Author Topic: Collision Model  (Read 2280 times)

Offline Tilt

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Collision Model
« Reply #90 on: July 02, 2003, 06:08:31 PM »
Quote
Originally posted by Martlet
Better than the after action report:

That bloody 109 flew into me, then just kept on flying while I crashed and burned.


On his FE he did not fly into you........he quite safely flew past you...... you on the other hand flew into him or allowed him (on your FE) to fly into you.
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Offline Batz

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Collision Model
« Reply #91 on: July 02, 2003, 06:18:42 PM »
Quote
HT,

Since you are here....

I have no problem with collisions as modeled, but there are instances when a warp causes a collision.

For example, I once was in a fight with a yak about 200-250 off his tail in a co-E situation. He warped and in the blink of an eye, I was in his cockpit.

Would it be possible to have the program check for such anomalies in change of position prior to assigning damage?



That and those warpy bomber drones. You know the ones where the bomber pilot rides his buff to the ground and in the mean time the drones geek dance all over the sky.

The way collisions are modelled is the only reasonable way to do it given lag. Lag will never go away even with fiber optics.

Its quite simple if you die in a collisions its because you collided. You control your plane. What the other guy sees is that he did not collide.

If you search these collision posts you will see HT has been consistant in that that the way it is now is the way it will remain because there is no better way.

Offline SKurj

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Collision Model
« Reply #92 on: July 02, 2003, 06:28:11 PM »
About the lag issue...

The latest EA F1 game in the netcode has a system where, if a player's connection goes bad collisions with the player are disabled.  The host can set the lag threshhold at which point the collisions are disabled.

Perhaps if something like this could be coded in such a way as it isn't exploitable...


SKurj

Offline ramzey

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« Reply #93 on: July 02, 2003, 06:32:30 PM »
about month ago i was fighting spit vs ponyD /me and wilbuz/

he dive in to me and pass about 300 yards over, i heard nothing and wilbuz plane wings and engine blow up. He say we colide
both ping about 150.

Smetimes i can pass thrue enemy. He die im not and sometimes reverse.
Its happend

a) unknow reason
b) lost packets on one or both sides

ramzey

Offline Martlet

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Collision Model
« Reply #94 on: July 02, 2003, 08:08:40 PM »
Quote
Originally posted by Tilt
On his FE he did not fly into you........he quite safely flew past you...... you on the other hand flew into him or allowed him (on your FE) to fly into you.


I didn't allow anything.  Take the scenario that happened to me last week.


I'm in on the lead lanc in a formation.  I crumple his wing, he goes down.  I throttle back and cut low and left to come up under the next one, only nothing is there.  I assume someone got it, since I don't see it behind or above me.  As I bank right to get that one, the "missing" lanc warps from far below, to right on top of me.  I blow up, he flies on.

Offline Tilt

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« Reply #95 on: July 03, 2003, 01:35:24 AM »
Quote
Originally posted by Martlet
I didn't allow anything.  

 I assume someone got it, since I don't see it behind or above me.  



The warp was unfortunate but you entered into an area where any  pilots risks.............risked collision. (the middle of a box)

Every time we assume we take a risk.
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Offline Martlet

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« Reply #96 on: July 03, 2003, 12:59:21 PM »
Quote
Originally posted by Tilt
The warp was unfortunate but you entered into an area where any  pilots risks.............risked collision. (the middle of a box)

Every time we assume we take a risk.


Now you are just being ignorant to prove your point.  Jolly good show, though.

Offline ccvi

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Collision Model
« Reply #97 on: July 03, 2003, 01:36:15 PM »
Quote
Originally posted by Tilt
The warp was unfortunate but you entered into an area where any  pilots risks.............risked collision. (the middle of a box)

Every time we assume we take a risk.


Cool, if this is all there is, this game can be made much easier.

If you go on the runway you enter a risk. Let's simulate that by rolling a 100 sided dice. If you roll 1 to 10 that's the number of kills you land with, roll 1-50 you land safely, roll 51-70 you bail, 71 to 100 you die. Not even anything involved.

It's the same with players or drones that warp (or almost warp) into you. Just a matter of luck.

Offline Tilt

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« Reply #98 on: July 03, 2003, 05:20:21 PM »
Quote
Originally posted by Martlet
Now you are just being ignorant to prove your point.  Jolly good show, though.


ignorant rarely, wrong quite often, right sometimes, arrogant and opinionated......... always:)  I am full of faults

ccvi missed the point.......  did he assume also?  ( I do quite often)
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Offline Maverick

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« Reply #99 on: July 03, 2003, 11:00:47 PM »
Just my $.02 on this.

I argued the collision angle from a realist position. In the real world, anytime there is a collision between planes there is shared impact damage. The extent is immaterial, they both suffer some damage. In AH that will not happen. Hitech has spoken and stated he will NOT change the collision model. He does not want to have players deliberately ramming, not that other forms of suicide attack aren't allowed. :rolleyes:

I felt that a collision should be modeled as in the real world. You have one, both planes suffer damage, period. Lag does have an impact but it still seems to maintain a fairly GOOD ratio of shooter vs shootee results. Collisions should be held the same way. Right now the collisions are one sided and some have been able to figure a way to work them to thier advantage.

You pays yer money and you plays the game. If this issue is your only squeak, then I'd say your money is still well spent irregardless of the lack of real world accuracy.
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Offline hitech

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Collision Model
« Reply #100 on: July 04, 2003, 01:25:07 PM »
Mav: You are correct in the real world when TWO planes collide they both take damage, and in AH they do also, The hole point is that in AH 2 planes don't collide only 1 does. So soon as you tell me a real world situation where only 1 plane can collide , ill consider your real world argurment.

I Realy hate selective realism.


HiTech

Offline ccvi

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« Reply #101 on: July 04, 2003, 03:25:33 PM »
In the real world the other plane usually wouldn't willingly do something that caused a collisions. Here it can, without risk.

You can't kill both, but you can disable collisions when an unavoidable situation is enforced by one that kills the other.

Offline whels

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« Reply #102 on: July 04, 2003, 04:02:52 PM »
Quote
Originally posted by hitech
Mav: You are correct in the real world when TWO planes collide they both take damage, and in AH they do also, The hole point is that in AH 2 planes don't collide only 1 does. So soon as you tell me a real world situation where only 1 plane can collide , ill consider your real world argurment.

I Realy hate selective realism.


HiTech



but arent u using selective realism?

as it is now, i can shoot the enemy where i see it and hit and do damage. but yet i cant fly into the same enemy plane and do damage to it.  so u selectively choosing  it is where i see it like RL
realism then suddenly its not the next incident.

Offline sling322

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« Reply #103 on: July 04, 2003, 04:09:05 PM »
Quote
Originally posted by Martlet
Or, since its still being brought up, perhaps it's time to fix it.

 


It aint broke.  And you know the old saying...if it aint broke, dont fix it.  

HTC has stated numerous times on numerous occasions how collisions work and why they work that way.  If you cant take the effort to change the way you fly and start avoiding running into other people, then thats your fault....not HTC's.

Offline Martlet

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« Reply #104 on: July 05, 2003, 12:31:49 AM »
Quote
Originally posted by sling322
It aint broke.  And you know the old saying...if it aint broke, dont fix it.  

HTC has stated numerous times on numerous occasions how collisions work and why they work that way.  If you cant take the effort to change the way you fly and start avoiding running into other people, then thats your fault....not HTC's.


Yeah, that's it.  It's all my fault I get warped into.