Author Topic: Observations about Gameplay on Fester’s new map  (Read 3323 times)

Offline Mini D

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Observations about Gameplay on Fester’s new map
« Reply #30 on: October 05, 2003, 01:04:39 AM »
Play it toad.  Till then you're just trying to stir up ****.

BTW... map hasn't really moved much in any direction.  Bases get captured... then recaptured... but not really any major changes.

MiniD

Offline Arlo

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Re: A Poll
« Reply #31 on: October 05, 2003, 01:24:29 AM »
Quote
Originally posted by Drunky
Note:  This is not a personal attack.

How many people actually read all of bett1e's post?

And...WTG Fester.


Beetle posted?

Offline Easyscor

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Observations about Gameplay on Fester’s new map
« Reply #32 on: October 05, 2003, 01:34:00 AM »
I expected to like this map a lot but I’m not liking it like I thought I would. Beetle described most of it.
Also, I've never seen so many low bomber dweebs as came out of A21 to hit A2 and later the other Knight bases to the east.  No aiming, let alone calibration, they just dropped into the dirt with the fighters and car bombed the fields.  It was crap and they were easily killed.
Fester.  It's a good effort and maybe the game play will change for a better fit.
« Last Edit: October 05, 2003, 01:36:22 AM by Easyscor »
Easy in-game again.
Since Tour 19 - 2001

Offline Toad

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Observations about Gameplay on Fester’s new map
« Reply #33 on: October 05, 2003, 01:35:04 AM »
Been busy; gonna try to play some tomorrow nite. Just curious to see if anything had been "left out" that was considered essential by someone. Is there a "tank town" per se, for example?

You're saying it's hard to reset?

This gets even more interesting.
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Offline Shane

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Observations about Gameplay on Fester’s new map
« Reply #34 on: October 05, 2003, 03:28:30 AM »
i think once the novelty wears off, it's not gonna be that haaaaaard to reset... it'll be doable, but will take a lot of effort and numbers.

people said the same abt pizza and trinity...
Surrounded by suck and underwhelmed with mediocrity.
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Offline beet1e

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Observations about Gameplay on Fester’s new map
« Reply #35 on: October 05, 2003, 03:52:23 AM »
Thanks for reading this thread, guys. It know my post was long, but there's a lot to this subject - can't condense it to 3-4 lines.

Hooligan - technically, you are correct in saying that no-one is being "forced" to adopt certain play styles. But are you considering the buff guys? Folks say that this game originated as an "air combat" sim. Fact is that buffs were always there too. What is left for them now? The strat targets like HQ are so far behind enemy lines that they might as well not exist. The only way the buffs are going to make it through to HQ is if the enemy side is so heavily outnumbered that it's down to a handful of bases, in which case the dweebs will switch to the winning side to grab reset perks, the gangbangers will be there in force, and just for good measure, maybe then a buff squad will make it through to the Me163 field to kill the fighter hangars. When the game reaches the stage at which the HQ is going to play any significant role, the war's good as over. I was hoping to hear from some buffers - maybe MuckMAW, but it seems like buffers are becoming extinct. Maps like this will accelerate the process. As Easyscor points out, buffs are being used for that 10K "air start" run down to A2 to dump a load of ord and then auger. Is this quality gameplay? I think not.  Now I have not "buffed" in over a year, but I like balance. And this map is fightercentric and furballcentric.

The buff guys have not really been considered. No-one is "forcing" anyone to fly fighters and not buffs, but the purpose of flying buffs has, on this map, been removed.

MiniD! Thanks for joining, and reading my post. I've read your posts about gameplay and what you would like from this game, and my views are identical to yours.
Quote
Originally posted by Innominate
Good flights, plus good vulching, the fighting spreading out, and defending fields becoming easier.  Whats not to love?
To my mind, "good vulching" is an oxymoron.

I had time for only one sortie last night - 109G6. I was lone wolf so needed alt. I levelled out at 15K. I could see rooks enjoying a vulchfest in the distance, but didn't even bother to go to icon range, never mind climb aboard the hamster wheel. A lone P51 got dangerously close to me, but as I turned he was gone, and then a P38 jumped me. I managed to secure an alt advantage over the P38, whereupon he ran away...

