Author Topic: Furballer v. Strat  (Read 1617 times)

Offline Apache

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Furballer v. Strat
« Reply #45 on: June 04, 2003, 11:56:55 AM »
Sorry OIO, I don't see it that way at all. You are assuming an intent based on outcome.

I'll stop here, after your rebuttal if you choose of course. Don't want to hijack with another vs. thread.


Offline SlapShot

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« Reply #46 on: June 04, 2003, 12:15:25 PM »
"But isnt everybodys data cached already?"

Not knowing HT's code or architecture with intimacy, I would have to say that there has to be some caching going on, but would think that it is very minimal and would most likely be summarized data and not all the detail.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline lazs2

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« Reply #47 on: June 04, 2003, 12:48:13 PM »
OIO... I disagree on your idea that the current maps are "furball oriented"  they are suicide jabo oriented and fuel oriented...  

Having the fields far apart makes for what you may consider a "furball" but not what I consider one... What we have now are 30 guys attacking and 4 defending.. that is a lot of planes in the air in a mass but not a furball by any stretch of the imagination.... see a cv fight or the current ct setup for what a real furball is...  A real furball is an equal or nearly equal number of players on each side meeting somewher between two close fields.. both sides have a chance of RTB after mixing it up.

the fuel can be porked way to easily by jabos with the current far fields setup.

having said that... If you are advocating turning GV fields into airfields (how would they get fuel etc?) that would in effect make...

closer fields.. great idea.
lazs

Offline OIO

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« Reply #48 on: June 04, 2003, 01:05:56 PM »
You and I have the same concept of what a "furball" is then Lazs. :)

Now, consider that the one reason players go after fuel using suicide jabo is because the fields are too close: The travel time is too short and "sufferable" in repeated attempts.

Im not very good using the terrain editor yet, I do not know if its possible to tie a Vfield's fuel resources to the strat resources (making bombing of fuel refinery be a major thing). If not then ill just make them so hard that it would take 5k lbs to blow a fuel tank or hide the fuel tanks inside unkillable hangars (*grin*) or something.

"current far fields setup"

:confused: they are barely .8 sectors apart. A heavy plane needs only climb to 5k and fly less than 10 minutes to get to target. Even less than 10 minutes if they go NOE. Not to mention they take 50% fuel only as well.

"closer fields" will get you an amplified version of the CT Okinawa. But with 300 people instead of just 40 at a time and using the whole planeset. You wont get any kind of dogfighting in that setup in the MA, you will only get the net's biggest Jousting Simulator.. HO'ing will be utterly rampant. Thats what you want? :confused: :eek:

Apache: "intent based on outcome"? elaborate pls?
« Last Edit: June 04, 2003, 01:10:54 PM by OIO »

Offline WhiteHawk

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« Reply #49 on: June 04, 2003, 01:26:50 PM »
Quote
Originally posted by SlapShot
"But isnt everybodys data cached already?"

Not knowing HT's code or architecture with intimacy, I would have to say that there has to be some caching going on, but would think that it is very minimal and would most likely be summarized data and not all the detail.


Well, probably niether of us really know enuff to speak about the technical possibibility of  it.  
  I still think a blistering airbase and town auto defense would solve alot of the suicide- swarm- vultch thing  that we are all either forced to particiape in or be a victim of.   It take s a heck of alot of suicid attakcers to kill a fleet.  I think a similar tyoe of airbase defense would force some 'bodywork' before the haymakers to the head start to fly.

Offline lazs2

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« Reply #50 on: June 04, 2003, 02:23:52 PM »
OIO... no... it seems that we don't agree on what a furball is.

the worlds largest jousting tourny and the okinawa setup are exactly what I want.   HO's ??? Who does ho's except guys that like to lose fights 50% or more of the time?  furballers do HO"s as a last resort in a good fur.  I don't think you know what a furball is yet.

10 minutes flight to find that there is no fight?   yeah that is fun.. or that the fight is nothing but a vultch fest or the "bar" is just a bunch of osties milling around?  that fun to you?   then ya gotta fly back.... you can't auger or ditch cause it will give someone the kill who doesn't deserve it.

No.. the reason porking the fuel is so attractive is because the fields ARE so far apart... mostly more than a sector apart in the big maps...   make a lot of the fields .7 of a sector apart and I won't care that much about 25% fuel.  

I would like to see a list of what you consider planes that wouldnt be allowed.  seems simpler to just not allow ordinace supplied at those fields.
lazs

Offline rshubert

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« Reply #51 on: June 04, 2003, 03:31:22 PM »
Quote
Originally posted by WhiteHawk
Well, probably niether of us really know enuff to speak about the technical possibibility of  it.  
  I still think a blistering airbase and town auto defense would solve alot of the suicide- swarm- vultch thing  that we are all either forced to particiape in or be a victim of.   It take s a heck of alot of suicid attakcers to kill a fleet.  I think a similar tyoe of airbase defense would force some 'bodywork' before the haymakers to the head start to fly.


