

But with the way you both have listed the results, it would seem to be a very effective hindrance to nmy. If another country takes over a base in the "zone", does it also affect it if the city and factories are still down? or does the new occupants own city/factories take over control since area cities/factories cannot chg hands?


in the new maps (the only one of which we have right now is Pizza) you capture the strat factories etc by capturing the "Zone Master" airfield.   Then those factories are your factories and you get the resupply that zone, not the enemy.   (the Zone Master Fields are the ones where all those white lines meet.)

Two guys who have taken the trouble to learn how to bomb properly can pretty much total the strat in a zone (or even a whole country on the old maps) by themselves - but with some organization greater things are possible.
« Last Edit: October 17, 2002, 04:57:05 PM by Turbot »

Offline qts

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« Reply #108 on: October 17, 2002, 05:31:23 PM »
Going back to the original subject, perhaps if it were worth peoples' whiles to land safely then they might do so. The amount of perks you get for destroying (for example) a factory area is pathetically low especially considering the number of acks you must kill, even considering the 'land safely' bonus. If the perks were significant then you might get people trying to land them.

Offline MwRod

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« Reply #109 on: October 17, 2002, 09:50:00 PM »
Just remember some bombers going to cv have to fight off fighters just to see same fighter lift off cv and try to shoot him again. And your complaint is just about bombers. when in fact people can respawn fighters if they die but you only want  to stop bombers.

Lets include guys who pad some players scores by trying to take off over and over again at cap field. I would like to see a 5-10 min time limit on planes you can fly from same base.


This means you can only  takeoff from airfield 10 in a fighter or bomber every 5 mins say. this could slow down bombers going to cv and control guys respawning over and over again at fields. Including GV's  


 Some vh bases you smoke a guys gv all he does is respawn in a new one.  So 1 guy becomes 15 if time limit is gone.

 
  I think this time limit would be great for pizza map. no more do u have to kill then kill again same guy spawning at your city. and it would stop those who spawn over and over near city letting troops out hoping you can't kill them all.



 If you are a bomber going to cv and do a suicide run on cv you have  to wait 5 mins or go to another base. and if you kill a fighter from cv he can't retake off cv  just to keep trying to kill bomber.


This would make CAP's a much needed tatic. instead of 7 guys uping over and over  to defend against 7 guys attacking.  should be if 7 guys attack base kill all 7 men at airfield should be there base. but in here 7 guys defending can turn into those 7 guys respawning 30 40 times at same field.
 








p.s.  Making bombs only work over land takes out reality. as most ships were hit by dive bombers. more than tbm's in 10 mins time.

Offline SKurj

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« Reply #110 on: October 17, 2002, 10:38:04 PM »
Yes muck, if you capture a field in an enemy zone i don't think it supplies AT ALL.

If you capture the zone controlling field, any of the factories in that zone you damaged... well that pain now counts against you as your bases (within the zone) will now be supplied at a rate determined by the damaged factories.


SKurj

Offline Wotan

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« Reply #111 on: October 17, 2002, 11:05:59 PM »
qts if you had read the thread you will see where that arguement is countered.

Very few folks fly for score or perks. However, its aparent that "winning the war" means more these folks then anything else.

You will never get away from this unlesss you change what it takes to "win".

That is shifting victory / reset conditions away from field capture to something else.

Theres folks in ah with thousands of perk points who care nothing about flying perk planes.

Folks wanna feel apart of the "winning".

Some just hate the idea of others being able to fly at all. So they offer "attrition" or for making it easier to stop fighters from upping.

Thats just nuts. I know quite a few folks who would most likely quit AH then put up with an arena where theres only a very limited opportunity to fly what where and when they want.

Offline qts

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« Reply #112 on: October 18, 2002, 04:50:50 PM »
I'm not sure I entirely agree with you Wotan. But I don't disagree either.

What I'm suggesting is altering the balance between strat and combat - making more worth while to go for strat targets. Also, if a new player knows he's earned a decent number of perks, he might make more of an effort to land them. Then, as he gets better, he's still in the habit of trying to land his perks. I will say that personally, I find it quite dispiriting to do so much on the strategy side and get so little reward. Take up a Tiffie and de-ack (that's 5 acks) and lay waste to a factory area and see how many perks you get on landing. A newer player might consider that it's not worth the effort.

