Author Topic: since most of us play more then 1 game i though some of you would be intrested...  (Read 8304 times)

Offline ZeroAce

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You guys may have heard of Killer, the head guy at CRS.

Here is what he had to say, confirming that WW2OL's flight model is indeed more complex and detailed:



There are holes in every game, none are perfect.

Many of those guys are too blind to even think of looking, and you waste your time.

Old bugs like the the 110 that the guy made a vid of that was fixed a week later... They want to see these problems and nothing else.

The guy who gets sound weirdness at high res, probably due to his vid card and sound card sharing an IRQ, and wiiol's use of lots of 3D sound, lots of sounds per vehicle, with doppler delay and doppler shift etc.

If your gonna go try to recruit folks, just stay nice, ignore the insults and bad info, just make your statements and be calm.

The 90% who read and don't post will make up their mind who's being childish and come try the game.

AH is a decent game. I know HT and Pyro well, having founded the company that made warbirds with HT, and hired Pyro for customer support, and working with them for years.

Ht's goal has always been flight sim, with other components that would never play a more significant role in the game, this is what AH is unless he's changed his outlook which I personally doubt.

Our game has a goal to make ground and air realistic, to model them all equally and well, and to have them play out their respective roles realistically.

Different design goals, different games, different gameplay.

AH is much more of a "pick up game" or a solo game like you would get at a park playing pick up bsketball. WWIOL was never designed to be fun this way, it's designed to be a large organized group play game, not for a single squad even, but for multiple squad groups to work together. That's where the fun is in it.

That difference is what a WWII game should be is probably the biggest reason we even have seperate companies and didn't all leave together when HT left Ien. Only Pyro saw things the way HT did.

As for flight models, ours is definately more detailed and complex no doubt. Does that make it better? no. It gives it an option to be more faithfully realistic, but the extra detail and complexity makes more places for error too. And the AH guys are right in one thing, we definatly would have tightened up the flight models more a long time ago if we didn't have equal detail to worry about in the ground vehicles.

As for subscribers, heh, 10,000 was last year, add a couple more thousand to it now. And I doubt seriously AH's main "arena" will even hold what we have on the main server every night.

As for size, again, orders of magnitude difference here. Then again ours has been said to be "too big".

A duel? who cares, we have WB and AW guys here with thousands of hours just like they do. It'll always come down to who knows the quirks to take advantage of in the flight models of each, as neither will ever be perfect.

Offline AKIron

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Quote
Originally posted by ZeroAce
You guys may have heard of Killer, the head guy at CRS.

Here is what he had to say, confirming that WW2OL's flight model is indeed more complex and detailed:



As for flight models, ours is definately more detailed and complex no doubt.


Uh, the guy whose salary depends on selling his product says WW2OL has a more complex and detailed flight model so that must mean that it's true?

Having spent more than a little time with both I feel qualified to say that there is little comparison. AH's flight model is head and shoulders above WW2OL. Though I do like the way yer head moves around in WW2OL with acceleration.

If you were being sarcastic you forget the  :rolleyes:
Here we put salt on Margaritas, not sidewalks.

Offline Curval

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Quote
Originally posted by ZeroAce
The guy who gets sound weirdness at high res, probably due to his vid card and sound card sharing an IRQ, and wiiol's use of lots of 3D sound, lots of sounds per vehicle, with doppler delay and doppler shift etc.


I love this one....typical WWOL double-speak.

He blames the user for a specific problem and then pats himself on the back for all the great features included in the game.
Some will fall in love with life and drink it from a fountain that is pouring like an avalanche coming down the mountain

Offline Rude

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Quote
Originally posted by ZeroAce
For a taste of what went into the WW2OL flight model click here for a small sample of what goes into calculating aircraft damage.

That is why WW2OL is so taxing on your CPU... because it must calculate armor penetration, location, and internal component damage as the bullet travels through your airframe.

This is not the arbitrary locational hit point system one has grown use to in flight sims.


You seem to equate bigger to better....CRS hemorrhages code compared to AH....in other words, Dale can do what most produce with half the code.

Offline Montezuma

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Quote
Originally posted by ZeroAce
You guys may have heard of Killer, the head guy at CRS.


Lots of people here knew him before WW2OL was even an idea.

