Here's the basic conceptual difference that you just dont' seem to grasp:
Guys like myself (and Laz and Nopoop, I think) don't give a fig what YOU do in the game. I just come for the action, the ACM, the shooting... the
fight's the thing. All I want is an opportunity to fight.
This bears repeating: I don't care what YOU do in the game.
Now, it seems to me that you spend an inordinate amount of time trying to devise gameplay ideas that would make people fly YOUR way. In short, you DO care what other folks do in the game. You want some sort of "organization", etc., etc., etc.
There's the difference in a nutshell. I don't care what other folks are doing. I don't care about "winning the war". I don't care about base capture. I just want A2A engagements.
You, OTOH, appear to care mightily about those "strategic gameplay issues".
Now... it boils down to minding you own business, really.
I hope AH2, with the "mission" thing, satisfies your need for "organization". I hope you and all the others like you love it so bloody much that you live in the mission arena.
Think of this: If HT thought the "organization", "strategy", "winning the war", "base capture" ideas were so important that EVERYONE must play that way, the MA WOULD NOT be the way it is right now.
Right now, everyone is free to choose the thing they like to do most. There is no formal structure.
HTC is making a formally structured arena just for guys like you.
So, why don't you give it a rest and see how that turns out for you? If I understand the concept correctly, the mission arena will force people to play the way you think they should play.
So, rejoice that your day of deliverance from unwashed folks like myself is at hand.
