I found this and though it might be a nice trip down memory lane for many of you. I never flew AW DOS. Heck, I only "found" AW in 92 or 93 and then I never had any means to connect online so what little I did was offline. Same with the original CK/WB's.
Anyway...as your name is called out, please step forward and be recognized.....
-Westy
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Category 6, Topic 16
Message 269 Sat Jan 30, 1993
MSMILLER [DoKtOr GoNzO] at 16:32 EST
OK lookit ... I wanted to stay out of this damn RT for a while and get
back to normal life but this is nuts. I lost track of what all was
decided about numbers of inductees as I scrolled through all this mess,
but until we clean up ancient history the HoF simply won't have any
context for who's in and who's out.
I break the people who should go in into three tiers. The first are the
people who really stood out - "legendary" if you will. The second who are
people who made contributions beyond that of being an individual or just
plain stood out for some reason. The third tier are the aces of old who
were just damn good at what they did. This list will ruffle a few feathers
- like I give a crap. I will provide justification for the names I list as
I go. Some of the comments will surprise people. Rest assured - I still
hate you all quite vehemently. Again - this is mainly folks from the early
days, people like Fencer and Grok and all are a different era - or I just
don't recall them from the first couple years of the game.
In no particular order ...
First Tier
==========
Airmigan - A consistantly great player. Good at everything, always a
threat, always makes positive contributions in RT, fun to fly with.
Tango Circus - The best dogfighter ever. Period. First to break 1600 ELO
(when you could still see people's plane #'s), won a pile of campaigns,
brought taunting to an art form ("Yooooooo hooooooo", "OiNk!", etc.).
Many people flew just to try and kill him. Probably the only person
better in an F/A-26 than me.
Biggles - I won't say anything here except he should go in before half
the other people I've seen nominated.
Flush Garden - The first to really drive energy tactics home. Contributed
numerous help files ("Flush Garden's Goodies") which were very popular in
their day. An unstoppable fighter-bomber pilot. Introduced "HAR!" to the
AW vernacular. An almost telepathic wingman - you didn't need a radio
when you were up with Flush.
Garos - Map-maker to the stars. Probably the first guy to really make
bombers his life in AW. Had a very high mission success rate. Was also a
none-too-shabby fighter pilot (or F/B-25 pilot).
Cap'n Trips - Living proof of "Better killing through chemistry."
Probably one of the ten best ever dogfighters. First to introduce people
to the joys of Zekes on the deck. Author of most of the time-travelling
shenanigans of the early days. An amazing online personality who pushed
the envelope of "what is possible" - much to Kelton's dismay.
Anvil - OK, he works for Kesmai now. Big deal. Anvil was one of the few
people the 4Q had any respect for in the air (some compliment, huh?).
Like Air, Anvil was good at everything. Also had an impact on training
and was one of the better CO's and individual performers in scenarios.
Hides his Dark Side well. Liked beta testing AW so much - he joined the
company.
Blue Macs - One of the masters of the P38 - almost unbeatable in it. Also
did some of the best ever Mac artwork (you think you're looking at a page
out of "The Great Book of WW2 Airplanes") much of which is still in use
today.
Etoile - One of the few people to adopt the Fw before it became so
popular. Endured countless deaths at the hands of more experienced
players but simply would not quit. Ended up building one of the top
squads the game ever saw at a point in time where B and C land were
fielding some of the strongest talent around.
Vermin - One of the top 10 wingmen ever to play. Savagely deadly in a Fw.
Living proof that alcohol and flying _do_ mix. A constant threat in the
air and in the RT. Responsible for adding "two weeks" to the GEnie
vernacular. One of the truly unique personalities in the game - a death
threat is merely Verm's way of saying "howdy."
Mullah - Caught the tail end of the old, old days - Mul is in the same
class as everyone else I listed here. Good at everything, a great touch
for posting nastigrams in the RT, has received enough hate mail from
CLODs and SysOafs to be a 4Q. Plus, Mul set the standard for AW
convention accomodations and one of the more effective online personas.
Vyper/Ghost Rider - Before he was GR, we all knew him as Vyper. GR has
been damn good for a long time and eventually formed a his DFA squad
after bouncing around C-land for a long damn time. A dominant personality
in the game. I think GR has the highest ELO every recorded as well.
Second Tier
===========
Nick Bigrod - The top ace for much of the early going. A very cautious
flyer back before anyone was very cautious.
715 - This dude belongs if for no other reason than he has survived so
long and adapted to all the changes he's seen.
Illwind - A very good flyer who, like many old fartz, just plays goofy
now. Illwind also contributed some awesome Amiga art (so I've been
told - I'm on a Mac, so have never seen it).
Sloth - Has made contributions in so many ways but I still place Garos a
bit higher in the pecking order of in-air threats for mud-masher types
(sorry, I call 'em like I see 'em).
STUser - For doing the 1st AW Convention, lots of RT and other
contributions, and being a generally likeable dweeb. Budman was a better
pilot, but STUser was much more of a presence. (Besides, Bud probably
hasn't had reason to hate me in a while - this should do it.)
Lady In Red - The first lady to play the game - the premiere bomber
gunner. I have yet to see anyone better. I remember when she first
started playing - you could almost smell the glandular action of all the
repressed male dweebs out there. Became a semi-decent pilot despite some
initial "help" from DB.
Lufberry - For a dweeb, he did start the first large super-organized
squad in the game. Until the GF's, squads were much more like
fraternities - or gangs in some cases - like the 4Q. The GF's changed
that and squads became quite serious business for a while there.
Pursuader - Led the first all-bomber squadron in the game (as far as I
can recall, at least). For a while the 99th had an incredible impact on
how all countries operated since it proved that an effective bomber squad
was a points factory.
RidgeRunner - RR was the man to beat in the first 3 or 4 months of the
game. Did some great Mac artwork. Don't matter that he's with Kesmai now
(or that he too hates me), he was a player first.
Ptero - Started the Damned - probably the first large successful squad to
come out of C-land since the 4Q. What is impressive about this was that
he formed the squad while the 4Q, FC, and JV-44 were all still strong
squads on the opposing countries.
Volstag - gotta have him. The 'Stag seems to have been around forever and
is one of the more colorful people in the game. If he ever took this game
serious, he'd win campaigns and stuff - and have to kick himself out of
his own squad.
Third Tier
==========
Shoestring, Pax, Sub Commander Tau, LT-X - Some of the best dogfighters
from the early days. Tau was killer in WW1. Shoe was one of the best ever
stallfighters. LT-X was obnoxious enough to be a 4Q, but didn't stick
around long enough to accept The Dark Side. Pax was just plain good.
Leon, Col. Hugmuk - Two of the best high-altitude threats ever.
Topper, Undead Fred, Bader, Last Dance, Cap'n Bludd, Quagmire, Dave,
Hannibal - Great dogfighters - the kind of folks you check to see if
they're online before you take off.
JW - One of the more vocal GF's (the orginal GF's). A very good
low-altitude dogfighter. Introduced ELO scoring to the AW universe -
which could make him to the only person to be elected to both the Hall of
Fame and the Hall of Shame.
----------
Now, I'm sure I left a few people out from the first couple years. I put
this list together last nite from memory while I was out on the town (or as
close as it gets here in Scummyvale).
So will you people do this right already so I don't have to keep reading
this crap.
-DoK
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