First, since kills/hour is what this thread is supposed to be about (dam hijackers
), I will toss out my opinion. All stats, including this one, are worthless. They can be manipulated, thus becoming invalid. The easiest way to up your k/h is to follow those lemming conga lines to a field under attack, vulch til you run outta ammo and then auger it. The only stat that is valid is f/h...fun/hour.
Second, none of the fields in Trinity have been "moved closer". In reality, all of the fields are within HT's prescribed distance limits. The problem with it is that "fields" includes air, gv and ports. What has been done to Trinity is to add 3 fields to each forward zone to fill in 'holes' and convert about 5 gv fields per zone to airfields. Bottomline, this should make no difference to the strat player whatsoever. What it
will do is make the conga lines shorter
. As much as I hate to admit it, Lazs has a point. One which he has stated, restated...restated...restate
d... etc...ad nauseum.
Third, actually, the field distances in the desert are less of a problem than the alts. I hate having to climb 6 or 7k just to be co-alt with the dam field I am trying to get to. This is why I chose to place most of the fields in Trinity at 5k or less.
Finally, if you really want to turn AH into a furballer's paradise...don't lobby for closer fields. Lobby, instead, for an hourly rate. Start chargin per hour and the max alt in the game would drop by 75% overnight
. When AW was $6 per hour, the average alt was around 5k. Anyone 10 or above...was an alt-monkey (and probably free-flagged
).