The problem is, as I said 'all or nothing', the same line of argument can be done for Fighter, Bomber, Vehicle hangars.. barracks and towns! It doesn't makes sense a field is removed of its aircraft/vehicle capabilities by just destroying a few structures.. it also doesn't make sense that the ground troops available for capture attempts rely on two three base structures.. it also doesn't make sense just 10 troops in a dead town can capture it.. etc etc..
If the 'change' in the line of what Batz suggests is done, then so should it be done with everything. We're talking about a huge scale change/modification to the current strat system here.
So, if such a large scale change should be done, it might as well be changed into something far better. Obviously some more ideas are needed than to just increase the number of structures.
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The MA is not a 'realistic' warfare by anymeans, but it is undeniably a fantasized/simplified form of clash between three hostile nations. You can't deny that whatever you choose to do with one's 15$ amount of time in the MA, the environment which it is done is inevitably a part of the 'grab-the-land-and-win' type of war game.
One can always go into the DA for pure combat purposes. Why people don't do that much, is pretty obvious - there aren't many variables and factors in a preset, small scale engagement environment like the DA - people can meet different(though still limited vis-a-vis 'MA nature') situations in MA, and that's why they like it. It also gives a collective purpose for a number of people to why they are flying.
So IMO, this small debate about the fuels, when digged into deeper, inevitably has to touch the surface of the debate on the overall strat system of Aces High Main Arena!
