Author Topic: Fighter Town  (Read 5704 times)

Offline NoBaddy

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Fighter Town
« Reply #105 on: April 15, 2003, 02:31:26 PM »
Quote
Originally posted by SlapShot
NB,

Can the ack in a town be made indestructable ? or does that violate HT's requirements ?

This would not violate the requirement that a map room is not capturable, but would sure make it hard as hell. I would imagine that a multiple troop drop would probably result in a capture.


Slap...

I'm not sure. My guess (based other thoughts in this vein) is that ack tuff is an arena wide setting.
NoBaddy (NB)

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Offline NoBaddy

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« Reply #106 on: April 15, 2003, 03:01:25 PM »
Quote
Originally posted by lazs2
I don't believe that I am giving you "grief".   I thought I was pointing out some ways to do things that you might not have thought of..  You say that you had nothing to do with the distances for the fields.. fine..  I feel they are too far apart.   I don't care if you came up with em or not... I simply don't feel they are early war/slow plane friendly..  I am not giving you grief so much as I am giving the map grief... It sucks... the reasons are as explained... if you had nothing to do with any of the reasons (long distance between fields) then you shouldn't be bothered by that critique.

as for seperate resets... sure I guess it would take some coding as you say... I have no idea how much but.... I know that a lot of work has been done making early war planes that are absolutely USELESS in any MA map that we have now.  I would much rather have some usefullness added to the MA than 6 more stuka varients.
lazs


Lazs...

When a you successfully make your arguement and I agree that you are correct and that I messed up (Trinity's field distances), when you have been told that you are complaining to the wrong person (about a game design that precludes doing what you want done) and you continue to harp on those subjects...you can be said to be giving me grief.

I never said I had nothing to do with the field distances. Here is what I did say "2. I did not actually put the fields in. They were put in at HTC. I sitpulated that the fields should be 25 to 35 miles apart (20 to 35 is the HTC min and max distance). Unfortunately, they were all placed near the max distance. In the rush to get the map out, I did not notice. Fortunately, the majority of the players aren't bothered by it. If I had a 'do over' on it, I would change the layout somewhat. " . Bottomline, it was my responsiblity and I dropped the ball.

As for "useless planes", that and programming are two complete separate things. There is only one (1) programmer at HTC and that is Dale (actually, I think Ronnie is doing a little bit these days). Dale programs...Doug does planes. You might as well complain that the time the that John and Nate are putting in redoing the plane art could be better used reprogramming the game :D.

All kidding aside (really, I have never gotten angry at you during this..just flustrated that I can't make you understand that I am not the person you need to talk to :)), talk to Dale. Now is the time, you are burnin' virtual daylight! But, do be prepared. I can pretty much guarentee that you will have to help him understand what he is supposed to do when every specialized, splinter group in the game wants their own private slice of the MA. When you come to him with an idea, don't try to get off the train at your station...you have to ride it all the way to the end of the line...because he will (you have no idea how many 'great ideas' he has shot down mere seconds after they come out of my mouth :D). Good luck, if I can be of assistance in your quest...let me know :).
NoBaddy (NB)

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Offline DrDea

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« Reply #107 on: April 15, 2003, 03:04:31 PM »
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Btw Dea...upgrade your damned computer and come play with us .


  Yea tell me about it.I came in from letting the dog in a ways back and smoke was curling from the power supply side of the computer as it shut off.Took out a 2.2 Gig Athalon,512 Megs of ddr ram,a mother board,a 1.1 Gig CPU I put in to see if the CPU had croaked and a Gforce 3TI card.Im waiting on a power supply right now and then I will be back running.Due to finacual reasons,Its taken me since January to replace it all.I took a sabatical about 6 months before that from Aces after 2 years so Im about ready to get back in the game :) :)
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Offline lazs2

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« Reply #108 on: April 16, 2003, 08:15:55 AM »
no bad... OK... so it really was you then that destroyed the map?  The  field disstances are exactly why we are having all the problems with it.   It is exactly the reason everyone is looking for an alternative.   That, and the tank town idea, made people realize that having fun is not sinful.

you made a map with good terrain and then you screwed it up so that it was terrible for gameplay for a lot of folks if you wer the one who had final say on field distances.    If you coulda put in more ports and CV's and you didn't then yu screwed the pooch on that one too for guys of my ilk.   Look at the complaints!  they are about having a boring time and the map being unrestable...Both are directly related to field distances.

As for "impossible" not being allowed for seperation.... How about 30K mountains and 2 sectors seperating early war only fields from the late?   No fluffs allowed to take off from early war area.  If some attention starved pee 51 guy wants to get to the early war area on fumes then let him.

I think another thing that made your field distances even worse (and not your fault) was the "fix" of not allowing guys to land at enemy bases... I mean... if everything is down... who is gonna "capture" u anyhow... but... it effectively doubled the allready tedious distance for anyone who didn't want a death given away to any con in the area.
lazs

Offline Shane

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« Reply #109 on: April 16, 2003, 09:48:06 AM »
Quote
Originally posted by lazs2
no bad... OK... so it really was you then that destroyed the map?  The  field disstances are exactly why we are having all the problems with it.  


i dunno. i'm not having problems finding fights on trinity. trinity won't be changed any time soon, so you may as well just deal with it.

now, pizza, otoh....
Surrounded by suck and underwhelmed with mediocrity.
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Offline DrDea

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« Reply #110 on: April 16, 2003, 11:17:30 AM »
This is really starting to sound like the proverbial broken record.The beating of the dead horse so to speak.Water under the bridge if you will.Step away from the subject.It has all been said at this point  and further commenting will only prove counterproductive. :rolleyes:
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Offline NoBaddy

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« Reply #111 on: April 16, 2003, 02:08:16 PM »
Quote
Originally posted by lazs2
no bad... OK... so it really was you then that destroyed the map?  The  field disstances are exactly why we are having all the problems with it.   It is exactly the reason everyone is looking for an alternative.   That, and the tank town idea, made people realize that having fun is not sinful.

you made a map with good terrain and then you screwed it up so that it was terrible for gameplay for a lot of folks if you wer the one who had final say on field distances.    If you coulda put in more ports and CV's and you didn't then yu screwed the pooch on that one too for guys of my ilk.   Look at the complaints!  they are about having a boring time and the map being unrestable...Both are directly related to field distances.

