Knights we need to fight smart and use hit and run Tactics when we are significantly out numbered. Some times the best defense is a good offense but that doesn't neccesarily mean taking bases. When you are out numbered, strategic attack missions are used to disable the enemy's abilty to wage war by killing thier barracks so they can't up troops or resupply fom that base, fuel so they can't fly very far or very high or fly gas hoging planes, and ammo so they can't bomb our fields, or CV's or GV's, Fighter Hangers so they cant up any aircraft while a solid CAP is established and GV hangers so they cant up GV's and spoil your vulch fest. You may not be able to stop the enemy from taking bases completely but you sure as heck will slow them down and force them to fight some where else. I have seen this happen many times because the USMC squad performs alot of strategic attacks. The strategies to be used to win the war changes with the battlefield conditions. Such as numbers and who has what fields etc. I know this because for 15 years in the military I studied offensive and defensive tactics. One problem I see on a regular basis with the knights is resupply or the lack there of. No one wants to stop vulching or score whoring long enough to resupply bases. Even if you pork a base during a capture, take 10-15 minutes from your steam rolling and fly defensive cover while 5 or 6 of you resupply the base. You would be surprised how fast that base comes up. Secondly, the knights need to give CV sinking a priority. Too many times without fail I've seen knights furball a carrier attack only to lose the base. The only way to stop a CV attack is to kill the CV. Plain and simple. You may be able to fend off a few waves in the beginning but eventually they will out number you and take the base.