Author Topic: A long list of small things to add to AH  (Read 1519 times)

Offline Ike 2K#

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A long list of small things to add to AH
« Reply #45 on: April 14, 2003, 03:23:55 AM »
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Originally posted by Rutilant
Well... This wouldn't work for a few reasons..

They don't die! That and it'd be incredibly annoying.

An entire mission Kamikazes, porks a field, and just does taht over and over again, rendering many fields useless for a while..


I vote no.


Then the game wont be realistic if the target cant be destroyed when a plane crashes on a target. If the mission was succesful in kamikaze, they will loose 50 pork pts

Offline acepilot2

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A long list of small things to add to AH
« Reply #46 on: April 14, 2003, 08:08:22 AM »
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Make suicidal attacks work. For example, if you want to "kamikaze" on the aircraft carrier then the carrier should sink. Kamikaze attacks on AH2 should destroy everything from planes, hangars, bunkers, carriers, destroyers, ammo bunkers, fuel bunkers, ect. I would also love to see "Kamikaze" Squadrons form when AH2 comes.




NO!!! This would spawn a whole new division of dweebs, as if we don't have enough already.

Offline Ike 2K#

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A long list of small things to add to AH
« Reply #47 on: April 14, 2003, 10:14:20 PM »
kamikazes are easy targets cause they dont manuver like spits and they just dive like a JDAM.

Offline Rapace

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A long list of small things to add to AH
« Reply #48 on: April 15, 2003, 01:56:07 AM »
What I would like to modify on Ah:

1)The system of icons, they are visible from too far.

2)The radar remove it

3)The Gunnery reduce it of at least half as regards the current one.

Offline AaronGT

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A long list of small things to add to AH
« Reply #49 on: April 15, 2003, 11:27:45 AM »
How about this as an idea to offet
the amount of time it would take
foot soldiers to move:

Much like CVs, have the option
of larger infantry formations (probably maximum of company size, given the size of the maps and players). The movement of these could
be planned much like CVs are now. Players would then have the option of commanding a squad within that unit, at any point, much like commanding an AA gun on a CV.

You could have various types of infantry, all starting with a historical mix of weapons and vehicles, etc.

What would still need to be addressed
is the fact that the front could move
quite a bit in the time it would take
a 'infantry company convoy' to move at 5mph. Perhaps an 'infantry truck convoy' could
spawn one or more infantry companies,
thus speeding movement.

The ultimate would still be the paratroop drop.

The other option to slow down front
movement would be making it take
a platoon's worth of paras to take
out a field, rather than just a squad.
Denuding fields to reduce air cover,
rather than capturing them,
would allow the ordinary infantry
companies to progress to the field,
with an infantry company being a
good way to actually take a field.
It would slow down front line movement
a lot, though, but might require
more planning - e.g. do you send
your infantry in to deal with them,
tanks, try to see if you can shell
them with a force of destroyers
at some point, send in planes to
take out their infantry?

Offline Rutilant

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A long list of small things to add to AH
« Reply #50 on: April 16, 2003, 07:25:50 AM »
Ike - CV Suiciders climb from a sector or so out , and just then just lawndart into it, releasing ord along the way. They're diving at upwards of 500MPH, adn they arent gonna change thier tactics because it's a hangar.

This has PROBLEM written all over it if it's used.

Offline acepilot2

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« Reply #51 on: April 16, 2003, 10:02:32 AM »
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Much like CVs, have the option to have large infantry formations




Yes...yes...I can see it now.  Okay, there is a large convoy or trucks that goes about the same speed (or faster) than the cv.  They are the land version of the cv-you set the waypoints, etc.  These "convoys" should represent about a battalion of troops.  They should be like mobile vehicle stations-you could maybe also possibly spawn tanks from it, but it would be mostly for spawning troops.In a cv, you have the option to man a gun, but if you don't, the AI will man it.  That should be just the way it works for this. At any time you can stop the convoy (unlike the cv) to fire at the enemy.  When it stops,   several AI troops  will spawn or climb out of the trucks and fire at the closest enemy if there is one. However, you can spawn your own troop and control him if you wish to participate in whatever ground battle is occuring. Obviously if you stop the convoy next to a destroyed town 10 troops will get out and take the base.  When firing at the enemy, it would be cool to see the troops have a little AI...maybe they can lay down or take cover behind buildings.  Hundreds of players can also fight alongside the AI, and maybe have the ability to destroy a map room.  Any enemy player would have to bomb the convoy to destroy it just the way you destroy a cv. I think there should be more convoys than a cv though...I would say there should be 5-10 convoys in one map. Convoys can possibly spawn from certain vehicle bases.   It could also be possible to spawn troops at a base, but a convoy could solve the problem of hiking long distances to get to an enemy base or battlefield.