Quote

As for subscribers, heh, 10,000 was last year, add a couple more thousand to it now. And I doubt seriously AH's main "arena" will even hold what we have on the main server every night.


Maybe he doesn't know AH's main holds like 700 people?

Offline Furious

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Quote
Originally posted by ZeroAce
You guys may have heard of Killer, the head guy at CRS.

Here is what he had to say, confirming that WW2OL's flight model is indeed more complex and detailed:



There are holes in every game, none are perfect.

Many of those guys are too blind to even think of looking, and you waste your time.

Old bugs like the the 110 that the guy made a vid of that was fixed a week later... They want to see these problems and nothing else.

The guy who gets sound weirdness at high res, probably due to his vid card and sound card sharing an IRQ, and wiiol's use of lots of 3D sound, lots of sounds per vehicle, with doppler delay and doppler shift etc.

If your gonna go try to recruit folks, just stay nice, ignore the insults and bad info, just make your statements and be calm.

The 90% who read and don't post will make up their mind who's being childish and come try the game.

AH is a decent game. I know HT and Pyro well, having founded the company that made warbirds with HT, and hired Pyro for customer support, and working with them for years.

Ht's goal has always been flight sim, with other components that would never play a more significant role in the game, this is what AH is unless he's changed his outlook which I personally doubt.

Our game has a goal to make ground and air realistic, to model them all equally and well, and to have them play out their respective roles realistically.

Different design goals, different games, different gameplay.

AH is much more of a "pick up game" or a solo game like you would get at a park playing pick up bsketball. WWIOL was never designed to be fun this way, it's designed to be a large organized group play game, not for a single squad even, but for multiple squad groups to work together. That's where the fun is in it.

That difference is what a WWII game should be is probably the biggest reason we even have seperate companies and didn't all leave together when HT left Ien. Only Pyro saw things the way HT did.

As for flight models, ours is definately more detailed and complex no doubt. Does that make it better? no. It gives it an option to be more faithfully realistic, but the extra detail and complexity makes more places for error too. And the AH guys are right in one thing, we definatly would have tightened up the flight models more a long time ago if we didn't have equal detail to worry about in the ground vehicles.

As for subscribers, heh, 10,000 was last year, add a couple more thousand to it now. And I doubt seriously AH's main "arena" will even hold what we have on the main server every night.

As for size, again, orders of magnitude difference here. Then again ours has been said to be "too big".

A duel? who cares, we have WB and AW guys here with thousands of hours just like they do. It'll always come down to who knows the quirks to take advantage of in the flight models of each, as neither will ever be perfect.


Killers a studmuffin for posting **** when he really has no idea about what he is talking about.

Of course if HT was actually stupid enough to reply to the "studmuffin", he'd have to get an account.  CRS is afraid of an open BBS.  They should be.  Their product is ****.

...and aren't you all a l'il bunch of tards, all snickering amongst yourselves.  "Hey look, you should go defend our **** sandwich of a game in a post I spammed on AH's BBS."  Fairies.

Offline ZeroAce

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Quote


Maybe he doesn't know AH's main holds like 700 people?




Yes, he does :)

WW2OL has 1200-1500 people at peak hours.
We don't know how many it can hold maximum though.


Quote
You seem to equate bigger to better...CRS hemorrhages code compared to AH....in other words, Dale can do what most produce with half the code..


AH is NOT doing the same thing WW2OL does when it calculates damage.

WW2OL uses a physics based damage model. Which requires more code by design, not be choice.

CRS could save a lot of coding if they just slapped on a hit point bubble over their aircraft.
« Last Edit: June 02, 2003, 01:37:29 PM by ZeroAce »

Offline Dead Man Flying

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Quote
Originally posted by scspook
Good Hunting Gentlemen.


Thanks, scspook, that's some funny stuff.  :)  I wish that such back-patting mental masturbation were a WW2OL monopoly, but I've seen players here run to other forums to toot their own horns about some thread or another in which they're participating.  Human nature is a silly thing indeed.

(though I found the part about DocDoom kicking all of our lilly white AH tulips pretty funny)

-- Todd/Leviathn

Offline muckmaw

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I was considering trying WWIIOL a while back.

I did some research, and simply found too many unsatisfied customers. The main complaint was not the community, or the FM. It was the poor service from CRS. The incorrect and problematic billing, the lack or difficulty getting tech support,etc.

