Author Topic: On Suicide bombing.  (Read 9491 times)

Offline Urchin

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On Suicide bombing.
« Reply #225 on: December 07, 2002, 01:45:28 AM »
You'd do it by radio command.... someone says "3,2,1 drop."

Offline CyranoAH

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On Suicide bombing.
« Reply #226 on: December 07, 2002, 06:04:02 AM »
I can't believe I read all this loong thread...

Best ideas so far, IMO of course:

1. Limit "free bombs" on Jabos to 500lbs max. Anything heavier than that, you pay "bomb perks", which you can earn by dropping the smaller ones on target.

2. F6 brings autolevel on

3. Improve damage model regarding bomb blasts

I think implementing these 3 points would solve the problem.

Daniel

Offline jconradh

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On Suicide bombing.
« Reply #227 on: December 07, 2002, 12:37:19 PM »
Quote
Originally posted by hitech

I never said anything of the sort, infact i'm more concerned with jabo.

Anyway new thought on same item.

I could implement it this way.

Items are destroyed on impact.

If player dies do to self destruct, i.e. crash or own bomb blast, with in certain time target is restored.


HiTech


Wow 2 pages back and people are still concerned about level bombers.

If I read your reply correctly, HiTech, this fix would apply to jabos (this would include Lancs & 17's that thought they were jabo's) and only if the attacking craft impacted the ground, self-destructed, or flew into the bomb blast within a specified amount of time- NOT AAA or enemy fire.

Seems to be a perfect solution.  All that's left is to figure what amount of time after the bomb release would include 90% or so of the lawndarts or bomb blast victims.

I think this a good solution to a difficult problem.

Count me in!  :D


Jeff

Offline bj229r

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On Suicide bombing.
« Reply #228 on: December 07, 2002, 08:27:48 PM »
Did all the jabo planes here actually HAVE 1 k eggs available?...was in Dayton, OH at Air Force museum today..it said P47 could carry 500's......?
Never underestimate the power of stupid people in large numbers

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Offline GPreddy

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On Suicide bombing.
« Reply #229 on: December 07, 2002, 11:40:03 PM »
I routinely sink the enemy battleship and the only thing that has killed me so far has been CAP or the 5" guns. Theres a way to do it and a way to dweeb it. If your dying in the ack or hitting the water your a suicide dweeb.

Offline davidpt40

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On Suicide bombing.
« Reply #230 on: December 08, 2002, 12:35:25 AM »
Dive-bombers were a real threat in World War II, and they should be a threat here too.  We all know about the Japanese kamikaze, but the U.S. had some suicide pilots as well.  Anyone ever heard of Henderson airfield?  It was named after a U.S. pilot who purposely dove his aircraft into a Japanese cruiser.  One of the Kennedys was killed while he was flying a B17, loaded with high explosives, that he planned to crash into a German target (bailing out a bit before the actual crash though).

Suicide Jabos-keep'em, they are realistic.

Offline Gooss

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Fix level bombing
« Reply #231 on: December 08, 2002, 02:10:29 AM »
I hate jabo, but I can't hit anything level bombing, so I jabo.

Don't mess with suicide bombing.  Go back to working on level bombing.  

I suggest restoring bombsites to as they were before calibration.  Keeping randomness and wind, if you must.  

To counter bomber effectiveness, maybe bombers could have a distinctive radar blip differentiating the bombers from fighters.  Seeing the blip on dar would give defenders an opportunity to grab alt like crazy.  

Level bombing is now hopeless.  Therefore, suicide jabos.

HONK!
Gooss
HONK!
Gooss

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flying and dying since Tour 19

Offline GPreddy

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On Suicide bombing.
« Reply #232 on: December 08, 2002, 05:23:12 AM »
Returning level bombers to the old method wont help. Tonight I filmed a wave of suicide pilots that all came in P38s at 15k and everyone of them dove into the carrier deck. None of them tried to pull up and they all died. The fourth one sank the cv but that didnt stop them because they had fifteen planes and they all suicided on the fleet. These were rooks which is surprising because the fleet went to knights when it sank and rooks always taunt bishops about suicide. Later on I watched a lone spitifre strafe a battleship over and over until it sank. It took him forever but he kept at it until it worked. Weekends bring out the most talented pilots.