This would work really well.

Offline Nash

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A long list of small things to add to AH
« Reply #52 on: April 16, 2003, 10:59:41 PM »
Making it so your mouse pointer disapears if you don't move your mouse for a few seconds.... then re-apear when you move it again.

No matter what, the darn thing always ends up somewhere in the middle of my screen and that has got to be one of if not the most annoying things in my whole, entire life, ever, in the world.

Offline BenDover

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A long list of small things to add to AH
« Reply #53 on: April 16, 2003, 11:14:04 PM »
ok, this may seem hard at first, but its really simple......


Take hand off joystick
Move hand (that might be the hard part)
Place hand on mouse
Move obstructive cursor off the screen.

Offline artik

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A long list of small things to add to AH
« Reply #54 on: April 17, 2003, 06:26:09 AM »
The important things
[list=1]
  • Add Gloster Meteor as Allies jet plane that able to beet Axis Me262. Because we have jet fighters just on German side Me262 and Ar234 and do not have at Allied side. More then to add Me262A-2a that can carry 2x250 Kg bombs.
  • Kamikadze - just for spesial events - would be very nice.
  • Counry simbols make for each plane different just like squadron images - to make same planes fly for different countryes with different skins -- sometimes spits could be seen in different countries fighting each other.
  • Terrains - why the roads move just in N/S or W/E direction !!!! most of GV movement should be on the roads as easyer way to get to the target - so roads should be placed any were to make rocky terrain aviable for movement of GVs without viecles jumping.
  • Vox - make two vox channals aviable for connection not just range and radio 5. It is better to have 2 radios that you can connect with your wing at first channal and with your CO with another channal
  • Friendly collisions - turn on at main arena and make towers with traffic controlers with premissions for rolling and landing with downing lag - real airbases with rules of movment and emergency procedures for planes that got hits.
Artik, 101 "Red" Squadron, Israel

Offline AaronGT

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A long list of small things to add to AH
« Reply #55 on: April 17, 2003, 07:38:08 AM »
I think turning on friendly collisions would be a BAD thing in general.

You are formed up with your squadron.
You get the order to roll, and then due
to lag the plane in front collides with
yours... game over. Ditto when formation
flying.

If you really want it on, you'd have
to have something that measured the
possible relative lag between the two
planes that collided, and if it is over
some threshold (say 150ms) then
the collision wouldn't count. SO if you
are on low latency broadband you can crash

Offline Nash

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A long list of small things to add to AH
« Reply #56 on: April 20, 2003, 04:55:01 AM »
It doesn't matter BenDover... Like I said, it still always ends up in the middle of my screen somewhere. It's a very serious problem; one that causes me a great deal of anxiety and one that's beginning to affect relations with my peer group as well as causing a loss of productivity at work. I appreciate your taking the time to respond to my post regardless, BenDover.

Offline BenDover

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A long list of small things to add to AH
« Reply #57 on: April 20, 2003, 08:13:41 AM »
Just flick your mouse if your too lazy to move properly, or make a less obscructive cursor by editing the bmp file titled 'cursor.bmp'

Offline acepilot2

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A long list of small things to add to AH
« Reply #58 on: April 20, 2003, 02:54:18 PM »
Lol artik...i can tell that you typed that in a hurry considering all the spelling errors.  Anyway, a few couple of those we already have, but for the most part I agree.

Offline Major_Hans

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A long list of small things to add to AH
« Reply #59 on: April 21, 2003, 07:26:13 PM »
Acepilot, Artik is not an English speaking person.  His native language in Israel is either Hebrew or Yiddish.

Sorry, I am not framiliar with Israel too much.