Author Topic: since most of us play more then 1 game i though some of you would be intrested...  (Read 8379 times)

Offline Rutilant

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Ahem..

BWHAHAHAHAHAHAHA!

Yes...

WW2OL =

 
"Scramble! We need reinforcements at the AH boards, we're getting slaughtered!"

"Send in the 10 year old children so we may smite them while they laugh! We will win over thier customer base yet!"
 <16 year old overlord flicks booger>







You go CRS slaves, bring on the rest of the idiots to convince us WW2OL is superior to AH.

I'll just sit here and watch, laughin.  

You ain't sellin it to me.



Of this, I am sure.

(oh, bring your 1337 h4x0rz too)

Offline Denwad

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Well, well. AH is about the only MMO that WWIIOL can claim graphical triumph over.

If you've the time, this 97mb video that runs around one minute (VERY high resolution) shows the calculations of the damage model in WWIIOL.

I also wonder how many subscribers AH has? I know WWIIOL has over 10,000 subscribers.

Offline SunKing

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Quote
Originally posted by ZeroAce
AH takes amor thickness into account when modelling it's hit point system.

Nothing out there reaches the fidelity of WW2OL's damage model.

They use pure physics calculations to figure round velocity, mass, caliber, type of warhead, the armor thickness it comes in contact with, the angle of impact, what components it damages, armor spalling, crew concusion...

It goes on.


Sounds like Combat Mission 2.  Think I will go play that.

Offline Rutilant

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Which obviously shows that you only come here to advertise (nearly illegally) this 'game' and nothing else. IF you had read elsewhere you would read of the new graphics engine coming later this year, not to mention the new version (2.0) which will make AH(2) even more superior to WW2OL.

On another note, graphics arent everything, it's gameplay and general realism through that gameplay.

You still won't be the worst, there's always AW3...

Offline BNM

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Quote
Originally posted by Denwad
Well, well. AH is about the only MMO that WWIIOL can claim graphical triumph over.

If you've the time, this 97mb video that runs around one minute (VERY high resolution) shows the calculations of the damage model in WWIIOL.

I also wonder how many subscribers AH has? I know WWIIOL has over 10,000 subscribers.

Just goes to prove the old addage: There's a sucker born every minute.... :D :eek: :p :rolleyes: :D :eek: :rolleyes: :p

Offline Vulcan

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Lets settle this argument, I've been playing WW2OL for about 2.5 months as a break from AH. And have played WW2OL on and off during the free trials as well.

Framerates:
 - I cannot run over 1024x768  due to the sound getting distorted. No idea why this happens
 - Air 2 Air framerates suck. Put more than 5 or 6 Aircraft in range and my framerates drop to 12/13 fps (2100XP+,1Gb, GF3)
 - ground framerates are just fine

Number of players:
 - bad news for the ww2ol guys, I can't see anywhere where it shows subscribers/online numbers, however in off peak times theres less than 50 per side playing (I play on GMT+12 times)
 - on peak times I'd say theres similar numbers to AH's MA
 - there is no way in hell they have 10000 subscribers
 
Flight Model:
 - its horrible
 - P40's outturning/outzooming 109s'
 - 110's flop around like fish
 - torque modelling is bizzare
 - G model is wierd (bizzare blackout system)

Damage Model:
 - air 2 air is bizzare, just tonight I loaded up an H75 with 20mm (close shot, top of a zoom), he kept flying and flying and flying
 - ground 2 ground seems pretty good
 - ground 2 air seems bizzare
 - air damage model is not visible, so you've got no idea what damage you take, or what they take. Although engine damage model gets thumbs up (heat and coolant stuff)
 - ground damage model is cool, loads of flames spewing from tank viewports

Game Stability:
 - big thumbs down, at least one hard lock up a day, one game created reboot every few days
 - speedhacking seems to be more common and cheating is becoming a real issue

Community:
 - has its good and bad, as does AH
 - bloody hard to find good information (half the links on the CRS website are DEAD)
 - seems to be a lot of politcal BS flying around (loads of bellybutton kissing)

So, if you wanna piss around in a ground war, shoot tanks, be a sniper and all that. Then WW2OL is good.

If you wanna fly and really do some hardcore dogfighting then WW2OL is not good. In fact it is 'teh suxor'. And, if you're a WW2OL 'fight pile-it' and you think you're good, come to AH and watch your butt get handed to you.

HOWEVER - if you want to be CAS in a ground war then WW2OL is all good.

