I found this and though it might be a nice trip down memory lane for many of you. I never flew AW DOS. Heck, I only "found" AW in 92 or 93 and then I never had any means to connect online so what little I did was offline. Same with the original CK/WB's.  
 Anyway...as your name is called out, please step forward and be recognized.....   
 
  -Westy
=================================
Category 6,  Topic 16
Message 269       Sat Jan 30, 1993
MSMILLER [DoKtOr GoNzO]      at 16:32 EST 
 OK lookit ... I wanted to stay out of this damn RT for a while and get 
 back to normal life but this is nuts. I lost track of what all was 
 decided about numbers of inductees as I scrolled through all this mess, 
 but until we clean up ancient history the HoF simply won't have any 
 context for who's in and who's out.
 I break the people who should go in into three tiers. The first are the 
 people who really stood out - "legendary" if you will. The second who are 
 people who made contributions beyond that of being an individual or just 
 plain stood out for some reason. The third tier are the aces of old who 
 were just damn good at what they did. This list will ruffle a few feathers 
 - like I give a crap. I will provide justification for the names I list as 
 I go. Some of the comments will surprise people. Rest assured - I still 
 hate you all quite vehemently. Again - this is mainly folks from the early 
 days, people like Fencer and Grok and all are a different era - or I just 
 don't recall them from the first couple years of the game.
 In no particular order ...
 First Tier
 ==========
 Airmigan - A consistantly great player. Good at everything, always a 
 threat, always makes positive contributions in RT, fun to fly with.
 Tango Circus - The best dogfighter ever. Period. First to break 1600 ELO 
 (when you could still see people's plane #'s), won a pile of campaigns, 
 brought taunting to an art form ("Yooooooo hooooooo", "OiNk!", etc.). 
 Many people flew just to try and kill him. Probably the only person 
 better in an F/A-26 than me.
 Biggles - I won't say anything here except he should go in before half 
 the other people I've seen nominated.
 Flush Garden - The first to really drive energy tactics home. Contributed 
 numerous help files ("Flush Garden's Goodies") which were very popular in 
 their day. An unstoppable fighter-bomber pilot. Introduced "HAR!" to the 
 AW vernacular. An almost telepathic wingman - you didn't need a radio 
 when you were up with Flush.
 Garos - Map-maker to the stars. Probably the first guy to really make 
 bombers his life in AW. Had a very high mission success rate. Was also a 
 none-too-shabby fighter pilot (or F/B-25 pilot).
 Cap'n Trips - Living proof of "Better killing through chemistry." 
 Probably one of the ten best ever dogfighters. First to introduce people 
 to the joys of Zekes on the deck. Author of most of the time-travelling 
 shenanigans of the early days. An amazing online personality who pushed 
 the envelope of "what is possible" - much to Kelton's dismay.
 Anvil - OK, he works for Kesmai now. Big deal. Anvil was one of the few 
 people the 4Q had any respect for in the air (some compliment, huh?). 
 Like Air, Anvil was good at everything. Also had an impact on training 
 and was one of the better CO's and individual performers in scenarios.
 Hides his Dark Side well. Liked beta testing AW so much - he joined the 
 company.
 Blue Macs - One of the masters of the P38 - almost unbeatable in it. Also 
 did some of the best ever Mac artwork (you think you're looking at a page 
 out of "The Great Book of WW2 Airplanes") much of which is still in use 
 today.
 Etoile - One of the few people to adopt the Fw before it became so 
 popular. Endured countless deaths at the hands of more experienced 
 players but simply would not quit. Ended up building one of the top 
 squads the game ever saw at a point in time where B and C land were 
 fielding some of the strongest talent around.
 Vermin - One of the top 10 wingmen ever to play. Savagely deadly in a Fw. 
 Living proof that alcohol and flying _do_ mix. A constant threat in the 
 air and in the RT. Responsible for adding "two weeks" to the GEnie 
 vernacular. One of the truly unique personalities in the game - a death 
 threat is merely Verm's way of saying "howdy."