As for "impossible" not being allowed for seperation.... How about 30K mountains and 2 sectors seperating early war only fields from the late?   No fluffs allowed to take off from early war area.  If some attention starved pee 51 guy wants to get to the early war area on fumes then let him.

I think another thing that made your field distances even worse (and not your fault) was the "fix" of not allowing guys to land at enemy bases... I mean... if everything is down... who is gonna "capture" u anyhow... but... it effectively doubled the allready tedious distance for anyone who didn't want a death given away to any con in the area.
lazs


Lazs...

Do you just like to type or what:confused:  I have said more than once that the responsiblity for the field distances was mine. I have also said more than once that setting up a fighter town similar to tank town was not a problem. What part of both of these statements have you not been able to understand :confused:
NoBaddy (NB)

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Offline NoBaddy

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« Reply #112 on: April 16, 2003, 02:11:46 PM »
Quote
Originally posted by Shane
i dunno. i'm not having problems finding fights on trinity. trinity won't be changed any time soon, so you may as well just deal with it.

now, pizza, otoh....


Shane...

Not so. HT has told me that I am about 20 fields away from the max for a terrain. I spent an hour or 2 last night looking at the situtation. HT is resending me the terrain data today and I will see what I can do about improving the field distance situation.
NoBaddy (NB)

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Offline lazs2

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« Reply #113 on: April 16, 2003, 02:22:37 PM »
well then....  

won't that be nice?

lazs
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Offline Nwbie

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« Reply #114 on: April 16, 2003, 02:23:31 PM »
I think it has gotten beaten down to scrambled eggs already, NB busted his A** to come up with something different, LOTS of players like Trinity, cuz the other maps get boring, when resets happen in half a day, gangbang hordes reduce the amount of players who are willing to up into 30 to 40 cons porking the fields with no other options. No, it is a step in the right direction, he essentially helped rid the arena of the tendencies of players to just circle and vulch. He has admitted he is not happy with the map as a final product, he has agreed to a lot of the suggestions, he has repeated himself to the illiterate many times that coding was a limit to some of the suggestions.  Don't know what more he can say, I know that many players including myself like it when Trinity is up, you can play with what you got or head to H2H arena and set up indestructible fields and have a ball. I am sure that HT wants you as a client, but I am also sure that he would advise you to go find a better game to your liking if you are not happy, no one wants an unhappy customer..The point is, guys like NB do this for free, try thank you once in awhile, or do a better job designing a terrain yourself, as i know it does not require programming skills, just a lot of patience and learning how to do it.
I for one do not have the patience and lack knowledge to a great extent.
I like it NB and hope your next map is as fun as Trinity
Thanks
NwBie
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Offline SirLoin

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« Reply #115 on: April 16, 2003, 02:36:22 PM »
Well said Nwbie..!

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Offline Jackal1

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« Reply #116 on: April 16, 2003, 03:34:19 PM »
Well done NwBie, very precise.
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Offline Hornet

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« Reply #117 on: April 16, 2003, 05:42:17 PM »
Quote
Do you just like to type or what I have said more than once that the responsiblity for the field distances was mine. I have also said more than once that setting up a fighter town similar to tank town was not a problem. What part of both of these statements have you not been able to understand


You're a patient man NB - u getting paid for this?
Hornet

Offline Montezuma

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« Reply #118 on: April 16, 2003, 08:29:35 PM »
Quote
Originally posted by NoBaddy
Lazs...

Do you just like to type or what:confused:  I have said more than once that the responsiblity for the field distances was mine. I have also said more than once that setting up a fighter town similar to tank town was not a problem. What part of both of these statements have you not been able to understand :confused:


When HT tells you that the fields in AH are the same distances as the fields were in AW, remind him that the sectors are twice as large (25 miles vs. 12 miles) in AH as they were in AW :)

Offline NUTTZ

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« Reply #119 on: April 16, 2003, 09:11:36 PM »
Nobaddy, they can be capturable, But you can put the maproom on the other side of the map:)

NUTTZ


Quote
Originally posted by NoBaddy
Lazs...

I'm not missing anything. All the fields in the game HAVE to be capturable. This a game design thing, not a map thing. If you don't believe me, check with HT (I just did to assure that I wasn't total fullacrap).

 

At no time have I said that "most" like Trinity. Here, I will quote for you...
 
Where in that do you see me saying more people like it? I am sure of one thing, the positive comments have far out weighted the negative. I also never said that I designed an arena for everyone. I did say that I designed one with lots to do and that one of the difficulties in map making was trying to satisfy everyone. You seem to have put the two statements together to get the one you want.

Lazs...It just might not be me that has a reading comprehension problem :).


Question to everyone....

As I said, I just spoke to HT. He tells me that I have about 6 fields per country that I could add to Trinity to attempt to improve the field distance problems. It will take a few weeks to do. Should I do so or would I just be wasting my time?