WW2OL is a fun ground war. But its buggy as hell, its got a crap air game, and its most definitely not got 10000 subscribers. In fact reading the forums and observing the level of newbies I'd put money on a shrinking subscriber base.

(oh and zeroace for the record, I find ww2ol pile-its easy kills 1 on 1, and theres much better than I in AH).
« Last Edit: June 02, 2003, 05:17:45 AM by Vulcan »

Offline Dowding

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This is probably the best thread in the history of AH that didn't involve pick-up trucks, being shirtless and sweaty, having an accident prone girlfriend with a good lawyer or shooting cans of CS gas in the desert. Honestly.

The truth is everyone here would love to see WW2OL live up to the hype. Many of us bought the box on Day 1 - and many of those had it imported to where-ever they are in the world. Yet when we try WW2OL we still see things listed on the box are not present 2 years (!) after release. That's inexcusable.

I can honestly say that if WW2OL was half as good as you guys make out, we'd be there.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Swoop

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Just one question for the WWIIOnliners.......


Why do you think that the flight model of WWIIOL is high fidelity?


Explain to me why 110s can take off like a heli.
Explain why stuka's can out turn spits.  And DONT try to tell me it's cos they fly slower and therefore have a smaller turning circle, spits have throttles as well.....
Explain why HE111s can land at a 90 degree nose down angle with no damage.
How come aircraft performance in game doesnt even vaguely match historical figures, test results or pilot anecdotes? (ie P40s outzooming 109s, etc).

Lets not argue the ground models, I'm happy to admit that the land warfare side of WW2OL is actually pretty good (nowhere near as good as Operation Flashpoint.....but that aint an MMOG).


Offline Salem13

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Wow this thread is ghey, ;) I guess Ring should take some consideration as to where he posts crap though, as a member of the WWIIOL community I appologize for this even starting but...

WWIIOL has a metric buttload of kids who couldn't air fight their way out of cloud cover, it's not a dedicated flight sim that's been around for what 5-6 years? So yea your going to have a bit of an advantage across the board but dont be fooled there are some darned good virtual pilots in there to.

That into consideration I'de still be willing to be involved in a WWIIOL vs AH set of matches, we have a freebie so it's fairly easy to get in. ;)

Make it an early night Tues thru Thurday or after midnight any other and I'll show up.

Bring your best and we'll just shake our forums upside-down and see who shows.


(ohh and a light Stuka "AKA bombload dropped" has a heck of a lot more wing surface to wieght than a slow Spitty)

Offline Salem13

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Ohh and I'm just doing this as an excuse to fight (more than) half my old AW squad, hi guys!

Offline Mini D

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Top 10 reasons it must be your fault WW2OL Sucks:

10. CRS didn't want to release the game as early as they did... though... that was 3 years ago and it still sucks.

9.  You don't have enough memory.  Every computer should have at least 2gig of memory.  Hell... its so cheap these days.

8.  You don't have the latest drivers.  And by latest, we actually mean right drivers, drivers that were released long after the game.

7.  WW2OL uses "physics" to model their bullet damage.  God knows HTC hasn't figured out how to model angle of penetration and inertia into bullet penetration... despite what they say.

6.  You obviously haven't RTFM.  If you had, you'd know how to preset your flaps to enable your 110 to outturn a hurricane even though its fully loaded.

5.  There aren't any bugs... its just you, your system, your memory or your drivers.  Oh yeah... and RTFM.

4.  Lugers really could shoot 1000 yards with no bullet drop.

3.  There is no clipping in WW2OL.  Its a figment of your imagination.  Pay no attention to the man behind the curtain.

2.  The AH community is for ****.  At least, the WW2OL community seems to think so because whenever they start a spam campaign, they get attacked.  Of course, their spam campaign over at AGW has been limited to the O'Club, but nodoby really responded to this news in our O'Club so hardcase had to change IDs again.

1.  Hardcase isn't really posting in this thread at all.

Offline lazs2

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So... does WWII0l still have that fat, drunken, lieing aussie on their development team?   so long as that guy is on they will never have realistic FM's... the guy thinks the germs won the air war.  If they haven't fired him then they aren't even getting close to talking about.
lazs

Offline Dowding

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Vulcan codes for WW2OL?
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Arfann

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Quote
Originally posted by ZeroAce
right now would be an opportune time to try WW2OL if there ever was one.
 


I agree with you. There   truly never was one.

Offline Arfann

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Quote
Originally posted by chaunsey


i'll tell you the one major thing wwIIol has over every other game,the best damn community of players and devs around.


Then. . . . . errr......ah...... how abouts ya stay over there with that community you so proud of.