I logged off. By that time, I was out of quarters anyway.
« Last Edit: October 05, 2003, 04:05:28 AM by beet1e »

Offline mrblack

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Observations about Gameplay on Fester’s new map
« Reply #36 on: October 05, 2003, 04:40:57 AM »
Hey its a fresh new map!
Or do you like flying the same old crap?
WTFG Fester:D

Offline Innominate

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Observations about Gameplay on Fester’s new map
« Reply #37 on: October 05, 2003, 05:45:41 AM »
Supreme excellence consists of a good vulch.

Offline beet1e

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Summary for the alcohol impaired!
« Reply #38 on: October 05, 2003, 05:52:04 AM »
OK, it was a long post. The only two to whine about that were Creamo and Drunky. Creamo likes a drink (check his profile) and Drunky - his handle says it all. So here is a condensed version for them.
  • WTG Fester - nice map
  • Keep it mostly the same, including field spacing if that's what's wanted, but...
  • Cut down on the number of fields, and...
  • Make HQ raids by buffs viable (damn it, we have the Me163 FFS - don't need that ring of steel), and...
  • Give buffs a purpose, other than suicide dive bombing.
It's a furballcentric map; I don't mind that, as long as we can keep Pizza.

Balance, my boy, balance...;)

Offline Creamo

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Observations about Gameplay on Fester’s new map
« Reply #39 on: October 05, 2003, 06:13:32 AM »
I didn't whine, and you have been trained quite nicely I see.

Offline moot

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Observations about Gameplay on Fester’s new map
« Reply #40 on: October 05, 2003, 06:19:26 AM »
not part of those people.
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running very fast
I squish you

Offline ccvi

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Observations about Gameplay on Fester’s new map
« Reply #41 on: October 05, 2003, 06:51:00 AM »
Quote
Originally posted by beet1e
# "Changing a terrain to force certain play styles is the same as mandating players to play a certain way".
- Skuzzy


I'm not sure if the game play changes are a good or bad thing, but that it is changing for sure - a change can't please all, so for some a different style of gameplay is enforced.

And even bigger changes might be ahead, think of carriers driving up the shore beeing somewhat unkillable, and fields untakable while crowded in GVs...

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=97793

Offline Flossy

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Observations about Gameplay on Fester’s new map
« Reply #42 on: October 05, 2003, 07:12:00 AM »
Quote
Originally posted by beet1e
The buff guys have not really been considered. No-one is "forcing" anyone to fly fighters and not buffs, but the purpose of flying buffs has, on this map, been removed.
I don't agre that buff guys haven't been considered - HQ isn't the only strat target - there are, I think, 12 zones, therefore 8 enemy sets of factories, cities etc scattered all over the map and very often only a short distance away from a friendly base.  However, I prefer to grab some altitude before heading to a target, so I will usually take off from a more distant base anyway.  The only problem I had when I tried a buff run the other night was we captured the zone base of a factory I was just lining up on which of course turned it green....  :)
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Offline drone

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Observations about Gameplay on Fester’s new map
« Reply #43 on: October 05, 2003, 07:18:07 AM »
I stand corrected Hooligan....  you actually captured the jist better than I, and thats what I meant lol....Instead of forced-----should have said "allowed"

As far as buffing (agree with ya floss) I like flying my 26 3' off the ground------keeps you cannon dweebs a little more honest....

I believe the play is greater on this map......
« Last Edit: October 05, 2003, 07:28:48 AM by drone »

Offline Citabria

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Observations about Gameplay on Fester’s new map
« Reply #44 on: October 05, 2003, 07:34:47 AM »
it comes down to this.

if you don't like it or want a map thats laid out different....


BUILD YOUR OWN!!!

see I get to build the map exactly how I want it. thats what I did thats what I will do on the next map I build because I didnt like the current maps. I wanted instant action for ground vehicle and airplanes and buffs. for me personally I have found some of the best gv wars and fastest even sided furballs and seen more buffs than ive seen in quite a while.


beetle you dont get to get a map exactly the way you like it till you build your own.

whine all you want ***** all you want but it isnt going to change the simple fact that only you can build a map exactly how you want it.

look on the bright side. my terrain is only up for a week then back to bigisles. a map designed completely different to someone elses prefferences (but still not yours)
Fester was my in game name until September 2013