Offline Wotan

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« Reply #113 on: October 18, 2002, 06:46:45 PM »
These guys that are committing suiciode in their jabo raids dont care about score or perks.

Watch heinkels film, that guy aint worried about score or perks.

Perk planes arent a reward for anything. Theres folks with thousands of perks who never fly them.

These people wanna win. They think they are helping their side. They think these missions represent a level organization. They are more concerned with "mission succes" in the course of winning the war.

Offline Innominate

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« Reply #114 on: October 18, 2002, 06:55:33 PM »
Wotan, the guy in heinkels video is a moron.

The lancaster is the worst possible choice for such a bombing run.

A b26 is a far better choice, able to punch through fighters, and take the pounding from the fleet.  Hell, if the cruiser is dead, the whole b26 formation can often survive the attack.  Also, you do get something like four perks for killing a CV, even if you die.

The use of level bombers as dive bombers is a case of the game being broken.  Level bombing is essentially worthless, so divebombing is the only accurate way to use them.  Expecting people to use inaccurate level bombing instead of unrealistic divebombing is ridiculous.

The only way to stop people from "Gaming the game" is to make the game the way it should be played.  In order to stop people from divebombing in lancs, level bombing needs to be as, or more effective.  If we want suicide attacks to stop, then surviving needs to carry some major advantage, or dying needs to have a punishment that affects people who don't care about scores.  (Take a look at my post concerning limiting planes per-user)

Offline PENYL

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« Reply #115 on: October 21, 2002, 03:10:11 PM »
Limit the number of times someone can die in single plane type from a single base.

In other words, you can launch from A? with a P51 and die only a couple of times, if you land safely, you can re-up as much as you like.  Face it, in reality air bases do not have an unlimited supply of hardware.

Realism in the sim is more of a priority with some of us than others, so it is difficult for AH to enforce those types of rules without hurting revenue ( I would imagine).

Offline MrLars

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« Reply #116 on: October 21, 2002, 03:35:05 PM »
So, what's the solution to the pork and auger types?

What about ZERO points and ZERO perks unless landed safely for attack missions only. That wouldn't stop the ones that don't care about rank and score but I'd bet it would thin the numbers out a bit.

Those that will pork and auger just to facilitate a field capture aren't concerned about points, perks or rank and will do so unless and untill HTC decides that that isn't the way they want the MA to be.

Virtual life is too danged cheap IMO ;)

Offline Midnight

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« Reply #117 on: October 21, 2002, 04:37:35 PM »
Quote
Originally posted by MwRod
This would make CAP's a much needed tatic. instead of 7 guys uping over and over  to defend against 7 guys attacking.  should be if 7 guys attack base kill all 7 men at airfield should be there base. but in here 7 guys defending can turn into those 7 guys respawning 30 40 times at same field.


This is one of the most annoying features of the game. A small tactical strike unit can attack field, and unless they destroy all the hangers, they end up facing a defending force of 20, 30 even 40 enemy, even though there may be only 5 or 6 guys actually running the defense.

Rebuild times of structures just about preclude running squad missions to destroy fields, if the objective is to cause the enemy any real problems.

The 412th was running missions last night, where we would go up, fly to an enemy field, bomb all the FHs, shoot down the defenses and then go back to re-arm. Our goal was to move to the next field back on the next mission, but by the time we RTBd, re-armed and re-fueled, re-regrouped, took off and flew back, the FHs were already back up at the first field we had attacked. We ended up bombing the same FHs 4 or 5 times at the same field.

IMO,

Hanger down time should be extended to 30 minutes.

Players should get a fixed amount of lives per hour. Once you use all of your lives for the hour, you can only get gunner positions, or M3s/C47s/LVTs with supplies.

Supplies should be limited and be used and regenerated as in other 'strategy' games.


People will say they don't like the idea, but just image how many supply vehicles you would see out there lugging supplies to pass time.

Offline john9001

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« Reply #118 on: October 21, 2002, 04:53:32 PM »
midnight ...stop it ...your starting to make sense.
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