Then there was the list of technical problems the respondants were getting, especially CTDs.

My play time is limited, so if I do not feel encouraged by NEUTRAL respondants, I'm not going to invest the time and effort to try WWIIOL. If such a time arrises where I get a better response from NEUTRAL respondants, I will try WWIIOL.

I must make 2 comments here.

First, HTC customer support is beyond reproach. You simply cannot find this kindof customer care ANYWHERE, be it a game or a long distance phone company.
That alone is a huge selling point.

Secondly, coming to this board advertising (And stop, you are recruiting..Killer said it himself) is very poor form.

If WWIIOL has 10,000+ subscribers, you certainly don't need our little community.

Perhaps an span e-mail would have been better received, but to me, you walked into my friends house, and started deriding him.

Thank you for your offer, but I am quite happy where I am.

Best Wishes,

Offline Dead Man Flying

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Quote
Originally posted by ZeroAce
Not at all, physics based damage just happens to be very big and complex.


I'm an ends, not a means, kind of guy.  Explain to me why I should prefer a physics-based system which involves complex computations, longer programming times, more bloated code, and unforeseen program bugs when a simpler system with seamless and identical end results works just as well.

Let me answer for you:  "But it's better!  The end result is more realistic!  It's just... just... BETTER!"

Now... answer as if you were really trying to impress us into subscribing to WW2OL rather than making us laugh at you.

-- Todd/Leviathn

Offline Airhead

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Did you guys actually read that thread?? Now I know why the WW2OL developers don't want us on their boards- we'd realise that only kids are playing WW2OL. What's the average age of their posters? 12? Really, they're on a par with the Online Candyland crowd when it comes to a lack of maturity. Damn.

We all saw the "superior flight modeling" of WW2OL before- can someone repost that film of the 110 spinning like a top on crack? I think they modeled the flight dynamics after a balloon that's blown up and then released.

Really, even if WW2OL were a perfect sim with the best modeling and graphics ever invented it's still predominately played by a bunch of wanna-be children with bladder control problems.

I fart in the general direction of WW2OL.

Offline Ash_GenAknosc

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Zeroace, please stop.

Everybody,
People will form their own opinions based on what they see for themselves.

They'll play and have fun doing whatever they want.

Bashing each others' favorite game is an activity that should've been left in the sandbox.

Offline muckmaw

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I tried to read the thread on the WWIIOL board and I have some questions:

Whats does "pwned" mean?

What does "133T" mean?

How do you pronounce "R0xx0r".

I'm dead serious! I have no clue what these terms are. I've seen them once or twice, but never in such massive use on the WWIIOL board.

Just when I thought the english language could not get any more slaughtered....

Offline JG3~Siggi

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Quote
Originally posted by TW9
hmm thinking of going to their website and mentioning the fact that ah offers 2 free weeks and doesnt require a credit card for the trial and u dont need to pay for a freaking "key"... lol 30 days free my ars.. Sounds to me like ur paying 19.99 for 37 days..

Hmm 12.99 per month, free 7days which would be equal to just over $3 dollars.. and 19.99 for 30 days.. if u were to pay to play for 37 days it would be around $16... Seems im getting screwed here..

WW2 online deal

-$4

AH Deal

+$7.50

I know my math isnt exact.. just rounded off the numbers.. Am i wrong though?

Sure its cheaper /mo.. but would u wanna play a game owned by a company that screwed u when u originally signed up? And if u think about it ur saving a whopping 75 cents a week playing ww2..

Please, spare me the can of soda.. Maybe if u throw in an extra quarter a week so I could put an extra buck in brenda's thong at the golden bananna (local strip club), i'd think about it..


I most heartily concur:

WWIIOL Subscription Fraud Warning

CRS are currently threatning my ISP. Not a problem as I'm within the law. :)

Offline AKS\/\/ulfe

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Fantastic!!! This thread is truly the epitome of internet tard-dom.

Don't ever let it die!

"Never in the course of internet history has so much stupidity been committed by so few to so many."

Confirm WWIIOl's "High fidelity flight model" by comparing in game tests vs real world flight tests, then you'll be getting somewhere- don't repeat the developers jargon that even they can't seriously believe.
-SW