Offline GRUNHERZ

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On Suicide bombing.
« Reply #233 on: December 08, 2002, 06:07:30 AM »
Allah Akbar!

Offline Wotan

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On Suicide bombing.
« Reply #234 on: December 08, 2002, 06:26:21 AM »
all you need is bomb attrition at the fields

small field has enough ord to kill a small field
3 fh 2 bh 1 vh = 12000

ord resupplies every 30 min maybe link it to the convoys so a counter strike could involve destroying the resupply trucks to prevent follow up attacks by jabos.

at med field you wold have enough to drop a med field

at a large you would have enough to drop a large etc......

This slows down those 50 man suicide auger raids and spreads it out. Folks would need to plan raids from the right type of field  or multi fields to achieve their goals and make descisions between killing the twn or the fhs etc.

There will still be plenty of guns to strafe stuff down.

Nobody really cares if folks wanna kill themselves but if they rise their bombs in and miss or if they dont arm the suicide it  may end up fediddlein up their mission.

Any time delay on damage or auger = rebuild time is too gamey.

The problem here may be if ht cant seperate ord avail to jabos from bombers. Bombers are rare enough and we dont wanna discourage their use so they should get ord at will. Also 1 bomber formation could eat up all the ord at a field.

Even my suggestion may end up being a half assed fix that gets gamed by jabos timing their drop to coincide with the 30 min resupply so they can auger in grab some more ord and rush back to the field.

Rebuild time for hangers is what 15min? This may force the attackers to use a bit more strategy.

Or it will get gamed like everything else.

Bombers should have a restriction on releasing bombs only in the bombsite except for the a20 / b26 / ju88 / ar 234 / tbm etc

This may help and maybe we could move on to long range gunnery next :)

Offline Samm

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On Suicide bombing.
« Reply #235 on: December 08, 2002, 06:57:51 AM »
Yep, make bomb supply for fighters finite and fragile . Also make bases less vulnerable to fighterbombers and make towns larger . I think you and pyro have allready said that you planned on making towns larger in order to necesitate the employement of level bombers .

I don't like the idea of bombs magically dissappearing when the plane dies .

Offline Tyro48

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On Suicide bombing.
« Reply #236 on: December 08, 2002, 08:46:12 AM »
Say your going in on target at 300 mph, you'd be doing roughly 441 ft/ sec son within 10 sec your pretty well outta ack range so set it at 10 sec. your bombs would  have hit well before the 10 sec point so that would take care of the suicide rides.

Offline lazs2

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On Suicide bombing.
« Reply #237 on: December 08, 2002, 10:04:11 AM »
seems like a lot of work for such a simple problem... It would be easy to have a perk system for the heavier bombs for fighter/bomber... easy to understand... A 500 lb bomb costs so many fighter/bomber perks... you only have so many... you don't get more until you survive a jobo missun with free small bombs.
lazs

Offline jconradh

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On Suicide bombing.
« Reply #238 on: December 08, 2002, 11:22:54 AM »
Quote
Originally posted by lazs2
seems like a lot of work for such a simple problem... It would be easy to have a perk system for the heavier bombs for fighter/bomber... easy to understand... A 500 lb bomb costs so many fighter/bomber perks... you only have so many... you don't get more until you survive a jobo missun with free small bombs.
lazs


HiTech has already said he didn't want to use perk points.

I also believe that the only thing he wishes to use for criteria to cancel the static target destruction is a collision with the ground/object or the bomb blast itself within a defined period of time.  It makes sense to me.

:D

Jeff

Offline MANDOBLE

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Re: On Suicide bombing.
« Reply #239 on: December 08, 2002, 04:01:37 PM »
Quote
Originally posted by hitech
Been toying with the idea that ordanance has  little or no effect if you are not still living for a given period of time (around 30 secs) after impact.


What do you gents think?

HiTech


Good idea. Apply that also to aerial kills. You score a "potential" kill, if still alive after 30 seconds, kill is confirmed.