Author Topic: think we traumatized him...  (Read 1919 times)

Offline lazs2

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think we traumatized him...
« on: August 15, 2003, 08:16:28 AM »
was with some squaddies last night and we decided that since the map was furball-less... we would try to start one..  Our CV was close to a coastal field so we decide to take off and make a bar appear and get some brave souls to up and fight us..

A couple of countrymen had also seen the CV and decided to "strat" and kill the coastal field... squaddies and I were just circling around out of range of the field ack waiting for some bad guys to challenge us... the countrymen were asking what the "plan" was...."plan?"   After several "whaaa" and "huh's?" from us.. they wanted to know who was in charge... silence....."aren't you the co?" they asked of me.... "nope, I'm the public relations officer"   "Well... whose in charge?"   "huh?"

lazs
Public Relations Officer for the BK's

Offline Yeager

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think we traumatized him...
« Reply #1 on: August 15, 2003, 08:26:32 AM »
A new generation has stepped fourth to provide leadership and direction to the old farts.  The old farts just dont realize it.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Mini D

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« Reply #2 on: August 15, 2003, 09:19:30 AM »
Let me guess... you guys waited for cons to up, get co-alt and then engaged them in a 1:1 scenario to make it a fair fight?

Or.... did you take advantage of the proximity of the CV to an enemy base to hover at the field picking off the low cons trying to launch... hoping to get the kill before the 3 or 4 other guys that were hovering there got it?

Well... at least you got to make fun of someone for having a different idea of fun.

MiniD

Offline john9001

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« Reply #3 on: August 15, 2003, 09:51:02 AM »
and then some "strats" showed up and sunk the CV spoiling the "furball".

Offline lazs2

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« Reply #4 on: August 15, 2003, 10:05:44 AM »
moot point deja... no cons showed up.

lazs

Offline Rude

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« Reply #5 on: August 15, 2003, 10:29:54 AM »
The terrains are too generic....no defined territorial boundaries.

Resources should be to the rear of the countries so that when you strat, you feel like you're really doing something.

Small fields should be close together and plentiful towards the frontlines of each country.....fields should thin out as you go deeper into enemy territory....the deeper fields should be larger the deeper you go and further apart....finally, you reach the countries cities and factories deep into their territory.

This kind of terrain would yield better strat, and better furballs.

For those of you who flew awdos, the old pac map is kinda what I'm talkin about.

Just my .02

Offline dracon

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think we traumatized him...
« Reply #6 on: August 15, 2003, 11:06:51 AM »
Agreed "rude".

Offline Grizzly

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« Reply #7 on: August 15, 2003, 12:37:33 PM »
I agree Rude. But let's take it a bit further.

Make the front bases captureable so the battle line can move into a country, making their strat targets more accessible. But the rear bases aren't captureable, allowing all countries a fair ability to ward off enemy attacks until the end. The point at which victory is awarded is not based upon capture of the last base, but on the destruction of a country's resources. Destruction of resources would affect the country based upon the type of resource.

Loss of refineries would limit available fuel with a graduated affect based upon criticality. The less critical type operations would be affected first, such as perhaps the range of fighters, then the number of fighters, then on bombers, etc. This would mimic someone managing the use of fuel.

Loss of factories would limit the availability of the corresponding equipment. Such as factories making Spits and Hurricanes, B17s and Lancasters, tanks, ships, etc. A factory making a more general material, such as ball bearings, would affect the availability of everything dependant upon it.

Loss of food, clothing, training, arms, and transportation would somehow limit what the players could do. Like the number who can operate from each base, the number of sorties a player can make in a given time period (15 min. or a half hour), an increasing cost of perk points for each mission, or a combination of these.

The requirement for defensive operations would take on a new dimension and be more focused upon what must be defended most and a best guess of where the enemy missions are going. As radar is deminished, there would be a greater need for intelligence and a role for scouts. Currently defense is very simplistic, directed toward the base being targeted for capture. As the battle line draws closer, a country would have an increasing need for back line interceptor patrols in areas of suspected enemy penetration.

I think the benefit would be more realism. Greater incentive for strategic operations. Greater variety... land grabbing gets old. A need to plan missions based upon the current situation (hitting the most critical resources). A much greater role for bombers. More realistic roles for fighters, such as a more critical need for escorts and interceptors. And a greater ability for a country to function until the end.

On this last point, when the war currently nears and end, the down and out country is choked to a few bases where both countries can converge and stomp him into the dirt. With my suggestion, although the losing country will have a deminished ability to fight, it will at least have a place to play. And if the lead country does not continue the attack, the losing country's resources would rebuild. No more of this "get 'em down and keep 'em there" mentality.

grizzly


Quote
Originally posted by Rude
The terrains are too generic....no defined territorial boundaries.

Resources should be to the rear of the countries so that when you strat, you feel like you're really doing something.

Small fields should be close together and plentiful towards the frontlines of each country.....fields should thin out as you go deeper into enemy territory....the deeper fields should be larger the deeper you go and further apart....finally, you reach the countries cities and factories deep into their territory.

This kind of terrain would yield better strat, and better furballs.

For those of you who flew awdos, the old pac map is kinda what I'm talkin about.

Just my .02

Offline AKWeav

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« Reply #8 on: August 15, 2003, 12:52:16 PM »
Agreed Grizzly, but lets take it a bit further.:)

Those rear enemy strat targets and bases don't show on your country's maps until some brave soul takes a recon flight (unarmed camera loadout selected in hanger) over the target area, takes pictures of the place, then rtb's with the intelligence. ;)

Offline AKcurly

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« Reply #9 on: August 15, 2003, 01:16:47 PM »
Discussions like this are moot (good word, lazs) until one of you decides to create this godsend of a map.  I volunteer Grizzly, 13th-TAS and the BKs.  It shouldn't take you more than two weeks if you can keep Lazs from changing his mind every 15 minutes.

curly

Offline sourkraut

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« Reply #10 on: August 15, 2003, 01:16:48 PM »
Grizz -
Sounds perfect for TOD, but won't please the furballers and us
sometimes furballers. More and closer fields are the ticket.

Sour

Offline B17Skull12

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« Reply #11 on: August 15, 2003, 01:52:39 PM »
i was help i flew my tbm to kill sb and flak i did no such thing as pork start even though i should have



skull12
(furball your way to make a furball doesn't work:rolleyes: )
II/JG3 DGS II

Offline Zippatuh

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« Reply #12 on: August 15, 2003, 02:00:27 PM »
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California?  USA? :confused:

Offline Sikboy

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« Reply #13 on: August 15, 2003, 02:17:49 PM »
Quote
Originally posted by Zippatuh
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California?  USA? :confused:


Ever been to  Norco Zip? Smell from the Stockyards will addle your brain :)  

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You: Blah Blah Blah
Me: Meh, whatever.

Offline culero

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think we traumatized him...
« Reply #14 on: August 15, 2003, 02:26:45 PM »
There's some damn good ideas here, in amongst the normal "noise" ;)

culero (WTFG Rude & Meester Beeg Bear)
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