>>You're situational awareness was inadequate. If it had been adequate you would have checked fire before it was too late as you would have known that a friendly was about to do something stupid.<<
I don't agree at all. And why should the responsibility for watching not only yer 6 but, the section of air that a friendly is in as well?
Killshooter, like many well intended things is flawed because of the dweebs who will use it to their advantage simply because they have more E; it winds up penalizing those who do not.
To say, from hindsight that he made the mistake because he fired when he had the shot is unfair, and probably BS
When was he to shoot? At 200 feet and closing? Thereby running the risk of ramming the nme? Hell, if the man had the shot, and a dweeb came diving down at breakneck speed to steal the kill, he shouldn't have died! The dweeb who dove in front of him should have.
Yeah, I have read this much debated topic in here many times. But, the many discussions and threads haven't changed my mind.
If it is flawed, don't bring it to a new version of the game.
I would suggest a method which would penalize anyone who gets lead from a friendly by a reduction in points for a hop; for many of those who do that, its all about the points anyway; so screw em where it hurts, point potatos hate that
