Author Topic: I guess the IL2 developers never saw this....  (Read 2590 times)

Offline Gadfly

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I guess the IL2 developers never saw this....
« Reply #75 on: June 10, 2003, 03:22:18 PM »
Uh, Pongo, I was agreeing with your argument.

Offline GRUNHERZ

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I guess the IL2 developers never saw this....
« Reply #76 on: June 10, 2003, 04:39:47 PM »
Russains always had looser tolerances in comaprsion others, its what made them simple, relaible and the ever popular soviet stuff adjective "rugged." It also facilitated manufacture by clumsy untrained workers and poor factories. However in cannons this meant inefficient burn of propelant and huge muzzleflash.  Powder composition may have played a part too, for example germany had developed a smokless poweder - in fact it was so effective even western armies took notice of its superiority. For example US tankers remarked hidden german panzers were difficult to spot because you could not see the the actual firing whereas if they fired under cover they would be spotted. IRRC the russians had no such powder.

Offline Wlfgng

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I guess the IL2 developers never saw this....
« Reply #77 on: June 10, 2003, 04:40:20 PM »
Hortlund .. ever hear of photoshop?

one press of the mouse could've created that photo.
what time of day?
what weather?
etc etc

doesn't prove a thing.

although I do believe those flying tanks had large muzzle flashes.

it's simply ludricous to think every weapon on every aircraft had flashes like that photo.

Offline GRUNHERZ

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« Reply #78 on: June 10, 2003, 04:41:55 PM »
Quote
Originally posted by funkedup
It has been touched up.  I have a book on the Aircobra which explains that this was shot with an Aircobra on the ground doing firing tests.  They then airbrushed out the landing gear and rotated it to make it look like strafing.  I don't think they messed with the muzzle flashes though.


Funked is right. I now remember seeing the whose series of these phots in some book somewhere, IIRC included was closup of the nose which clearly showed the three nose guns firing and again the flash was not differnt than this photo shows.

The photos are real...

Offline Wlfgng

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I guess the IL2 developers never saw this....
« Reply #79 on: June 10, 2003, 04:42:47 PM »
fwiw Battleship guns DO produce house-sized muzzle flashes...
now where is that picture...

and Pongo is spot-on.. I've never fired a large cal that obscured the sight picture.. ok.. maybe at midnight on a moonless night.. maybe
« Last Edit: June 10, 2003, 04:45:00 PM by Wlfgng »

Offline Badger

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I guess the IL2 developers never saw this....
« Reply #80 on: June 10, 2003, 04:50:22 PM »
Quote
Originally posted by Pongo
I have never lost sight picture firing a 50 cal due to the flash of firing it. Even looking through the sight or an AAMG sight that was mounted 6 inches above the reciever much less 10 feet away.


For what it's worth, I qualified and instructed on .50 cal, both ground mount and vehicle mount (M4A2E8 Sherman), albeit back in the mid 1960's.  I agree with Pongo.  I've never seen the sight picture obstructed by muzzle flash, except at night which caused the proverbial "night blindness".  The same applies to the .30 cal, even when firing while hanging out the side door of a Huey.

I also think the IL-2 effect is over done, but it's still an outstanding simulation and a very immersive MMP (32 player) on-line experience.

Regards,
Badger

Offline Ripsnort

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I guess the IL2 developers never saw this....
« Reply #81 on: June 10, 2003, 04:51:16 PM »
Quote
Originally posted by funkedup
I don't think they messed with the muzzle flashes though.


That was my take on it.

Offline SKurj

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I guess the IL2 developers never saw this....
« Reply #82 on: June 10, 2003, 10:09:50 PM »
I've always hated the muzzle flashes in IL2 and FB (and always joined threads saying the same on their boards).  Its a big drawback to playing on cockpit only servers.

At least FB improved the view system abit (adjustable snap view speed), but the muzzle flashes sure do take away from the game IMO.  

Impossible to adjust your aim based on tracers which you can't even see because of the muzzle flash with nose mounted guns.

I really have no fricken clue why Oleg is so resistant to change them...


SKurj

Offline Dnil

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I guess the IL2 developers never saw this....
« Reply #83 on: June 11, 2003, 01:16:02 AM »
also its a long exposure shot.  maybe 5 second exposure.  I made a living on long exposures.  Expose the background for 30 seconds then I would paint the foreground with a hand flash.  All on 100 speed and slower film.

Offline Dowding

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I guess the IL2 developers never saw this....
« Reply #84 on: June 11, 2003, 04:11:21 AM »
32 players is not MMP.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline RRAM

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« Reply #85 on: June 11, 2003, 07:51:21 AM »
Quote
Originally posted by Wlfgng
fwiw Battleship guns DO produce house-sized muzzle flashes...
now where is that picture...







this one? ;)

Offline Maniac

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I guess the IL2 developers never saw this....
« Reply #86 on: June 11, 2003, 07:58:53 AM »
WoW!

I guess the water below those guns are pretty damn warm, anyone up for an swim? :)
Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline Creamo

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I guess the IL2 developers never saw this....
« Reply #87 on: June 11, 2003, 09:35:55 AM »
Quote
Originally posted by Gadfly
So what do those photos prove?

Don't use photos to support your idea of muzzle flash, because film doesn't represent what the eye sees very well in those conditions.


Exactly. Although Yeager made it clear why this photo was used, and the intent.

Whatever, I don't like them either, 1 because they obscure the sight and the tracers, 2, because of what that book said by a guy that had over 300 kills and would know, and 3 because Im used to AH. However, the 109's in FB aren't all that bad, some with wing mounted guns have no effect at all, so if it's just the general overal effect ruining the game for many, to bad for you.

And AH newbies there, change your Config to-

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=15

15 is real close to AH, but make it as fast or slow as you want. Then you'll think it's as good as AH, minus the excorsist 360 head movement, and that you can pan with the mouse and TrackIR.

Offline Suave

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I guess the IL2 developers never saw this....
« Reply #88 on: June 11, 2003, 09:37:00 AM »
Yeah that's about how big they are in AH. Huge .

Yeager was asking me about them . And I said that in AH the muzzle flash from the 5" and 8" guns are huge, like real life. He didn't agree .
« Last Edit: June 11, 2003, 09:41:18 AM by Suave »

Offline Yeager

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« Reply #89 on: June 11, 2003, 09:52:50 AM »
He didn't agree .
====
I still dont.  I thought about it but forgot to check last night (just to make sure I had my marbles in order), but only lasted about 15 minutes before I logged off.  The game is really stagnating for me.

Anyway....Ive aways thought the tank and naval gun muzzle flashes were aweful whimpy in AH.  Especially the impact blasts from exposive artillery hits which are modeled as goofy little puffs.  Rediculous actually.

I did play IL2FB for a good hour though and payed special attention to the muzzle flashes on the LA7 and P39.  They are overcooked for sure but on my Vcard I can actually see the target in between the flashes, like motion film I guess.  The muzzle flashes are a bit overdone.  Should be scaleable for sure.
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