You guys may have heard of Killer, the head guy at CRS.
Here is what he had to say, confirming that WW2OL's flight model is indeed more complex and detailed:
There are holes in every game, none are perfect.
Many of those guys are too blind to even think of looking, and you waste your time.
Old bugs like the the 110 that the guy made a vid of that was fixed a week later... They want to see these problems and nothing else.
The guy who gets sound weirdness at high res, probably due to his vid card and sound card sharing an IRQ, and wiiol's use of lots of 3D sound, lots of sounds per vehicle, with doppler delay and doppler shift etc.
If your gonna go try to recruit folks, just stay nice, ignore the insults and bad info, just make your statements and be calm.
The 90% who read and don't post will make up their mind who's being childish and come try the game.
AH is a decent game. I know HT and Pyro well, having founded the company that made warbirds with HT, and hired Pyro for customer support, and working with them for years.
Ht's goal has always been flight sim, with other components that would never play a more significant role in the game, this is what AH is unless he's changed his outlook which I personally doubt.
Our game has a goal to make ground and air realistic, to model them all equally and well, and to have them play out their respective roles realistically.
Different design goals, different games, different gameplay.
AH is much more of a "pick up game" or a solo game like you would get at a park playing pick up bsketball. WWIOL was never designed to be fun this way, it's designed to be a large organized group play game, not for a single squad even, but for multiple squad groups to work together. That's where the fun is in it.
That difference is what a WWII game should be is probably the biggest reason we even have seperate companies and didn't all leave together when HT left Ien. Only Pyro saw things the way HT did.
As for flight models, ours is definately more detailed and complex no doubt. Does that make it better? no. It gives it an option to be more faithfully realistic, but the extra detail and complexity makes more places for error too. And the AH guys are right in one thing, we definatly would have tightened up the flight models more a long time ago if we didn't have equal detail to worry about in the ground vehicles.
As for subscribers, heh, 10,000 was last year, add a couple more thousand to it now. And I doubt seriously AH's main "arena" will even hold what we have on the main server every night.
As for size, again, orders of magnitude difference here. Then again ours has been said to be "too big".
A duel? who cares, we have WB and AW guys here with thousands of hours just like they do. It'll always come down to who knows the quirks to take advantage of in the flight models of each, as neither will ever be perfect.