 Mullah - Caught the tail end of the old, old days - Mul is in the same 
 class as everyone else I listed here. Good at everything, a great touch 
 for posting nastigrams in the RT, has received enough hate mail from 
 CLODs and SysOafs to be a 4Q. Plus, Mul set the standard for AW 
 convention accomodations and one of the more effective online personas.
 Vyper/Ghost Rider - Before he was GR, we all knew him as Vyper. GR has 
 been damn good for a long time and eventually formed a his DFA squad 
 after bouncing around C-land for a long damn time. A dominant personality 
 in the game. I think GR has the highest ELO every recorded as well.
 Second Tier
 ===========
 Nick Bigrod - The top ace for much of the early going. A very cautious 
 flyer back before anyone was very cautious.
 715 - This dude belongs if for no other reason than he has survived so 
 long and adapted to all the changes he's seen.
 Illwind - A very good flyer who, like many old fartz, just plays goofy 
 now. Illwind also contributed some awesome Amiga art (so I've been 
 told - I'm on a Mac, so have never seen it).
 Sloth - Has made contributions in so many ways but I still place Garos a 
 bit higher in the pecking order of in-air threats for mud-masher types 
 (sorry, I call 'em like I see 'em).
 STUser - For doing the 1st AW Convention, lots of RT and other 
 contributions, and being a generally likeable dweeb. Budman was a better 
 pilot, but STUser was much more of a presence. (Besides, Bud probably 
 hasn't had reason to hate me in a while - this should do it.)
 Lady In Red - The first lady to play the game - the premiere bomber 
 gunner. I have yet to see anyone better. I remember when she first 
 started playing - you could almost smell the glandular action of all the 
 repressed male dweebs out there. Became a semi-decent pilot despite some 
 initial "help" from DB.
 Lufberry - For a dweeb, he did start the first large super-organized 
 squad in the game. Until the GF's, squads were much more like 
 fraternities - or gangs in some cases - like the 4Q. The GF's changed 
 that and squads became quite serious business for a while there.
 Pursuader - Led the first all-bomber squadron in the game (as far as I 
 can recall, at least). For a while the 99th had an incredible impact on 
 how all countries operated since it proved that an effective bomber squad 
 was a points factory.
 RidgeRunner - RR was the man to beat in the first 3 or 4 months of the 
 game. Did some great Mac artwork. Don't matter that he's with Kesmai now 
 (or that he too hates me), he was a player first.
 Ptero - Started the Damned - probably the first large successful squad to 
 come out of C-land since the 4Q. What is impressive about this was that 
 he formed the squad while the 4Q, FC, and JV-44 were all still strong 
 squads on the opposing countries.
 Volstag - gotta have him. The 'Stag seems to have been around forever and 
 is one of the more colorful people in the game. If he ever took this game 
 serious, he'd win campaigns and stuff - and have to kick himself out of 
 his own squad.
 Third Tier
 ==========
 Shoestring, Pax, Sub Commander Tau, LT-X - Some of the best dogfighters 
 from the early days. Tau was killer in WW1. Shoe was one of the best ever 
 stallfighters. LT-X was obnoxious enough to be a 4Q, but didn't stick 
 around long enough to accept The Dark Side. Pax was just plain good.
 Leon, Col. Hugmuk - Two of the best high-altitude threats ever.
 Topper, Undead Fred, Bader, Last Dance, Cap'n Bludd, Quagmire, Dave,
 Hannibal - Great dogfighters - the kind of folks you check to see if
 they're online before you take off.
 JW - One of the more vocal GF's (the orginal GF's). A very good 
 low-altitude dogfighter. Introduced ELO scoring to the AW universe - 
 which could make him to the only person to be elected to both the Hall of 
 Fame and the Hall of Shame.
 ----------
 Now, I'm sure I left a few people out from the first couple years. I put 
 this list together last nite from memory while I was out on the town (or as 
 close as it gets here in Scummyvale). 
 So will you people do this right already so I don't have to keep reading 
 this crap.
  -DoK
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