One question:  what do you think is KILLING the "suicide dweebs"??  The ack.  The defenders.  Occasionally, the ground.
If the attacker dying in the attempt is so hard to accept, why make it easier for them to die--or harder to survive, take your pick?

Is this just another way of trying to make it harder to take a field so that the furball is not disturbed?

Offline rshubert

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Finally, an honest reply.
« Reply #52 on: June 04, 2003, 03:34:34 PM »
Quote
Originally posted by lazs2
OIO... no... it seems that we don't agree on what a furball is.

the worlds largest jousting tourny and the okinawa setup are exactly what I want.   HO's ??? Who does ho's except guys that like to lose fights 50% or more of the time?  furballers do HO"s as a last resort in a good fur.  I don't think you know what a furball is yet.

10 minutes flight to find that there is no fight?   yeah that is fun.. or that the fight is nothing but a vultch fest or the "bar" is just a bunch of osties milling around?  that fun to you?   then ya gotta fly back.... you can't auger or ditch cause it will give someone the kill who doesn't deserve it.

No.. the reason porking the fuel is so attractive is because the fields ARE so far apart... mostly more than a sector apart in the big maps...   make a lot of the fields .7 of a sector apart and I won't care that much about 25% fuel.  

I would like to see a list of what you consider planes that wouldnt be allowed.  seems simpler to just not allow ordinace supplied at those fields.
lazs


So there it is.  Lassie wants jousting.  No nasty ten minute flights to find thumb candy.  Can you say "QUAKE"?  Sure.  I knew you could.

Offline Hap

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« Reply #53 on: June 04, 2003, 03:38:36 PM »
laz if you can't make what a furball is plain after all your discussion hang it up.

Offline lazs2

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« Reply #54 on: June 04, 2003, 04:05:26 PM »
Yeah... I would think everyone would know what I, and the other furballers, consider a good furball by now but... new guys like hubert allways pop up... guys like beetle and OIO.. will tell me that they know what I want and then describe the exact oppossite of what I want.

hubert... the 10 minutes to the fight is abhorant but not entirely the end of the world... the problem is that the 10 minute flight allows... no, makes certain that what looked like ideal furball conditions upon departure.... become nothing but a gangbang or a waste of time ...  when you are here longer and have tried both close and far fields for a while you will be able to see the difference.
lazs

Offline beet1e

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« Reply #55 on: June 04, 2003, 04:10:19 PM »
Lazs,

Save us any doubt. Make a film of what you consider to be an ideal sortie, and post here. If you can't post, let me know and you can email it to me, and I will host it for you.

Offline WhiteHawk

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« Reply #56 on: June 04, 2003, 04:13:36 PM »
Quote
Originally posted by rshubert
One question:  what do you think is KILLING the "suicide dweebs"??  The ack.  The defenders.  Occasionally, the ground.
If the attacker dying in the attempt is so hard to accept, why make it easier for them to die--or harder to survive, take your pick?

Is this just another way of trying to make it harder to take a field so that the furball is not disturbed?


No.  I am a bomber guy.  Airbase ack is a joke.

Offline lazs2

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« Reply #57 on: June 04, 2003, 04:21:45 PM »
I think hooligan has some good ones on his site.  I never seem to record much but he might have some.   Most of us consider a fight with numbers in the dozen or more... pretty even for each side...  everyone participating.... low alt or ending at low alt... good furballs..   If I get a couple of kills great... if not I will die..   I feel pretty good if I get say four kills in a massive fur and return to base with the whole thing from liftoff to touchdown taking say... 6-10 minutes.   More time is ok if the fights are good and I have to make it home shot up with guys on my tail..   I like to be about out of fuel and ammo at the same time..  mostly ammo for me tho..  

A 7 minute sortie with 4 or more kills,No fuel, no ammo and half the planes parts missing and belly landing on the runway is the best tho
lazs

Offline lazs2

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« Reply #58 on: June 04, 2003, 04:24:25 PM »
and hubert... if you made the ack manable with quad fifties then you would kill the dweebs before they could kill a building or fuel...  that would be the point.

The fluffs would then be usefull to carpet bomb.
lazs

Offline muckmaw

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« Reply #59 on: June 04, 2003, 06:03:04 PM »
Quote
Originally posted by lazs2
and hubert... if you made the ack manable with quad fifties then you would kill the dweebs before they could kill a building or fuel...  that would be the point.

The fluffs would then be usefull to carpet bomb.
lazs



Lazs,

How do feel about Airstarts? I'm serious...not a jab at you.
I'm all for the quad 50's. I like this idea alot. Add 4 to a small, 8 to a med, and 12 to a large field, and make half mannable, and half AI.